Human Cattle, Level 2


Last edited by AeonOfTime:
Conformed title to global naming convention, typos
Fri, 19 Mar 2010 08:21 EDT

Faction: Rogue Drones, Amarr, Caldari and a few mercenaries
Type: Deadspace
Damage Dealt: Amarr: EM, Therm; Caldari: Kin, Therm
Recommended Damage dealing: Therm
Recommended ship classes: Cruiser or Battlecruiser

Human Cattle (1 of 5):

4 sentry drones and 3 missile batteries at the warp-in point. All aggro on warp in. You have to dispatch the drones to open the cargo can (disguised as a habitation module) and pick up the datachip needed for the mission. There are a bunch of other structures none of which dropped loot for me.

Human Cattle (2 of 5):

Transport the datachip you retrieved to a different station. Straightforward transport mission.

Human Cattle (3 of 5):

4 frigates (Caldari Navy) sat at warp-in point. All aggro immediately. After a short time reinforcements arrive - 9 more frigs which appear pretty much at combat range, these are not triggered by the initial force as far as I can see. The residence in the middle drop some trade goods.

Human Cattle (4 of 5):

Warp to the gate which is locked and 6 Mercenary Fighters appear. One will drop the prisoners you need for the mission. Alternative wave is 5 Fighters and 1 interceptor.

Note: Interceptor will occasionally warp scramble, lost my first cruiser here. Takes a lot of dps to beat the shields on it, will web within 10k.

Human Cattle (5 of 5):

Deadspace encounter. For some reason you are dropped some distance from the gate, there are a couple of structures but no ships waiting for you here. Just fly through the gate as normal.

Pocket 1:

Several groups of ships, mixed force of Amarr and Caldari vessels. 9 frigs/destroyers at 15k range which all aggro on warp in. Approximately ten more frigs/destroyers in two loose groups plus two cruisers separately.

6x State Yumi
2x State Kai Gunto
1x State Shukuro Ashigaru
1x Imperial Templar Paladin
1x Imperial Agatho
2x Imperial Templar Forian
1x Imperial Haran
2x Imperial Felix
1x Imperial Sixtus
4x Imperial Disciple

Note: Blitzing this section may not be possible.

Pocket 2:

3 Sentry guns and 2 elite frigs.

Pocket 3:

As soon as you warp in you complete the mission. There is 1 support frig (scrambles, but you can warp before it locks/scrambles) at about 20k range which aggros shortly after warp in and a whole lot of Amarrian navy vessels at about 130k range.

8x Amarr Navy Gamma I Support Frigate
3x Amarr Navy Gamma II Support Frigate
12x Amarr Navy Delta I Support Frigate
5x Amarr Navy Delta II Support Frigate
8x Amarr Navy Apocalypse
4x Amarr Navy Armageddon
3x Amarr Navy Maller
2x Amarr Navy Jakar

Drops about 2500 m3 of loot in total, including Large Tachyon Beam Lasers and a chance of some Caldari Navy Fulmination Heavy Assault missiles.


CategoryCleanup
Comments [Hide comments/form]
Thanks, made this easier to complete.
-- VenetiyanHel (2008-07-28 12:20:18)
Part 3
1 of the middle Residence's drops
10 Dairy Products
10 Super Conductors
-- MeatiuS (2008-08-01 10:43:19)
If you stay to fight in Part 1, the Sentry Drones drop typical Rogue Drone loot(compounds and alloys), and have typical Rogue Drone Saalvage. The Missile Batterys can drop ammo cans with light missiles
-- JohnDMes (2008-08-12 19:55:32)
Has anybody managed to solo part 5's BS fleet spawn? I'd like to know the chances of a T2 gun, faction modules fit Paladin could stand a reasonable chance at standing upto the fleet.
-- ForteEXE (2009-03-22 13:47:50)
bb hangs 35km out, the arbi will optimal disruptor you.
-- Flaming111 (2009-05-06 20:42:09)
The Shipyard in pocket 1 of part 5 didn't have any loot.
-- ReawiDarkfly (2009-05-16 12:58:05)
Have successfully soloed part 5 BS fleet using a Megathron sniper setup with 5x sentry drones (You need to do something about the support frigate before you start). With this set up could snipe at 130km; everything aggroes you, take out support frigs first or they'll swarm you. Once frigs are dead, only the Jakars seem to have decent long range damage ability (Wrath Cruises doing kin damage); the Apocalypses/ Armageddons all do EM/Therm; 2x hardeners for each and you can tank this easily.
-- Gothmog2x (2009-07-13 17:50:18)
I have not done this mission myself. Samjack2, a fellow University member, reported to me that the entire mission chain incurred *at least* a total of -4.8% for Amarr Empire and -4.8% for Caldari State for "Combat - Ship Kill".
-- SeamusDonohue (2010-02-23 21:10:08)
Did last pocket in a drake with fleet of 2 destroyers and a frig (pilots are 3 to 14 days old) - they pulled agro away from me a few times. Soloable if support frigs are killed off with precision missiles and then switching to fury to kill the rest. Total salvaged amount about 25-27millions, some good insignia dropped.
-- WikiMatzumisi (2010-03-08 14:06:04)
Watch out for a hit to your standings on mission 3 of 5.
-- DrSlate (2010-03-15 19:02:39)
I got 8 ships at warp in in Pocket 1 of mission 5: only destroyers, at 12km.
-- DanteVonKarma (2010-04-29 11:43:14)
Confirming SeamusDonohue's comment. Several steps of this chain will cause Amarr/Caldari faction damage. Completing part 1 causes a -2.4% loss against the Caldari for "Combat - Ship Kill", despite the lack of any Caldari ship.
-- ManeckStreetPreacher (2010-09-05 22:28:20)
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki