Revision [7838]

Last edited on 2011-02-03 11:28:22 by HoshiIsamu [+CategoryLevel3]
Additions:
CategoryLevel3


Revision [7166]

Edited on 2010-12-09 01:34:02 by TimFrank [Updated Blitz]
Additions:
Destroy Transports, BattleCruiser and Cruisers, no need to destroy frigates
Deletions:
Blitz not known. Destroying the 2 transports in pocket 2 is not sufficient.


Revision [7165]

Edited on 2010-12-07 23:31:32 by JaxunShadoweyes
Additions:
==Blitz==
Blitz not known. Destroying the 2 transports in pocket 2 is not sufficient.


Revision [5259]

Edited on 2009-10-02 13:35:59 by SharriAtal [Added Jaguar to the list of recommended ships.]
Additions:
Recommended ships: Jaguar, Cyclone, Typhoon, Drake [any BC is fine]
Deletions:
Recommended ships: Cyclone, Typhoon, Drake [any BC is fine]


Revision [4224]

Edited on 2009-05-10 00:20:40 by BuilderAlphaOne [pocket 2 group aggor revised]
Additions:
Space type: Deadspace wth gate
Recommended ships: Cyclone, Typhoon, Drake [any BC is fine]
Recommended setup: these are all short range opponents; either tank them or attack from a distance.
no automatic aggro
1x Cruiser (Corelum Chief Guard/Safeguard) **damp**
no automatic aggro
5x Cruisers (Corelum Chief Watchman/Patroller) **damp**
Shoot Group 1 first and neither Group 2 nor Group 3 will aggro. Afterward, both Groups 2 and 3 will aggro no matter which you shoot first.
objective of 10 militants in each transport wreck [only one required].
Deletions:
Space type: Deadspace
Recommended ships: Cyclone, Typhoon, Drake
1x Cruiser (Corelum Chief Guard/Safeguard) damp
5x Cruisers (Corelum Chief Watchman/Patroller) damp
Aggro on Group 3 will cause Aggro from Group 2 also.
objective of 10 militants are in the transport wrecks


Revision [3357]

Edited on 2009-01-03 13:01:18 by Mousy1 [added note]
Additions:
==Note==


Revision [2681]

Edited on 2008-10-26 19:52:43 by AnathemaMatou [that wasn't a cleanup, it was a messup instead, Mousy1.]
Additions:
======Smuggler Interception, level 3======
Deletions:
p======Smuggler Interception, level 3======


Revision [2634]

Edited on 2008-10-17 15:29:26 by Mousy1 [cleaned up]
Additions:
p======Smuggler Interception, level 3======
6x Frigates (Coreli Agent/Guard/Safeguard/Spy)
Deletions:
======Smuggler Interception, level 3======
6x Frigates (Coreli Agent/Safeguard/Spy)


Revision [2633]

Edited on 2008-10-16 18:36:35 by Mousy1 [cleaned up]
Additions:
objective of 10 militants are in the transport wrecks


Revision [2632]

Edited on 2008-10-16 18:33:09 by Mousy1 [cleaned up]
Additions:
45-55km
45-55km
2x Serpentis Personnel Transport
5x Cruisers (Corelum Chief Watchman/Patroller) damp
45-55km
Deletions:
40-50km
40-50km
2x Serpentis Personnel Transport (Hauler?)
5x Cruisers (Corelum Chief Watchman/Patroller)
40-50km


Revision [2631]

Edited on 2008-10-16 18:32:16 by Mousy1 [cleaned up]
Additions:
Veldspar - 33 asteroids
=== Group 1 (left)===
40-50km
=== Group 2 (middle)===
40-50km
=== Group 3 (right)===
40-50km
Veldspar - 86 asteroids
Deletions:
veldspar - 33 asteroids
=== Group 1 (Left): (40-50km)===
=== Group 2 (Middle): (40-50km)===
=== Group 3 (Right): (40-50km)===


Revision [2630]

Edited on 2008-10-16 18:12:53 by Mousy1 [cleaned up]
Additions:
===Group 1===
50-70km
===Group 2===
65-75km
Deletions:
===Group 1 (Left): (50-65km)===
===Group 2 (Right): (65-75km)===


Revision [2629]

Edited on 2008-10-16 18:06:21 by Mousy1 [cleaned up]
Additions:
1x Cruiser (Corelum Chief Guard/Safeguard) damp
Deletions:
1x Cruiser (Corelum Chief Guard/Safeguard)


Revision [2628]

Edited on 2008-10-16 18:05:48 by Mousy1 [cleaned up]
Additions:
===Group 1 (Left): (50-65km)===
Deletions:
===Group 1 (Left): (55-60km)===


Revision [2627]

Edited on 2008-10-16 18:05:23 by Mousy1 [cleaned up]
Additions:
no hostiles at initial gate
==Asteroids==
veldspar - 33 asteroids


Revision [2410]

Edited on 2008-09-24 17:42:32 by Mousy1 [cleaned up]
Additions:
Damage Dealt: Kin, Therm
Deletions:
Damage Dealt: Kin/Therm


Revision [2260]

Edited on 2008-09-18 14:28:42 by Mousy1 [cleaned up]
Additions:
==Structures==
No Loot
==Structures==
No Loot
Deletions:
Structures - No Loot
Structures - No Loot


Revision [2188]

Edited on 2008-09-13 09:05:08 by Mousy1 [cleaned up]
Additions:
9x Frigates (Coreli Agent/Guard/Safeguard/Spy)
Deletions:
9x Frigates Coreli Agent/Guard/Safeguard/Spy)


Revision [2186]

Edited on 2008-09-13 08:58:48 by Mousy1 [cleaned up]
Additions:
6x Frigates (Coreli Agent/Safeguard/Spy)
1x Cruiser (Corelum Chief Guard/Safeguard)
4x Frigates (Coreli Guard/Safeguard)
2x Cruisers (Corelum Chief Defender/Protector)
3x Frigates (Coreli Infantry/Soldier)
2x Cruisers (Corelum Chief Defender/Protector)
5x Cruisers (Corelum Chief Watchman/Patroller)
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)
9x Frigates Coreli Agent/Guard/Safeguard/Spy)
Deletions:
2x Coreli Safeguard (Frigate)
4x Coreli Spy (Frigate)
1x Corelum Chief Safeguard (Cruiser)
3x Coreli Guard (Frigate)
1x Coreli Safeguard (Frigate)
1x Corelum Chief Defender (Cruiser)
1x Corelum Chief Protector (Cruiser)
2x Coreli Infantry (Frigate)
1x Coreli Soldier (Frigate)
1x Corelum Chief Defender (Cruiser)
1x Corelum Chief Protector (Cruiser)
4x Corelum Chief Patroller (Cruiser)
1x Corelatis Squad Leader (Battlecruiser)
1x Corelum Chief Watchman (Cruiser)
2x Coreli Safeguard (Frigate)
4x Coreli Agent (Frigate)
2x Coreli Guard (Frigate)
1x Coreli Spy (Frigate)


Revision [2184]

The oldest known version of this page was created on 2008-09-13 00:24:15 by Mousy1 [Conv]
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki