Revision [7945]
Last edited on 2011-02-09 04:36:07 by MithorKarezAdditions:
Recommended ships: Rattlesnake, Raven, Drake, CNR, Megathron, Sentry Ishtar
__SHOOTING (including target painting) the highest bounty battleship in Group 1 will trigger the Reinforcement Group spawn.__
4x Battleships (Pith Eliminator/Exterminator/Destroyer) **Jamming** (Eliminator/Exterminator)
__SHOOTING (including target painting) the highest bounty battleship in Group 2 will trigger the Reinforcement Group spawn.__
2x Elite Cruisers (Dire Pithum Nullifier/Annihilator) **Jamming** (Nullifier/Annihilator)
4x Battleships (Pith Eliminator/Exterminator) **Jamming** (Eliminator/Exterminator)
One Habitation Module drops 10 each of 2 low value trade goods.
- Recommended order of elimination : Group 1, Group 3 and finally Group 2 (also including Reinforcement Group when triggered).
- Mission is flagged completed once you have eliminated ALL ships in the original Group 3.
-
__SHOOTING (including target painting) the highest bounty battleship in Group 1 will trigger the Reinforcement Group spawn.__
4x Battleships (Pith Eliminator/Exterminator/Destroyer) **Jamming** (Eliminator/Exterminator)
__SHOOTING (including target painting) the highest bounty battleship in Group 2 will trigger the Reinforcement Group spawn.__
2x Elite Cruisers (Dire Pithum Nullifier/Annihilator) **Jamming** (Nullifier/Annihilator)
4x Battleships (Pith Eliminator/Exterminator) **Jamming** (Eliminator/Exterminator)
One Habitation Module drops 10 each of 2 low value trade goods.
- Recommended order of elimination : Group 1, Group 3 and finally Group 2 (also including Reinforcement Group when triggered).
- Mission is flagged completed once you have eliminated ALL ships in the original Group 3.
-
Deletions:
__DAMAGING the highest bounty battleship in Group 1 will trigger the Reinforcement Group spawn.__
4x Battleships (Pith Eliminator/Exterminator/Destroyer) **ECM Jammer** (Eliminator/Exterminator)
__DAMAGING the highest bounty battleship in Group 2 will trigger the Reinforcement Group spawn.__
2x Elite Cruisers (Dire Pithum Nullifier/Annihilator) **ECM Jammer** (Nullifier/Annihilator)
4x Battleships (Pith Eliminator/Exterminator) **ECM Jammer** (Eliminator/Exterminator)
One Habitation Module drops 10 each of 2 low value trade goods. Probably not worth the cost of ammo finding it.
- Recommended order of elimination : Group 1, Group 3 and finally Group 2 (also including Reinforcement Group if triggered).
- Mission is flagged completed once you have eliminated ALL ships in Group 3.
Additions:
CategoryLevel4
Revision [7108]
Edited on 2010-11-21 17:33:02 by Nmjc420Additions:
Recommended ships: Rattlesnake, Raven, Drake, CNR, Megathron
Deletions:
Revision [6126]
Edited on 2010-02-25 10:58:51 by KalmaNakaAdditions:
One Habitation Module drops 10 each of 2 low value trade goods. Probably not worth the cost of ammo finding it.
Deletions:
Revision [6125]
Edited on 2010-02-25 10:39:27 by KalmaNakaAdditions:
===Structures:===
Structures drop no loot.
Structures drop no loot.
Deletions:
Revision [6124]
Edited on 2010-02-25 10:38:48 by KalmaNakaAdditions:
Structures: Structures drop no loot.
Revision [5810]
Edited on 2009-12-21 11:34:22 by KalmaNaka [Killed all structures, drops seem consistent.]Additions:
- One Habitation Module drops 10 each of 2 low value trade goods. Probably not worth the cost of ammo finding it.
Additions:
1x Elite Frigate (Dire Pithi Invader/Infiltrator) **Web/Scramble**
Deletions:
Additions:
Recommended damage dealing: Kinetic / Thermal; Max orbit 50km
Deletions:
Additions:
Reinforcement wave will aggro on drones
Additions:
The Reinforcement group might aggro drones
Additions:
4x Battleships (Pith Dismantler/Obliterator/Destroyer) **Trigger on attack** (highest bounty battleship)
5x Battleships (Pith Extinguisher/Destroyer/Eliminator/Conquistador) **ECM Jammer** (Eliminator) **Trigger on attack** (highest bounty battleship)
==Mining==
===Pocket1===
60 Roids Veldspar = 2,402,354 but far away 100 to 130 KM
===Pocket2===
Nothing
5x Battleships (Pith Extinguisher/Destroyer/Eliminator/Conquistador) **ECM Jammer** (Eliminator) **Trigger on attack** (highest bounty battleship)
==Mining==
===Pocket1===
60 Roids Veldspar = 2,402,354 but far away 100 to 130 KM
===Pocket2===
Nothing
Deletions:
5x Battleships (Pith Extinguisher/Destroyer/Eliminator/Conquistador) **ECM Jammer** (Eliminator) **Trigger** (highest bounty battleship)
Additions:
- Mission is flagged completed once you have eliminated ALL ships in Group 3.
- Pocket 2: Aggro Group 3 (only) and eliminate ALL ships in Group 3. Warp out.
- Pocket 2: Aggro Group 3 (only) and eliminate ALL ships in Group 3. Warp out.
Deletions:
- Pocket 2: Aggro Group 3 (only) and eliminate ALL ships Group 3. Warp out.
Additions:
__DAMAGING the highest bounty battleship in Group 1 will trigger the Reinforcement Group spawn.__
__DAMAGING the highest bounty battleship in Group 2 will trigger the Reinforcement Group spawn.__
- Mission is flagged completed once you have eliminated ALL ships Group 3.
- Pocket 2: Aggro Group 3 (only) and eliminate ALL ships Group 3. Warp out.
__DAMAGING the highest bounty battleship in Group 2 will trigger the Reinforcement Group spawn.__
- Mission is flagged completed once you have eliminated ALL ships Group 3.
- Pocket 2: Aggro Group 3 (only) and eliminate ALL ships Group 3. Warp out.
Deletions:
__Reinforcement Group spawn is triggered when the highest bounty battleship in Group 2 receives ANY damage.__
- Mission is flagged completed once you have eliminated ALL battleships, battlecruisers and destroyers in Group 3.
- Pocket 2: Aggro Group 3 (only) and eliminate ALL battleships, battlecruisers and destroyers in Group 3. Warp out.
Additions:
- There's fleet aggro in this pocket. First pilot to warp in will get the aggro from Group 1, but no aggro from Group 2 as per normal.
Deletions:
Additions:
Auto aggro from Group 1 at warp-in. No aggro from Group 2.
Deploying your drones will aggro Group 2.
**__Important Notes:__**
- There's fleet aggro in this room. First pilot to warp in will get the aggro from Group 1, but no aggro from Group 2 as per normal.
- Remaining fleet members who warped in later will receive aggro from Group 2 when they start to open fire on Group 1.
Deploying your drones will aggro Group 2.
**__Important Notes:__**
- There's fleet aggro in this room. First pilot to warp in will get the aggro from Group 1, but no aggro from Group 2 as per normal.
- Remaining fleet members who warped in later will receive aggro from Group 2 when they start to open fire on Group 1.
Deletions:
There's fleet aggro in this room, meaning the first to warp in gets auto aggro from Group 1 and no aggro from Group 2. The second pilot to arrive and open fire on Group 1 receives aggro from Group 2.
Additions:
Auto aggro from Group 1 at warp-in. No aggro from Group 2. Deploying your drones will aggro Group 2.
There's fleet aggro in this room, meaning the first to warp in gets auto aggro from Group 1 and no aggro from Group 2. The second pilot to arrive and open fire on Group 1 receives aggro from Group 2.
There's fleet aggro in this room, meaning the first to warp in gets auto aggro from Group 1 and no aggro from Group 2. The second pilot to arrive and open fire on Group 1 receives aggro from Group 2.
Deletions:
Deploying your drones will aggro Group 2.
//Note: The above is valid for a solo mission ship. Fleet drones and fleet ships aggro effect have not been tested.//
Additions:
- Mission is flagged completed once you have eliminated ALL battleships, battlecruisers and destroyers in Group 3.
- Pocket 2: Aggro Group 3 (only) and eliminate ALL battleships, battlecruisers and destroyers in Group 3. Warp out.
- Pocket 2: Aggro Group 3 (only) and eliminate ALL battleships, battlecruisers and destroyers in Group 3. Warp out.
Deletions:
- Pocket 2: Aggro Group 3 (only) and kill all ships bigger than frigates in Group 3. Warp out.
Revision [1814]
Edited on 2008-07-28 02:35:22 by SturmWolke [mission completion trigger correction & misc re-word/format changes]Additions:
__Reinforcement Group spawn is triggered when the highest bounty battleship in Group 1 receives ANY damage.__
4x Battleships (Pith Dismantler/Obliterator/Destroyer) **Trigger** (highest bounty battleship)
===Reinforcement Group (Auto-aggro): (117-120km)===
4x Battleships (Pith Eliminator/Exterminator/Destroyer) **ECM Jammer** (Eliminator/Exterminator)
No aggro at warp-in.
No pocket aggro if Group 1 or Group 3 is attacked (in any order). Drones can be deployed safely to attack these groups.
__Reinforcement Group spawn is triggered when the highest bounty battleship in Group 2 receives ANY damage.__
2x Elite Cruisers (Dire Pithum Nullifier/Annihilator) **ECM Jammer** (Nullifier/Annihilator)
5x Battleships (Pith Extinguisher/Destroyer/Eliminator/Conquistador) **ECM Jammer** (Eliminator) **Trigger** (highest bounty battleship)
2x Battleships (Pith Exterminator/Extinguisher/Destroyer) **Jamming** (Exterminator)
===Reinforcement Group (Auto-aggro):===
4x Battleships (Pith Eliminator/Exterminator) **ECM Jammer** (Eliminator/Exterminator)
- Destroying the Starbase Control Tower will prevent reinforcement group from appearing. It will however, aggro Group 2 in the process.
- Recommended order of elimination : Group 1, Group 3 and finally Group 2 (also including Reinforcement Group if triggered).
- Mission is flagged completed once you have eliminated all ships bigger than frigates in Group 3.
- Pocket 2: Aggro Group 3 (only) and kill all ships bigger than frigates in Group 3. Warp out.
4x Battleships (Pith Dismantler/Obliterator/Destroyer) **Trigger** (highest bounty battleship)
===Reinforcement Group (Auto-aggro): (117-120km)===
4x Battleships (Pith Eliminator/Exterminator/Destroyer) **ECM Jammer** (Eliminator/Exterminator)
No aggro at warp-in.
No pocket aggro if Group 1 or Group 3 is attacked (in any order). Drones can be deployed safely to attack these groups.
__Reinforcement Group spawn is triggered when the highest bounty battleship in Group 2 receives ANY damage.__
2x Elite Cruisers (Dire Pithum Nullifier/Annihilator) **ECM Jammer** (Nullifier/Annihilator)
5x Battleships (Pith Extinguisher/Destroyer/Eliminator/Conquistador) **ECM Jammer** (Eliminator) **Trigger** (highest bounty battleship)
2x Battleships (Pith Exterminator/Extinguisher/Destroyer) **Jamming** (Exterminator)
===Reinforcement Group (Auto-aggro):===
4x Battleships (Pith Eliminator/Exterminator) **ECM Jammer** (Eliminator/Exterminator)
- Destroying the Starbase Control Tower will prevent reinforcement group from appearing. It will however, aggro Group 2 in the process.
- Recommended order of elimination : Group 1, Group 3 and finally Group 2 (also including Reinforcement Group if triggered).
- Mission is flagged completed once you have eliminated all ships bigger than frigates in Group 3.
- Pocket 2: Aggro Group 3 (only) and kill all ships bigger than frigates in Group 3. Warp out.
Deletions:
4x Battleships (Pith Dismantler/Obliterator/Destroyer) **Trigger (Highest bounty battleship)**
===Reinforcement Spawn (Auto-aggro): (117-120km)===
4x Battleships (Pith Eliminator/Exterminator/Destroyer) **ECM Jammer (Eliminator/Exterminator)**
NO aggro at warp-in.
NO pocket aggro if Group 1 or Group 3 is attacked (in any order). Drones can be deployed safely to attack these groups.
__Reinforcement Spawn is triggered when the highest bounty battleship in Group 2 receives ANY damage.__
2x Elite Cruisers (Dire Pithum Nullifier/Annihilator) **ECM Jammer (Nullifier/Annihilator)**
5x Battleships (Pith Extinguisher/Destroyer/Eliminator/Conquistador) **ECM Jammer (Eliminator) / Trigger (Highest bounty battleship)**
2x Battleships (Pith Exterminator/Extinguisher/Destroyer) **Jamming (Exterminator)**
===Reinforcement Spawn (Auto-aggro):===
4x Battleships (Pith Eliminator/Exterminator) **ECM Jammer (Eliminator/Exterminator)**
- Destroying the Starbase Control Tower will prevent reinforcement from spawning. It will however, aggro Group 2 in the process.
- Recommended order of elimination : Group 1, Group 3 and finally Group 2 (also including Reinforcement Spawn if triggered).
- Mission is flagged completed once you have eliminated all ships in Group 3 (Caldari Station Ruins).
==Structures==
- No worthwhile loot drops.
- Pocket 2: Aggro Group 3 (only) and kill all ships in Group 3. Warp out.