Smuggler Interception, level 3


Last edited by HoshiIsamu:
+CategoryLevel3
Thu, 03 Feb 2011 11:28 EST

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace wth gate
Damage Dealt: Kin, Therm
Recommended damage dealing: Kin
Recommended ships: Jaguar, Cyclone, Typhoon, Drake [any BC is fine]
Recommended setup: these are all short range opponents; either tank them or attack from a distance.

no hostiles at initial gate

Pocket 1


no automatic aggro

Group 1

50-70km
6x Frigates (Coreli Agent/Guard/Safeguard/Spy)
1x Cruiser (Corelum Chief Guard/Safeguard) damp

Group 2

65-75km
4x Frigates (Coreli Guard/Safeguard)
2x Cruisers (Corelum Chief Defender/Protector)

Structures
No Loot

Asteroids
Veldspar - 33 asteroids

Pocket 2


no automatic aggro

Group 1 (left)

45-55km
3x Frigates (Coreli Infantry/Soldier)
2x Cruisers (Corelum Chief Defender/Protector)

Group 2 (middle)

45-55km
2x Serpentis Personnel Transport
5x Cruisers (Corelum Chief Watchman/Patroller) damp
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)

Group 3 (right)

45-55km
9x Frigates (Coreli Agent/Guard/Safeguard/Spy)

Note
Shoot Group 1 first and neither Group 2 nor Group 3 will aggro. Afterward, both Groups 2 and 3 will aggro no matter which you shoot first.

objective of 10 militants in each transport wreck [only one required].

Blitz
Destroy Transports, BattleCruiser and Cruisers, no need to destroy frigates

Asteroids
Veldspar - 86 asteroids

CategoryLevel3
Comments [Hide comments/form]
in pocket 1, group 1 the
6x Frigates (Coreli Agent/Safeguard/Spy)
had two Coreli Safeguard ships that used damps
-- ShaunJeffries (2008-09-27 18:51:25)
In pocket 2
5x Cruisers (Corelum Chief Watchman/Patroller)
had 3x Corelum Cheif Watchman who used damps
-- ShaunJeffries (2008-09-27 18:56:06)
In Pocket 1: Approximately 2,000,000 Veldspar
-- TotalNewbie (2009-04-16 16:24:17)
Gate to pocket 2 is 60km from warp-in point. Take an AB!
-- FritsK (2009-11-01 15:39:21)
Easily done in my armor tanked Hurricane. Aggro'd the entire second room and never dropped below 90-95% armor. Thermal damage works well.
-- MattZ (2009-12-11 13:28:23)
Second room didn't even get past my shields on an armor tanked Myrmidon.
-- ReBastiat (2010-01-14 08:24:15)
2nd room got past my shields on my droneboat myrm but that's because I aggroed all three groups at once and didn't bother kiting them. A fairly easy mission, no significant loot, but good payout.
-- PlanetaryGenocide (2010-02-10 19:08:09)
completed the mission in my Ishkur, never reached armor even though my ships an armor tank.

first room: nobrainer

second room : approach group 2 about 40km and attack a frig from the 1st group you'll get massive aggro from second group, return your drones and head ( best you alligned in the first place ) away from all groups, second group will follow including the transports, finish them 1 by 1 with your drones by keeping a distance of 30km+ destroy the transports and its done
-- DaniloLatas (2010-06-13 16:13:32)
Myrmidon can tank the entire pocket(s)/afk drone mission if needed.
-- ZepH (2010-06-15 02:41:44)
Made in MyrMidon also, drones made everything.
-- MarcusDeadgray (2010-07-27 19:14:29)
Easily and quickly completed in T2 fitted and rigged Artillery/Missile Hurricane - Passive shield with active hardener. T2 Drones and FoF Heavy Missiles worked great when target lock was lost due to EWAR damp from NPC's.
-- DeMichaelCrimson (2010-08-29 06:29:45)
The missions says it has special ship restrictions, but the types that aren't allowed (compared to normal) are:

Capital Industrial Ship
Jump Freighter
Prototype Exploration Ship

In other words, nothing to worry about.
-- SeamusDonohue (2010-12-03 16:29:28)
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