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======Smuggler Interception, level 3======

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Faction: Serpentis
Mission type: Encounter
Space type: Deadspace wth gate
Damage Dealt: Kin, Therm
Recommended damage dealing: Kin
Recommended ships: Jaguar, Cyclone, Typhoon, Drake [any BC is fine]
Recommended setup: these are all short range opponents; either tank them or attack from a distance.

no hostiles at initial gate

====Pocket 1====

no automatic aggro

===Group 1===
50-70km
6x Frigates (Coreli Agent/Guard/Safeguard/Spy)
1x Cruiser (Corelum Chief Guard/Safeguard) **damp**

===Group 2===
65-75km
4x Frigates (Coreli Guard/Safeguard)
2x Cruisers (Corelum Chief Defender/Protector)

==Structures==
No Loot

==Asteroids==
Veldspar - 33 asteroids

====Pocket 2====

no automatic aggro

=== Group 1 (left)===
45-55km
3x Frigates (Coreli Infantry/Soldier)
2x Cruisers (Corelum Chief Defender/Protector)

=== Group 2 (middle)===
45-55km
2x Serpentis Personnel Transport
5x Cruisers (Corelum Chief Watchman/Patroller) **damp**
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)

=== Group 3 (right)===
45-55km
9x Frigates (Coreli Agent/Guard/Safeguard/Spy)

==Note==
Shoot Group 1 first and neither Group 2 nor Group 3 will aggro. Afterward, both Groups 2 and 3 will aggro no matter which you shoot first.

objective of 10 militants in each transport wreck [only one required].

==Blitz==
Destroy Transports, BattleCruiser and Cruisers, no need to destroy frigates

==Asteroids==
Veldspar - 86 asteroids

CategoryLevel3
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