The Assault, Level 4


Last edited by MithorKarez
Wed, 09 Feb 2011 04:36 EST

Faction: Guristas
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kinetic / Thermal
Web/scramble: Elite Frigates
Extras: ECM Jammer (Battleships - Pith Eliminator/Exterminator and Elite Cruisers - Dire Pithum Nullifier/Annihilator)
Recommended damage dealing: Kinetic / Thermal; Max orbit 50km
Recommended ships: Rattlesnake, Raven, Drake, CNR, Megathron, Sentry Ishtar

Note: Spawn triggers are the highest bounty battleships in a particular group. Their names will randomly change, so be sure to identify them correctly via their bounties.

Pocket 1


Auto aggro from Group 1 at warp-in. No aggro from Group 2.
Deploying your drones will aggro Group 2.
The Reinforcement group might aggro drones

SHOOTING (including target painting) the highest bounty battleship in Group 1 will trigger the Reinforcement Group spawn.

Important Notes:

Pocket 1 Spawn Locations

Group 1 (Auto-aggro): (15-31km)

2x Elite Frigates (Dire Pithi Wrecker/Plunderer) Web/Scramble
4x Battleships (Pith Dismantler/Obliterator/Destroyer) Trigger on attack (highest bounty battleship)

Group 2: (75-85km)

4x Elite Cruisers (Dire Pithum Inferno/Mortifier)
3x Battlecruisers (Pithatis Assassin/Assaulter)

Reinforcement Group (Auto-aggro): (117-120km)

4x Battlecruisers (Pithatis Assassin/Enforcer)
4x Battleships (Pith Eliminator/Exterminator/Destroyer) Jamming (Eliminator/Exterminator)

Structures:

Structures drop no loot.

Tip


Pocket 2


No aggro at warp-in.

No pocket aggro if Group 1 or Group 3 is attacked (in any order). Drones can be deployed safely to attack these groups.
Attacking Group 2 will aggro Group 3.
Reinforcement wave will aggro on drones

SHOOTING (including target painting) the highest bounty battleship in Group 2 will trigger the Reinforcement Group spawn.

Pocket 2 Groups at Initial Warp-In

Group 1: Ship Carcass (50-60km)

1x Elite Frigate (Dire Pithi Invader/Infiltrator) Web/Scramble
2x Elite Cruisers (Dire Pithum Abolisher/Eraser)
3x Battleships (Pith Dismantler/Extinguisher)

Group 2: Starbase Control Tower (65-70km)

2x Elite Cruisers (Dire Pithum Nullifier/Annihilator) Jamming (Nullifier/Annihilator)
5x Battleships (Pith Extinguisher/Destroyer/Eliminator/Conquistador) ECM Jammer (Eliminator) Trigger on attack (highest bounty battleship)

Group 3: Caldari Station Ruins (110km)

2x Elite Frigates (Dire Pithi Infiltrator/Invader) Web/Scramble
3x Destroyers (Pithior Guerilla/Renegade)
3x Battlecruisers (Pithatis Assaulter/Enforcer)
2x Battleships (Pith Exterminator/Extinguisher/Destroyer) Jamming (Exterminator)

Reinforcement Group (Auto-aggro):

3x Cruisers (Pithum Eraser/Inferno/Mortifier)
4x Battleships (Pith Eliminator/Exterminator) Jamming (Eliminator/Exterminator)

Structures:

One Habitation Module drops 10 each of 2 low value trade goods.

Tip

Blitz
Mining

Pocket1

60 Roids Veldspar = 2,402,354 but far away 100 to 130 KM

Pocket2

Nothing

CategoryLevel4
Comments [Hide comments/form]
Needs to have spawns broken out into groups with aggo assigned and the pictures need to have the groups labeled on them.
-- JohnKarnage (2008-05-24 20:08:46)
Got this mail from Mox Kaleb:

Blitz instruction on the second pocket states that you can destroy the ships that are furthest from you on warp in, but that you shouldn't move or use drones. However, after destroying the control tower on warp in (prevents any respawn/second wave, although not sure I needed to) I moved to sentry drone range of the furthest pocket (60-90km with Warden II's), and took them out. 3 battleships aggro you, but the remaining rat groups target your drones. But as they are sentries its easy to scoop to drone bay when drone shields are getting low, then deploy them again more or less immediately. Using this method it takes only a few minutes to rip through the furthest pocket of two BS's and a couple of frigs, and complete the mission. Hope this may be of use to drone users?
-- ChepeNolon (2008-05-25 16:12:58)
Added group infomation
-- LothrosAndastar (2008-05-26 18:59:04)
From Kuchuruli Khamaril:

Just a small info on the Assault mission (lvl 4):
The Dire Pith Annihilator in the second pocket causes nearly complete stage aggro. But when this one is killed, and you warp in/out again, you can do the whole pocket in small groups.
-- ChepeNolon (2008-05-26 19:54:57)
Drones get aggro from group2 in the first pocket, even if they are still 60km away
-- VanessaVasquez (2008-06-08 03:22:55)
killed both bs's first, mission wasn't completed. Finished off all of group 3 and mission was finished.
-- BoomShaka (2008-07-05 04:36:57)
Blitzing this mission worked perfectly. You warp-in 5000km away from the gate. Approach and activate, no problem. In the next pocket the two other groups didn't mind me shooting across the site to kill group three, they left me well alone. I used 3x Kin, 1x Therm hardeners on a Raven and Kin missiles.
-- TomSchlong (2008-07-09 10:37:38)
Whole room aggro if u get to close like me:)
-- MrVinci (2008-09-27 18:20:17)
pulled full stage(Dominix) in the first pocket: 2xKin; 2xTherm hardeners, 1 EANM, 1LAR, 1MAR. Worked good for me.
-- SenYn (2008-09-28 05:27:09)
Got Pith Exterminator in group one in the first pocket, jamming. Annoyingly it was the top bounty so I just went for the gate.
-- HarikoTenaga (2008-12-31 07:51:13)
Pocket 1: Veldspar Roids - 2.402.354 Units

Pocket 2: No Roids

Total: Veldspar - 2.402.354 Units
-- LynXeR (2009-01-08 21:51:54)
You can definitely tank the entire first room in a Dominix. I had 2x kin II, 2x therm hardener II, 1x dc II, 2x LAR II. 3x CCC rigs, mid slots with cap recharger II. Only had to run my second LAR II for a few minutes.
-- AmeliaDecker (2009-02-01 22:13:01)
For those who are trying to kill all the rats, I accidentally found something that may make it easier. In the second room, I came very close to group 2 while attacking group 3 (within 30 km). I was aggroed by all of group 2 except for 3 BSs, effectively splitting the aggro. Among the BSs that did not aggro me was the Destroyer (highest bounty trigger). I have not tried this mission another time to confirm that it wasn't just a fluke, so use it at your own risk.
-- ForsteriT (2009-02-10 03:02:04)
Full stage agro + triggered spawn on second pocket does insane damage, in my 1484dps tanking nighthawk (kinetic/termal) they slowly broke my tank.
-- HiroEpiconthe (2009-02-12 10:42:33)
If you think you want to mine the velds, it's over 100km from warp-in. I'll pass :p
-- AleniaCalentas (2009-02-20 16:21:11)
Done with a Drake (70% heat, 83% kin res, 2LSE II, 3SPR II, 2 purger rigs). No tanking problems, but taking the BSs (Pith Destroyer) down with T1 Heavies takes ages. Kill order (trigger last always): group 1, reinf, group 2. Pocket 2: group 1, group 3, group 2, reinf. The group 2 in pocket 2 didnt aggro even when I went right up to about 30km of them. Reward and bounties added up to about 20m.
-- SethDeVeldrin (2009-04-13 11:23:54)
JuniorChief, why should someone do this? Its not making sense at all in PvE. Purger Rigs give you a high shield recharge, Screen Reinforcer Rigs can just help against 1 specific damage type. If you take a standard Drake fitting with medslots 2 LSE t2 and 4 specific hardeners t2 (for Gurista I suggest 3 kinetic, 1 thermal!) you wont get that much more resistances with Screen Reinforcer Rigs, but you will be crippling your shield recharge without Purger Rigs.
-- VaLTrantor (2009-05-25 04:13:06)
In 1 pocket trigger BS from group 1 ECM jamming me... (Pith Exterminator)
-- MichalSedziwoj (2009-07-12 16:02:20)
Completed Omen Navy Issue. Read comments as well as mission. Always kill ships smallest to largest; you can tank a stage full of battleships, but the smaller ships will hurt you (your insane incoming dps will always involve them vs. the battleships, and expect to do pathetic dps against things like: Dire Pithum Inferno--resists EM 90%/Th 79%/Kin 72% with very high shield repairing). Note all the various comments regarding proximity aggro--this will become an issue. Suggest AB, NOS (for cap stable guns), 3x kin, 1x therm (or even another therm if truly needed), at least Amarr med. repper. Make sure to get the scram/webbers out of the way as soon as they become an issue--drones or Scorch. Mission not impossible, but certainly a pain.
-- JackUnderhill (2009-07-27 11:02:34)
trigger ship in 2nd pocket was orbiting me at 35km, had one with same bounty at 50
-- AsCendancy (2009-08-03 19:56:32)
Completed in Abaddon, one groupe at a time. Scorched'em all. Armor drop at 50% because I used 1 energized reflective membrane II + 1 EANM II instead of 2 EANM II :S . 1 LAR II, 2 hardeners II(1 kin, 1 ther), 1 HS II and 1 CPR II, in the remaining low slots. Pith Destroyers were a pain to kill, they were orbiting at 50 clicks.
-- BalaNah (2009-09-09 17:53:54)
Any ship with a low sensor strength is not advisable in this mission because of the ECM. You can just about get away with a drake (19 SS) by using FoF missiles when jammed, but other BCs will struggle, particularly Minmatar (16 SS). A sensor strength 22+ is advised to reduce the amount of time you are jammed.
-- Peon155 (2009-09-17 09:39:58)
Completed in Apoc Navy issue with 8 Mega Pulse lasers II. Armor drop was minimal with 4 harderners II (2 kin + 2 therm), 1 EANM II, a LAR II and 2 HS II.
My optimal with Scorch crystals was 56 clicks because of the bonus to optimal range of the ship and gave me more DPS than the Abaddon. Jammed 3 times only.
-- BalaNah (2009-10-04 16:57:55)
Tested the jamming frequency each time I've ran this mission recently... Here's my figures for the ships I've used:

Cerberus SS 16 (ran 3 times) - times jammed 13, 17, 24
Drake SS 19 (ran once) - 10
Nightmare SS 23 (twice) - 4, 6

Thought about using a passive shield Ishtar for this as you just get agro and release the hounds... jamming is pretty irrelevant then.

Am not sure if it makes any difference but I tend to mission in lo-sec...
-- Peon155 (2009-10-06 16:27:18)
Hard mission. It is manageable if u watch your agro and follow the tips.
pocket 1: Group 2 will agro drones. Tank the trigger.(Do not use drones. They will draw agro from group 2.)
Pocket 2: Snipe group 3. no pocket agro.

Bounty: 15,3 mill
Loot and salvage: 6,5 mill (Not good)
Mission: 2,45 mill
Total:24,25 mill
-- MrT (2009-10-13 06:12:51)
used drones in first pocket on group 1. They pulled aggro from group 2 and when i scooped them back into my hold group two had aggroed me. So i pulled full aggro on the first pocket in a raven, a bit hairy but i managed to tank it.
-- StrykeZor (2009-11-03 13:24:37)
Ran this mission with my nightmare snd i noticed fitting backup sensors reduced the number of times i was jammed.
-- KrystalFlores (2009-11-21 02:09:42)
Jamming in the 2nd pocket is crazy. Equiping an ECCM will help greatly.
-- OmniPhil (2009-12-17 23:50:02)
Jamming in the 2nd pocket is crazy. Equiping an ECCM will help greatly.
-- OmniPhil (2009-12-17 23:50:02)

This is a very common, and incorrect, notion about Guristas/Caldari ECM. For all intents and purposes, NPC EWAR is not bound under the same rules/mechanics as the player variants.

Basically, you can't counter it past killing the ship, not getting hit by it or using a fleet member to help be the decoy. This applies to all NPC EWAR, and not just ECM.
-- ForteEXE (2009-12-24 00:29:50)
Completed in navy Issue Apoc. Used a ECCM module (best name) giving me 49 points. I have not been jammed at all.
-- BalaNah (2010-01-06 16:34:47)
I'm about to aggro the very last group currently in my Paladin, with one T2 ECCM fitted. So far I got jammed exactly ONE time. I'll let you all do the maths :)
-- AremonMoonserpent (2010-01-17 02:38:41)
Blitz information is incorrect, there is no need to destroy the elite frigates in group 3, have done this dozens of times now and only kill them if/when they get to scram range
-- SmurfityBob (2010-02-01 08:09:29)
Not hard mission. Completed in Drake with 82% Therm & 89% Kin resist. No tank problems (shield stoped on 75%), but some problems with jamm in 2nd pocket
-- DennSky (2010-04-13 20:48:26)
Just completed this mission in a Perma boost raven very easy just follow the mission guidelines on aggro control and youll be fine. I never had to warp out once. Just watch your drones so they dont aggro the pocket if you have them on aggressive


Cruise missile launcher IIx6
Drone Link Augmentorx2
Heat Dissipation Amp IIx2
Kinetic Deflection Amp IIx1
Invulnerability Field IIx1
'Copesetic' I Particle Field ampx1
Large Shield Booster II
Damage Control IIx1
Ballistic Control IIx2
Capacitor Flux Coil IIx2
Large Capacitor Control Curcuitx3
Hammerhead IIx5
-- Gunner75 (2010-05-17 12:51:36)
Got jammed 3 times in a Tengu while running this mission.
Dissolution Sequencer with lvl IV skill -> 29 points
-- DavidCarel (2010-06-19 23:02:22)
guristas vs ishtar
(a haiku)

16 mag strength
got jammed over and over
yay for warden 2's
-- MaciejSimm (2010-07-27 10:50:51)
Done in Ishtar several times. Over the last year, it's the ship I use for this mission.
Tanks entire aggro for both rooms ...
Shoot the triggers once each in both rooms, then orbit something and let your drones go slap-happy.
Dual-rep armor tank with AB cap stable.
-- ThokiaPeacekeeper (2010-11-26 00:38:24)
Please replace "jamming" with "dampening".
-- CmdrTarlton (2011-02-13 17:41:23)
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