Level 4 Recon (common parts 2 and 3)


Last edited by FuzzEh:
MWD added to extras
Thu, 10 Feb 2011 22:47 EST


Recon (2 of 3), Level 4


Faction: Mercenaries.
Mission type: Encounter.
Space type: Deadspace.
Damage dealt: All types. (Thermal: 41%, Kin: 24%, EM: 21%, Exp: 14% from Ambush One.)
Web/Scramble: Mercenary Wingman.
Extras: N/A
Recommended damage dealing: Therm/Kin
Recommended ship class: Battleship

Pocket 1


No aggro upon warp-in. The locked acceleration gate (mission objective) is 72km away from the warp-in point.
The Mining Corporation Headquarters station is about 10km away.

Ambush Spawn 1 is triggered when the Mining Corporation Headquarters station is attacked OR when your ship is within 10km from locked acceleration gate.
Ambush Spawn 2 is triggered when your ship is within 10km from locked acceleration gate.

Pocket 1 Spawn Locations

Ambush Spawn 1:

1x Angel Cruise Missile Battery (Mercenary Cruise Missile Battery) (Cataclysm Cruise Missile.)
2x Mercenary Sentry Gun (Tower Sentry Caldari III)
4x Elite Frigates (Mercenary Wingman) (Web/Scramble)
3x Cruisers (Mercenary Commander)
2x Battleships (Mercenary Overlord)

Ambush Spawn 2:

1x Angel Cruise Missile Battery (Mercenary Cruise Missile Battery) (Cataclysm Cruise Missile.)
1x Battleships (Mercenary Overlord)

Tip:

Blitz

Mining
None.

Note



Recon (3 of 3), Level 4


Faction: None.
Mission type: Recon.
Space type: Deadspace.
Damage dealt: All types (EM, Therm, Kin and Exp.)
Web/Scramble: None.
Extras: Toxic gas cloud damage. MWD now works.
Recommended damage dealing: N/A
Recommended ships: Any well tanked battleship (Raven, Dominix.) or battlecruiser (Drake, Myrmidon, Hurricane.) or a fast cruiser. (Stabber.)

Pocket 1


There are no NPC ships to kill. The next warp gate is 60km away from the warp-in point.

The toxic environment will damage your ship in consecutive toxic cloud waves. Each wave is timed to hit every 20 secs and it deals EM, Therm, Kin, and Exp damage.
Base damage per wave is 500 raw damage with no shield/armor resists applied. For each successive wave, this base damage is increased by around 50-100 damage - e.g. Wave 1 (500dmg), Wave 2 (550-600dmg), Wave 3 (600-700dmg), etc.

A final giant toxic cloud will hit after about 10 waves (or about 3.5 mins). It deals 2000 raw damage with no shield/armor resists applied.
After this final giant toxic cloud there will no more damage coming from the toxic environment.

Warning

Pocket 1 Location At Warp-In

Toxic Cloud Wave (every 20 secs.)

500-1000 EM damage (at 0% EM resistance.)
500-1000 Therm damage (at 0% Therm resistance.)
500-1000 Kin damage (at 0% Kin resistance.)
500-1000 Exp damage (at 0% Exp resistance.)

Final Giant Toxic Cloud (hits after about 10 waves.)

2000 EM damage (at 0% EM resistance.)
2000 Therm damage (at 0% Therm resistance.)
2000 Kin damage (at 0% Kin resistance.)
2000 Exp damage (at 0% Exp resistance.)

Tip:

Mining
If you can get your Miner though the cloud in the second Pocket, you find:
45 Roids Veldspar = 1382948 Units
30 Roids Plagioclase = 259119 Units
16 Roids Pyroxeres = 139845 Units

CategoryLevel4
Comments [Hide comments/form]
both completed in abaddon: LARII, EXPII, THERMII, KINII, EANMII and ABII, shooting the station in 2/3
-- UrgaU (2008-05-29 18:24:02)
Both easily completed in a Dominix 2xLARII, EXPII, KINII, 2xTHERMII, also with shooting the station in 2/3
-- CreatPosudol (2008-06-17 19:56:04)
Completed 2 of 3 without triggering second spawn by accident by blowing up "The Mining Corporation Headquarters". Depending on time it takes to blow it up most may be better off just triggering the second spawn and getting it over with.
-- AcaciaVasser (2008-07-09 13:05:52)
onn 3 u don't need repper or hardeners if u use ab thedamage is nothing to a bs
-- NeoXr2i (2008-07-29 21:10:00)
The second and third parts are easily wrapped up in a shield tanked Myrmidon
-- DeimosBarret (2008-08-06 05:37:43)
3 of 3 is easily cleared in Ishtar with an AB.
-- KashiMir (2008-11-26 20:14:18)
in the second one, i killed the station, used +500 cruise missles about, and i got :
1 Hornet t1
10 Cap Boosters 50
and a small cap battery.
NOT RECOMMENDED in killing the station.
-- ThePear (2008-11-30 16:26:20)
Dominix with 100mn AB, 1 each T1 Armor Hardener, 1 adaptive nano, 1 local repper. Got 299m/s from the AB so finished nicely with no less than 70% armor

just another setup FYI
-- MolinaarFinn (2008-12-07 03:32:11)
I had this mission yesterday and destroyed the mining headquaters (Pt 2)......
This droped a can which contained faction ammo
-- KyeDolan (2008-12-17 03:01:17)
Just FYI, here is the untanked damage for Recon 2/3 out of the Quantum Rise version of ElFarto:
782.24hp/s (EM: 90.56hp/s, Expl: 22.88hp/s, Kin: 197.06hp/s, Therm: 471.73hp/s)
-- KismetEer (2008-12-21 11:16:44)
station dropped a can of worthless junk. took ages to kill with 9 sentry drones. you're better off skipping the station and getting another mission based upon the amount of time you waste for what is often a crappy set of junk loot.
-- PigBoy (2008-12-24 02:12:18)
The waves in part 3 restart when ever someone warps in not just when u warp out.
-- LynXeR (2009-01-15 13:45:07)
Completed Part 2 in an assault Frigate (hawk) with T2 Afterburner, T2 Overdrive injector and T1 Interial stabilizer.

Completed Part 3 in a Drake with 2xLSEII, 3xShield Recharger II, 3 Shield power relay II and a 10MN Afterburner II. (Shield never went below about 60%)
-- SlanneshWayfarer (2009-01-19 19:34:22)
Used a shuttle for the Recon 2 and a Drake for 3.

The Drake was fitted with 2 x Invul. II and a DC II. The waves hit for 250-350 each and the final one hit for 750.
-- Cu3ball (2009-02-03 14:56:54)
On part 3, If you are really desperate to get at that Veldspar, why not fit out the classic Mining Battleship? You can jet can mine away, BM your cans when done, finish the mission, and pick the cans up in a hauler later.
-- Peon155 (2009-02-10 10:24:06)
Just got the series in the home system of a griefer corp that had us wardec'd. Orbited the beacon at the end of part 3. Got great satisfaction knowing that the covert ops that scanned me down, most likely an interceptor close behind and one or both of their pods were destroyed when their two buddies' battleships arrived. One of them finally came through to the second room after eight hours. I warped away ;)
-- ValOurous (2009-02-20 15:04:15)
Ran this mission on 3/23/2009 after Apocrypha patch - when running part 2 of 3, killing the first spawn then killing the station now marks the mission complete - with no need to go to the second gate. As the second gate is 76KM away fromt he warp-in point, this is a Good Thing if you're flying a BS.
-- JohnDMes (2009-03-24 23:16:41)
3 of 3 is easily done in a drake with a good passive shield recharge, i use 4 shield power relay II's, 3 shield recharger II's, 2 large shield extenders and a 10 mn afterburner
-- Nmjc666 (2009-04-26 14:52:44)
Did 2/3 in a Fleet Tempest; 3/3 in a sacrilege. No problems whatsoever.
-- RagnaValdr (2009-04-27 04:38:19)
I have found that if you do not trigger the first wave by aggroing the station you'll get scrambled as they spawn at the locked gate. If you do trigger the first wave, you won't get scrambled, only quadruple webbed.

Can someone confirm this?
-- RagnaValdr (2009-05-02 14:35:19)
Did it in a NavyOmen, however the quadruple web was almost deadly, cannot recommend a cruisersized ship for this mission.
-- SyzGre (2009-05-31 22:55:04)
Confirm JohnDmes; After initial spawn and destruction of station, mission complete - Gate dissapears
-- AniceGranny (2009-06-16 14:22:26)
I have never failed to get out of 2/3 easily in the same stabber I have set up for 3/3. I suggest: Open your journal, view your mission, minimize it. Turn on all your brackets and find the warpout you can most easily align with your gate approach. Turn on afterburner and head for your warpout. Get ready to click your warp-to-distance button. When you get near the gate, you'll notice the first spawn pop up. At that point, you can hit your warp button. Before it even finishes kicking in, you'll see the other spawn briefly and your mission complete will display.
-- JackUnderhill (2009-06-24 16:43:38)
Destroyed the mining station in 2/3 (Serp) using drones while afk and got large faction ammo (pretty common) and Arbalest HML - for the 1st time.
-- CarnissiA (2009-07-03 17:32:18)
3/3 completed super easy... 100mn ab/CR2/CR2/CR2/CR2
LAR2/LAR2/Therm2/Kin2/Expl2/EANM2/DCU2

didn't have to turn on the 2nd LAR. the final big wave is barely noticable.
-- ShenRyyr (2009-07-03 19:43:03)
Warning I just did this mission tonight after not getting it for a long time. Usually on 3 of 3 I just hop in my tristan and using my afterburner fly to the gate rather quickly. When I entered the mission I was in my pod!
Log shows:
[ 2009.08.20 05:17:10 ] (combat) <color=0xffbb6600>Toxic Cloud Environment hits you, doing 482.0 damage.
[ 2009.08.20 05:17:10 ] (combat) <color=0xffbb6600>Toxic Cloud Environment hits you, doing 374.0 damage.
[ 2009.08.20 05:17:10 ] (combat) <color=0xffbb6600>Toxic Cloud Environment hits you, doing 171.7 damage.
[ 2009.08.20 05:17:10 ] (combat) <color=0xffbb6600>Toxic Cloud Environment hits you, doing 300.0 damage.
Notice how the damage is 4 times the normal amount.

I went back in with a Megathron, grabbed my dropped loot and slow boated it to the gate, total damage taken was 16,204.7!!!

Don't know if this is a fluke or they changed this mission. Beware.
-- MrHellcat (2009-08-20 01:49:48)
Can confirm that sometimes you get scrambled on 2 of 3. Blitz'ed in a shuttle and they got me :P.

3 of 3 is very easy in a Domi with omni-tank (2x LARII, 1x Thermic Hardener, 1x Kinetic Hardener, 1x Explosive Hardener, 1x EM Hardener and a DCUII). Only one repper is needed so you can fit a 100mn AB to speed it up.

MrHellcat - the toxic cloud damage doesn't even show in my log. Not sure why, never has for me.
-- SinxarKnights (2009-08-24 22:41:30)
Did part 2 in a Cheetah, fully cloaked the whole way through, minimal risk!
-- BobShow (2009-09-07 17:20:44)
9/11/09 Pocket 2: Drake split passive set up extremely successful (3x power relays 2x lse2 kin/heat resist amps and kin/heat shield hardeners)

Dps down the cruisers first to break the dps up on the inc. Cruise missile tower following that, and then bs. If your tank can't hang align on warp in and cruise out. This works only if you attack the station first to get 4 webs instead of scrams. Low skilled pilots and leave active drones out when you leave and when you warp back in they will have aggro buying you enough time to drop another ship if you are having trouble.

Destroying the station is a terrible waste of time. Terrible loot and mission completion off of shooting it once and then destroying spawn 1.

Happy hunting.
-- DocHoliday (2009-09-11 14:05:25)
Just did both 1 and 2 in a shuttle np. Took some armor damage on 2, but warped away just fine.

On 3 I did it in an passive shield ishtar with t2 fit with 1 ab, 1 em amp, rest shield ext. The damage couldn't break my tank, sat there for a while at the end just to test it.

All in all this is great for standing grinding.
-- MaevaX (2009-10-11 04:25:35)
I've done this twice in the last week. For Part 3, I used a Domi, with LAR II, N-Type Hards for Kin, Therm, and Exp, and one ANP II. Fit an OD II if you think it's necessary, but I use an AB to get to the gate. I pulse my repper as damage comes in, no need to even run it full out.

Second time I did it, I made the mistake of not heading towards the gate, when my shield alarm went off, I warped out when I saw what I had done. After docking to refresh the shield, I came back and slow-boated over, and took not a single point of damage! The waves evidently go on for so long from your initial warp-in, then stop after the big final wave. Just warp out, go away for a few minutes, let the waves complete, then come back in, you could do this in a noob frigate (if you warp out quick enough initially, that is)
-- ThiefOfNight (2010-01-07 17:59:02)
Did part 2 in a slasher with some manuevre rigs on it. Started heading for the gate then clicked on a planet that was in the general direction I was heading so it was on my selected items tab. The moment everything appeard I hit the warp to button. Easy money.
-- Hobgoblin75 (2010-03-15 21:13:45)
Based upon my own testing with different hardeners, I believe that the schedule of damage (pre-resistances) is:

0 seconds: 500 EM, 300 Thermal, 300 Kinetic, 500 Explosive
5 seconds: 2200 perfect omnidamage
25 seconds: 2400 perfect omnidamage
45 seconds: 2600 perfect omnidamage
65 seconds: 2800 perfect omnidamage
95 seconds: 3000 perfect omnidamage
115 seconds: 3200 perfect omnidamage
135 seconds: 3400 perfect omnidamage
155 seconds: 3600 perfect omnidamage
175 seconds: 3800 perfect omnidamage
225 seconds: 8000 perfect omnidamage

By "perfect omnidamage", I mean 25% EM, 25% Thermal, 25% Kinetic, and 25% Explosive.

Total pre-resistance damage is 36,600 hitpoints if you stay for the final wave.

As with Recon Level 2, the wave at 5 seconds doesn't always appear. My Dominix observed it (1 test to measure if it was safe to use a Drake), my Drake has never seen it (used for the resistance measurements; 5 tests). Unlike Recon Level 2, most of the waves are perfect omnidamage, and it's even less worthwhile to try to optimize against one kind of damage.
-- SeamusDonohue (2010-03-31 15:52:17)
Recon 3/3

Armageddon
LARII
EANMII
ExII+KiII+TmII
3x ODI II
AB

Made it through within 9 waves.
-- TontoAuri (2010-04-11 10:51:59)
I made it thru recon 3/3 in a caracal

Caracal
4x LSE II
1x 10MN AB II
2x Nanofiber Internal Structure II

Rigs
3x Core Defense Field Extender I
-- ObjectlessHatred (2010-04-17 15:54:17)
Completed 2 of 3 in cap stable Caldari Navy Raven. Shields never went below about 75%.

High slots:
7 x XT-9000 Cruise Missile Launchers loaded with Cataclysm Cruise Missiles
1 x Drone Link Aug

Mids:
2 x Invulnerability Field II
1 x Photon Scattering Field II
1 x Heat Dissipation Field II
1 x Large Shield Booster II
1 x Caldari Navy Shield Boost Amplifier

Lows:
2 x Caldari Navy Ballistic Control System II
3 x Capacitor Flux Coil II

Rigs:
3 x Large Capacitor Control Circuit

I pull out my Drake and fit an afterburner for Recon 3 of 3. Piece of piss, shields never get below 80%, toxic cloud barely scratches it.
-- RentBoyUk (2010-04-22 09:59:06)
Not sure, if this works or if its a bug: 3/3:

I warped in with a Caracal (was too hard), so i warped out again, getting my Megathron. After ~ 5min i warped back in again. I approached the gate without beeing hit at any time. Neither the 20s Waves, nor the "big" waves are triggered.

Can anybody confirm such an Experience?

Try the following:
- Warp in
- Warp out after first hit
- Wait 5 min,
- Then try it with SAME ship, if you are still beeing hit, try another ship...
-- DogNose (2010-05-01 05:36:18)
Completed both with a Drake, 65% average resists on it with Purger rigs.

Basically same comment as RentBoyUk, never got below 80% for 3/3 with AB
-- OriScorpio (2010-05-01 10:40:13)
Hint for Part 3: Warp in, Bookmark Gate, Warp out (somewhere behind the Gate, if possible).

Warping to your bookmark gets you back to the beacon. Warping to your bookmark @ 50km puts you very close to the acc gate.

Also i can confirm my experience: The Waves aren't triggered with second warp in anymore... (Just the big one after 20 secs - if i would have waited longer, maybe it wouldnt, too....)

took me 5 mins with a megathron that way...
-- DogNose (2010-05-12 08:59:40)
They must have changed this mission recently, as I used to run Part 3 in a fast shield tanked assault frigate, and I'd always get out with a little armor damage. I just lost a Jaguar fitted with a Med Shield Ext II, damage control, and anti-EM and anti-Kin rigs.

I went back in with a Stabber fitted as the OP suggested with two Large Shield Extenders, AB, and 3 overdrive injectors in the lows, and got destroyed as I was trying to warp out and still 10 km from the gate.

I don't remember this mission being so hard in the past. Beware!

I was able to do it with my Maelstrom battleship, which has an X-Large Shield booster and multiple hardeners and Shield Boost Amps. The only scary part was the last toxic damage hit, which took my shields to 50%. Then I was able to rep the shields and salvage my previous two ships. :(
-- StetinIndustry (2010-07-03 00:07:57)
Recon 3 - Abaddon
N-Type EM
N-Type Therm
N-Type Kin
N-Type Exp
DCU 2
2x LAR (meta 4)
CRx3
Meta 4 AB
Final hit at 10km from the gate, barely made a dent in my armor.

Didn't need the 2nd repper at all.
-- IrodEllen (2010-07-14 20:08:42)
3/3 - finished in a deimos (eanm + em, 2 exp, one therm active hardeners).

12:38:42 Combat Toxic Cloud Environment hits you, doing 89.0 damage.
12:38:42 Combat Toxic Cloud Environment hits you, doing 83.9 damage.
12:38:42 Combat Toxic Cloud Environment hits you, doing 151.5 damage.
12:38:42 Combat Toxic Cloud Environment hits you, doing 121.4 damage.
etc

one medium repper, done in 6 cloud volleys.
-- MaciejSimm (2010-07-27 08:42:55)
Done in Dominix with 4x Large Hardeners, 1 for each damage type.
Never was below 90% of armor.
-- MarcusDeadgray (2010-08-04 10:27:09)
If you like to mine the ore, here is a Hulk fitting that is able to tank the damage from the toxic cloud:

Lows: DCl II, Power Diagnostic System I,
Meds: Gistii B-Type Small Shield Booster, Small Shield Extender II, 2xInvulnerability Field II
High: 3x Strip Miner
-- FeliaGaran (2010-08-20 13:23:56)
It's a year old from his comment, but tagging the station gets you webbed x 4 and no scramble, which was great for me as I was testing out my Tengu and was getting owned. I can't figure this ships fitting out... blah
-- KevoninNixa (2010-09-14 18:59:57)
For mission 2 if you don't have around 550+ DPS you are probably better off going to the gate. The mining station looks easy to blow up but it has huge structure.
-- AdmiralProud (2010-09-20 18:06:49)
Confirming that warping in and then warping out and then warping in again will cause the toxic clouds to not hurt you at all.
-- AdmiralProud (2010-09-20 18:16:12)
Completed Recon 2 in a Buzzard. Just cloak, fly to acceleration gate. Once within 10km, spawns come, but since you are cloked, no aggro. Dock back into station.

easy as.
-- FlyinB (2010-11-19 00:41:22)
This mission (part 2) was easy in an Armor tanked Mega (2 N-type Kin Hardners, 2 N-type Therm hadners). Watch your drones though; I lost 4 tech 2 hornets - the damage accumulated on drones fast.
-- NardoGold (2010-11-25 10:54:02)
Level III very easy in a Mega with same fit as above plus an additional N-type Exp Hardener. Never went above 25% Armor damage (but I did have an LIF Fueled 1 Booster Rocket for extra speed).
-- NardoGold (2010-11-25 11:44:31)
3/3 Completed in -way- overtanked Raven.
LSB II, Boost Amp II, 3x IVU II, 1x Photon Scattering II, AB II
Made it to the warp out before final wave, was taking about 100-200 damage a wave.
Hung around to see what final wave would hit for, and it hit for about 500 damage.
-- FelyzaWish (2010-12-01 07:25:08)
Just did this in an overtanked Harbinger for part 3. T2 energised nano mem + hardeners X4 (em, therm, kin, explo). I stripped unnecessary mods just in case but it turned out to be very easy. Last pulse of damage took armour to 80% damage. During trip to gate I never went below 90% which Armour repairer (T2) dealt with easily.
-- Kr3mm3N (2011-01-02 08:51:51)
Run 1&2 in a shuttle, 3 was easily done in a Brutix BC.

1x EM Armor Hardener
1x Kinetic Armor Hardener
1x Thermal Armor Hardener
2x Medium TII Armor Rep
1x Medium AB

Never hit for more than 480 after resists, consider my ship's base armor is over 5k it was a very light hit, easily repaired dmg by turning on repair before next hit, I could have ran both reps the entire time but there was no need to.
-- ShadowBuns (2011-01-10 04:02:48)
If anyone is wondering, you cant do recon 3 in a capsule.
-- FuzzEh (2011-02-10 22:34:50)
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