Revision [7995]

Last edited on 2011-02-10 22:47:44 by FuzzEh [MWD added to extras]
Additions:
Extras: Toxic gas cloud damage. MWD now works.
Deletions:
Extras: Toxic gas cloud damage.


Revision [7645]

Edited on 2011-01-31 12:24:57 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7143]

Edited on 2010-12-01 07:34:21 by FelyzaWish
Additions:
Recommended ship class: Battleship
Deletions:
Recommended ships: Raven, Dominix.


Revision [6460]

Edited on 2010-05-10 15:35:58 by SusurrousEve [cleanup]
Additions:
None.
- Mining Corporation headquarters has very high HP (approx. 306,550 total).
The toxic environment will damage your ship in consecutive toxic cloud waves. Each wave is timed to hit every 20 secs and it deals EM, Therm, Kin, and Exp damage.
Base damage per wave is 500 raw damage with no shield/armor resists applied. For each successive wave, this base damage is increased by around 50-100 damage - e.g. Wave 1 (500dmg), Wave 2 (550-600dmg), Wave 3 (600-700dmg), etc.
If you can get your Miner though the cloud in the second Pocket, you find:
Deletions:
Sound funny but nothing here.
- Mining Corporation headquarters has very high HP. Approx. 306,550 total.
The toxic environment will damage your ship in consecutive toxic cloud waves. Each wave is timed to hit every 20 secs and it deals EM, Therm, Kin and Exp damage.
Base damage per wave is 500 raw damage with no shield/armor resists applied. For each successive wave, this base damage is increased by around 50-100 damage - e.g. Wave 1 (500dmg), Wave 2 (550-600dmg), Wave 3 (600-700dmg) etc.
When you can get your Miner though the cloud in the 2 Pocket you find:


Revision [6406]

Edited on 2010-04-18 15:49:43 by LiosGelebhir [add Mining]
Additions:
==Mining==
Sound funny but nothing here.
==Mining==
When you can get your Miner though the cloud in the 2 Pocket you find:
45 Roids Veldspar = 1382948 Units
30 Roids Plagioclase = 259119 Units
16 Roids Pyroxeres = 139845 Units


Revision [6109]

Edited on 2010-02-20 22:38:36 by ZarinaD
Additions:
==Note==
- Mining Corporation headquarters has very high HP. Approx. 306,550 total.


Revision [6000]

Edited on 2010-01-30 18:24:59 by Ralast1 [Cleanup]
Additions:
- The mission is flagged completed once you have triggered both spawns i.e. by maneuvering your ship to within 10km of the locked acceleration gate or by destroying the station.
Deletions:
- The mission is flagged completed once you have triggered ALL the ambush i.e. by maneuvering your ship to within 10km of the locked acceleration gate or buy destroying the station.


Revision [5236]

Edited on 2009-09-28 22:24:25 by AmarrianCynicism [Minor cleaning.]
Additions:
Faction: Mercenaries.
Mission type: Encounter.
Space type: Deadspace.
Damage dealt: All types. (Thermal: 41%, Kin: 24%, EM: 21%, Exp: 14% from Ambush One.)
Web/Scramble: Mercenary Wingman.
Extras: N/A
Recommended ships: Raven, Dominix.
1x Angel Cruise Missile Battery (Mercenary Cruise Missile Battery) **(Cataclysm Cruise Missile.)**
4x Elite Frigates (Mercenary Wingman) **(Web/Scramble)**
1x Angel Cruise Missile Battery (Mercenary Cruise Missile Battery) **(Cataclysm Cruise Missile.)**
Faction: None.
Mission type: Recon.
Space type: Deadspace.
Damage dealt: All types (EM, Therm, Kin and Exp.)
Web/Scramble: None.
Extras: Toxic gas cloud damage.
Recommended damage dealing: N/A
Recommended ships: Any well tanked battleship (Raven, Dominix.) or battlecruiser (Drake, Myrmidon, Hurricane.) or a fast cruiser. (Stabber.)
===Toxic Cloud Wave (every 20 secs.)===
500-1000 EM damage (at 0% EM resistance.)
500-1000 Therm damage (at 0% Therm resistance.)
500-1000 Kin damage (at 0% Kin resistance.)
500-1000 Exp damage (at 0% Exp resistance.)
===Final Giant Toxic Cloud (hits after about 10 waves.)===
2000 EM damage (at 0% EM resistance.)
2000 Therm damage (at 0% Therm resistance.)
2000 Kin damage (at 0% Kin resistance.)
2000 Exp damage (at 0% Exp resistance.)
Deletions:
Faction: Mercenaries
Mission type: Encounter
Space type: Deadspace
Damage dealt: All types. (Thermal: 41%, Kin: 24%, EM: 21%, Exp: 14% from Ambush 1)
Web/Scramble: Mercenary Wingman
Extras: NA
Recommended ships: Golem, CNR, Raven, Dominix
1x Angel Cruise Missile Battery (Mercenary Cruise Missile Battery) **Cataclysm Cruise Missile**
4x Elite Frigates (Mercenary Wingman) **Web/Scramble**
1x Angel Cruise Missile Battery (Mercenary Cruise Missile Battery) **Cataclysm Cruise Missile**
Faction: None
Mission type: Recon
Space type: Deadspace
Damage dealt: All types (EM, Therm, Kin and Exp)
Web/Scramble: None
Extras: Toxic gas cloud damage
Recommended damage dealing: NA
Recommended ships: Any well tanked battleships (Golem, CNR, Raven, Dominix) or battlecruisers (Drake, Myrmidon, Hurricane) or a fast cruiser (Stabber).
===Toxic Cloud Wave (every 20 secs)===
500-1000 EM damage (at 0% EM resistance)
500-1000 Therm damage (at 0% Therm resistance)
500-1000 Kin damage (at 0% Kin resistance)
500-1000 Exp damage (at 0% Exp resistance)
===Final Giant Toxic Cloud (hits after about 10 waves)===
2000 EM damage (at 0% EM resistance)
2000 Therm damage (at 0% Therm resistance)
2000 Kin damage (at 0% Kin resistance)
2000 Exp damage (at 0% Exp resistance)


Revision [4412]

Edited on 2009-06-19 10:36:01 by SturmWolke [re-worded toxic dmg for better clarity]
Additions:
The toxic environment will damage your ship in consecutive toxic cloud waves. Each wave is timed to hit every 20 secs and it deals EM, Therm, Kin and Exp damage.
Base damage per wave is 500 raw damage with no shield/armor resists applied. For each successive wave, this base damage is increased by around 50-100 damage - e.g. Wave 1 (500dmg), Wave 2 (550-600dmg), Wave 3 (600-700dmg) etc.
A final giant toxic cloud will hit after about 10 waves (or about 3.5 mins). It deals 2000 raw damage with no shield/armor resists applied.
Deletions:
The toxic environment will damage your ship in consecutive toxic cloud waves. Each wave is timed to hit every 20 secs and they do ALL types of damage.
The damage is increased by 50/100 damage for each successive waves to a maximum 1000 damage to shields with natural t1 resists (no hardeners).
A final giant toxic cloud will hit after about 10 waves (or about 3.5 mins). It deals 2000 damage to shields with natural t1 resists (no hardeners).


Revision [4402]

Edited on 2009-06-17 16:55:24 by BringerOfDeath [Mission flagged complete if station is destroyed.]
Additions:
- The mission is flagged completed once you have triggered ALL the ambush i.e. by maneuvering your ship to within 10km of the locked acceleration gate or buy destroying the station.
Deletions:
- The mission is flagged completed once you have triggered ALL the ambush i.e. by maneuvering your ship to within 10km of the locked acceleration gate.


Revision [3314]

Edited on 2009-01-01 06:22:33 by AnathemaMatou
Additions:
===Level 4 Recon (common parts 2 and 3)===


Revision [3064]

Edited on 2008-11-30 15:55:08 by ChepeNolon [Clarified toxic damage.]
Additions:
The damage is increased by 50/100 damage for each successive waves to a maximum 1000 damage to shields with natural t1 resists (no hardeners).
A final giant toxic cloud will hit after about 10 waves (or about 3.5 mins). It deals 2000 damage to shields with natural t1 resists (no hardeners).
Deletions:
The damage is increased by 50/100 damage for each successive waves to a maximum 1000 damage (at 0% resistance).
A final giant toxic cloud will hit after about 10 waves (or about 3.5 mins).


Revision [2240]

Edited on 2008-09-17 02:18:53 by TheMaster42
Additions:
Damage dealt: All types. (Thermal: 41%, Kin: 24%, EM: 21%, Exp: 14% from Ambush 1)
Deletions:
Damage dealt: All types.


Revision [1437]

Edited on 2008-06-27 23:49:49 by SturmWolke [minor correction & pic update]
Additions:
======Recon (2 of 3), Level 4======
No aggro upon warp-in. The locked acceleration gate (mission objective) is 72km away from the warp-in point.
{{image url="http://eve-survival.org/screenshots/Recon4p2-1.jpg" title="Recon 2 of 3 (Level 4) - Pocket 1)" alt="Pocket 1 Spawn Locations"}}
2x Mercenary Sentry Gun (Tower Sentry Caldari III)
==Tip:==
- To manage aggro, trigger the first ambush by attacking the Mining Corporation Headquarters station.
- The mission is flagged completed once you have triggered ALL the ambush i.e. by maneuvering your ship to within 10km of the locked acceleration gate.
==Blitz==
- Fly to the gate in a shuttle, trigger the ambush, warp out.
- Note: The Mercenary Wingman frigates will spawn on top of the warp gate. You may get webbed/scrambled if you're not fast enough in warping out.
======Recon (3 of 3), Level 4======
There are no NPC ships to kill. The next warp gate is 60km away from the warp-in point.
The toxic environment will damage your ship in consecutive toxic cloud waves. Each wave is timed to hit every 20 secs and they do ALL types of damage.
The damage is increased by 50/100 damage for each successive waves to a maximum 1000 damage (at 0% resistance).
A final giant toxic cloud will hit after about 10 waves (or about 3.5 mins).
After this final giant toxic cloud there will no more damage coming from the toxic environment.
- The toxic cloud waves will be reset after you have warped out.
- DO NOT bookmark the (plagioclase/pyroxeres) asteroid field in the next pocket. On attempting to warp to the bookmark, you will be deposited into the toxic cloud, resulting in insta-death for the un-prepared mining ship.
{{image url="http://eve-survival.org/screenshots/Recon4p3-1.jpg" title="Recon 3 of 3 (Level 4) - Pocket 1)" alt="Pocket 1 Location At Warp-In"}}
===Toxic Cloud Wave (every 20 secs)===
===Final Giant Toxic Cloud (hits after about 10 waves)===
==Tip:==
- Fit an afterburner to quickly cover the distance to the warp gate to save time and if your tank does not meet the minimum requirement.
Deletions:
=====Recon (2 of 3), Level 4=====
No aggro upon warp-in. The warp-in point is 72km away from the locked acceleration gate (mission objective).
//[picture placeholder - coming soon]//
2x Tower sentry Caldari III (Mercenary Sentry Gun)
**Tip:**
- Attacking the Mining Corporation Headquarters station will trigger Ambush Spawn 1.
- The mission is flagged completed once you have triggered all the ambush by maneuvering your ship to within 10km of the locked acceleration gate.
====Blitz====
1. Fly to the gate in a shuttle, trigger the ambush, warp out.
Note: The Mercenary Wingman frigates will spawn on top of the warp gate. You may get webbed/scrambled if you're not fast enough in warping out.
=====Recon (3 of 3), Level 4=====
There are no NPC ships to kill. The next warp gate sits at 60km distance from the warp-in point.
The toxic environment will damage your ship in successive toxic cloud waves. The waves are timed to hit every 20 secs and they do ALL types of damage.
The damage increases by 50/100 damage for each successive waves to a maximum 1000 damage (at 0% resistance).
A final giant toxic cloud will hit after about 10 waves (or ~3.5 mins).
After this final wave there will no more damage coming from the toxic environment.
- If you warp out, the toxic cloud waves will be reset.
- DO NOT bookmark the (plagiocase/pyroxeres) asteroid field in the next pocket. On attempting to warp to the bookmark, you will be deposited into the toxic cloud, resulting in insta-death for the un-prepared mining ship.
//[picture placeholder - coming soon]//
===Toxic Cloud Wave (every 20 secs):===
===Final Giant Toxic Cloud (after about 200 secs):===
**Tip:**
- An afterburner helps a lot as the warp gate distance is very far.


Revision [1421]

Edited on 2008-06-26 16:25:05 by SturmWolke [Recon 2/3 refined & standardized]
Additions:
Damage dealt: All types.
Web/Scramble: Mercenary Wingman
Extras: NA
Recommended damage dealing: Therm/Kin
Recommended ships: Golem, CNR, Raven, Dominix
No aggro upon warp-in. The warp-in point is 72km away from the locked acceleration gate (mission objective).
The Mining Corporation Headquarters station is about 10km away.
Ambush Spawn 1 is triggered when the Mining Corporation Headquarters station is attacked OR when your ship is within 10km from locked acceleration gate.
Ambush Spawn 2 is triggered when your ship is within 10km from locked acceleration gate.
===Ambush Spawn 1:===
4x Elite Frigates (Mercenary Wingman) **Web/Scramble**
3x Cruisers (Mercenary Commander)
2x Battleships (Mercenary Overlord)
2x Tower sentry Caldari III (Mercenary Sentry Gun)
1x Angel Cruise Missile Battery (Mercenary Cruise Missile Battery) **Cataclysm Cruise Missile**
===Ambush Spawn 2:===
1x Battleships (Mercenary Overlord)
1x Angel Cruise Missile Battery (Mercenary Cruise Missile Battery) **Cataclysm Cruise Missile**
- Attacking the Mining Corporation Headquarters station will trigger Ambush Spawn 1.
- The Mining Corporation Headquarters station drops mainly T1 modules and some Faction ammo.
- The mission is flagged completed once you have triggered all the ambush by maneuvering your ship to within 10km of the locked acceleration gate.
====Blitz====
1. Fly to the gate in a shuttle, trigger the ambush, warp out.
Note: The Mercenary Wingman frigates will spawn on top of the warp gate. You may get webbed/scrambled if you're not fast enough in warping out.
----
Deletions:
Damage dealt: All kinds
Extras:
Web/scramble: Mercenary Wingmen (if you are blitzing it, you can warp before they catch you)
Recommended damage dealing: Kin/therm (note it is possible to blitz this mission without a single kill)
Recommended ships:
Objective: Fly to the acceleration gate which has been locked down by the mining corporation. See if they will let you through. Then report back to your agent.
When you are within 10km of the gate, this will spawn. The wingmen will spawn on top of you, while the rest a bit longer away. The mission is complete after you have been at the gate for a short while.
4x frigate (mercenary wingman (Web/scramble))
3x cruisers (mercenary commanders)
3x battleships (mercenary overlords)
2x mercenary sentry guns (tower sentry Caldari III)
2x mercenary cruise missile batteries (Angel Cruise Missile Battery)
**Tip**: If you shoot the station, the ambush will go off at once, so you can do something while approaching the gate. Then only a turret and a overlord will arrive when you get to the gate.
The station will drop mainly random T1 stuff and some Faction Ammo.
Triggering the ambush completes the mission, you can warp out and return to your agent, or kill the mercs.
==Blitz==
Fly to the gate in a shuttle, trigger the ambush, warp out


Revision [1420]

Edited on 2008-06-26 15:37:11 by SturmWolke [Recon 3/3 edited, refined & standardized]
Additions:
500-1000 EM damage (at 0% EM resistance)
500-1000 Therm damage (at 0% Therm resistance)
500-1000 Kin damage (at 0% Kin resistance)
500-1000 Exp damage (at 0% Exp resistance)
2000 EM damage (at 0% EM resistance)
2000 Therm damage (at 0% Therm resistance)
2000 Kin damage (at 0% Kin resistance)
2000 Exp damage (at 0% Exp resistance)
Deletions:
500-1000 damage (at 0% EM resistance)
500-1000 damage (at 0% Therm resistance)
500-1000 damage (at 0% Kin resistance)
500-1000 damage (at 0% Exp resistance)
2000 damage (at 0% EM resistance)
2000 damage (at 0% Therm resistance)
2000 damage (at 0% Kin resistance)
2000 damage (at 0% Exp resistance)


Revision [1419]

Edited on 2008-06-26 15:33:41 by SturmWolke [Recon 3/3 edited, refined & standardized]
Additions:
=====Recon (3 of 3), Level 4=====
Damage dealt: All types (EM, Therm, Kin and Exp)
Web/Scramble: None
Extras: Toxic gas cloud damage
Recommended damage dealing: NA
Recommended ships: Any well tanked battleships (Golem, CNR, Raven, Dominix) or battlecruisers (Drake, Myrmidon, Hurricane) or a fast cruiser (Stabber).
====Pocket 1====
There are no NPC ships to kill. The next warp gate sits at 60km distance from the warp-in point.
The toxic environment will damage your ship in successive toxic cloud waves. The waves are timed to hit every 20 secs and they do ALL types of damage.
The damage increases by 50/100 damage for each successive waves to a maximum 1000 damage (at 0% resistance).
A final giant toxic cloud will hit after about 10 waves (or ~3.5 mins).
After this final wave there will no more damage coming from the toxic environment.
**__Warning __**
- If you warp out, the toxic cloud waves will be reset.
- DO NOT bookmark the (plagiocase/pyroxeres) asteroid field in the next pocket. On attempting to warp to the bookmark, you will be deposited into the toxic cloud, resulting in insta-death for the un-prepared mining ship.
//[picture placeholder - coming soon]//
===Toxic Cloud Wave (every 20 secs):===
500-1000 damage (at 0% EM resistance)
500-1000 damage (at 0% Therm resistance)
500-1000 damage (at 0% Kin resistance)
500-1000 damage (at 0% Exp resistance)
===Final Giant Toxic Cloud (after about 200 secs):===
2000 damage (at 0% EM resistance)
2000 damage (at 0% Therm resistance)
2000 damage (at 0% Kin resistance)
2000 damage (at 0% Exp resistance)
**Tip:**
- Fit an omni-tank to cover for all damage types. Needs a minimum __sustainable__ 200 dps tank __for each damage type__.
- An afterburner helps a lot as the warp gate distance is very far.
- Stabber setup: Y-S8 Hydrocarbon I Afterburner (or T2), 2x Large Shield Extender II, 3x Overdrive Injector. This is the fastest way to complete the mission.
- The mission is flagged completed once you have activated the warp gate and warped off to safety.
Deletions:
=====Recon (3 of 3), Level 3=====
Extras: Gas cloud damage
Web/scramble: None
Recommended damage dealing: N/A
Recommended ships: Any well tanked battleship (golem, CNR, raven, domi) or Battlecruiser (Drake, Myrmidon, Hurricane) or a fast Stabber (see tips for setup)
You warp directly into a cloud with a gate 60km away.There will be waves dealing all damage types every 10-20 seconds.
Each wave deal 4 ticks of approx 200 damage at resistances of 75% (800 at 0% resistances), one of every damage type.
There will be a final wave of 4x 900 damage at resistances of 75% (3600 at 0% resistances) announced in a red text.
After the final wave there won't be any more damage.
The gate will warp you to safety, and you have to activate it.
Warning: If you warp out, the waves will be reset after the final wave.
Fly to the gate, activate it to complete the mission. An afterburner helps a lot as the gate is very far from the warp-in.
==Tips==
Stabber setup: Y-S8 Hydrocarbon I Afterburner (or T2), 2x Large Shield Extender II, 3x Overdrive Injector. This is the fastest way to complete the mission.
Warping through the acceleration gate in the toxic cloud brings you to an asteroid field with plag/pyroxeres and other ore. Do NOT BM and attempt to return to this field with your fragile mining ship. On attempting to warp to the BM, you will be deposited into the toxic cloud, resulting in insta-death. Handing in the mission causes the belt to disappear.


Revision [1190]

Edited on 2008-06-14 17:33:22 by TokranInami
Additions:
Each wave deal 4 ticks of approx 200 damage at resistances of 75% (800 at 0% resistances), one of every damage type.
There will be a final wave of 4x 900 damage at resistances of 75% (3600 at 0% resistances) announced in a red text.
Warning: If you warp out, the waves will be reset after the final wave.
Deletions:
Each wave deal approx 200 damage at resistances of 75% (800 at 0% resistances)
There will be a final wave of 900 damage at resistances of 75% (3600 at 0% resistances) announced in a red text.
Warning: If you warp out, the waves will be reset.


Revision [1108]

Edited on 2008-06-11 22:32:22 by JennvanaaSallen [Formatting, fixed typos]
Additions:
2x mercenary sentry guns (tower sentry Caldari III)
**Tip**: If you shoot the station, the ambush will go off at once, so you can do something while approaching the gate. Then only a turret and a overlord will arrive when you get to the gate.
The station will drop mainly random T1 stuff and some Faction Ammo.
You warp directly into a cloud with a gate 60km away.There will be waves dealing all damage types every 10-20 seconds.
Deletions:
2x mercenary sentry guns (tower sentry caldari III)
Tip: If you shoot the station, the ambush will go off at once, so you can do something while approaching the gate. Then only a turret and a overlord will arrive when you get to the gate.
The station will drop mainly random t1 stuff and some Faction Ammo.
You warp directly into a cloud with a gate 60km away.There will be waves dealing all damagetypes every 10-20 seconds.


Revision [409]

The oldest known version of this page was created on 2008-05-25 15:42:58 by ChepeNolon
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki