The Mordus Headhunters, Level 4


Last edited by AsCendancy:
added video
Tue, 01 Feb 2011 23:32 EST

Faction: Mordus
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/therm
Extras: Web/scramble: Mordus Bounty Hunters

Recommended damage type: Kin. Secondary: EM/EXP. Avoid: Therm (at least for battleships).
Recommended Close Range Projectile Ammo (-50% to 0%): T2, Fusion, EMP, Titanium Sabot. Avoid: Phased Plasma, Depleted Uranium L
Recommended Long Range Projectile Ammo (+60% to +80%): T2, Carbonized Lead, Proton. Avoid: Nuclear
Recommended ships: Golem, CNR, Raven, Domi, Ishtar, Paladin, Megathron, Kronos, Sleipnir.

Video: http://www.youtube.com/watch?v=gdqC3VcbePQ - Nightmare

Loot Note: Approx 3,400 to 4,000 plus m3- Cap Boosters (all types), assorted ammo (Hybrid/Missile), T1/Named Modules

Pocket 1




Group 1 (15-30km -AGGRO-)

Group 1 aggros upon arrival..
5x cruisers (3x Mordus Leopard,. 2x Mordus Lion,)
3x battleships (2x Mordus Phanit, 1x Mordus Gigamar.)

Aggro:

Group 2 (Left rear - 65-90km)

6x frigates (4x Mordus Glasius, 2 Mordus Bounty Hunters)
5x cruisers (3x Mordus Mordus Puma, 2x Modrus Lion)

Group 3 (Right rear - 76-90km)

6x frigates (4x Mordus Katana, 2 Mordus Puma, 2x Modrus Gladius)
4x cruisers (4x Mordus Bobcat)
2x battleships (2x Mordus Siquestori)

Mineable Asteroids:
Lots of Plagioclase, Pyroxerxes, and Veldspar in a nice belt about 40km long.

Pocket 2


4 Groups - Groups will not aggro till fired upon.

Group 1 (front - 35km)

10x frigates (5x Mordus Sabre, 3x Mordus Katana, 2x Mordus Bounty Hunter (web/scramble), )


Group 2 (back left - 60-70km)

5x frigates (5x Mordus Bobcat Gladius)
12x cruisers (3x Mordus Cheetah, 5x Mordus Bobcat, 2x Mordus Lion, 2x Mordus Puma,
5x battleships (1x Mordus Sequestor, 3x Mordus Phanti, 1x Mordus Gigamar)

Group 3 (back right - 80-100km)

(Killing group 3 completes Mission)
4x frigates (4x Mordus Katana)
5x cruisers (3x Mordus Leopard, 2x Mordus Lion)
3x battleships (2x Mordus Sequestor, 1x Mordus Mammoth)

Group 4 (back center - 106-121km)

7x Frigates (5x Mordus Katana, 2x Mordus Bounty Hunter)
8x Crusier (5x Mordus Cheetah, 3x Katana)

Note:
  1. Group 4 will maintain lock once Target Painted or fired upon, but you must be within 40km of spawn location or group will return to spawn location.
  2. Group 4 can change lock after returning to Spawn Location.

Tips
Using Sentry drones within about 80km of a group causes the whole room to aggro. However, in each stage it's possible to position yourself distance-wise so that you can happily take out at least the first group without aggro'ing the others (except as noted).

Blitz

The following tip may not be applicable to this rewrite - Corrections would be appreciated

For the people using abbadon apocalypse, and paladins w/megapulse lasers. there is a very safe way of doing this mission, room 1 and 2:
  1. Get into weapons range of the bounty hunters around 55km with radio. attack and kill both of them. this will aggro the entire room, once the attack starts then turn left and fly parallel with the incoming group.
  2. Target priority should be Frigates, cruisers and then battleships once they reach 20-25km. light drones will make short work of the frigates

CategoryLevel4
Comments [Hide comments/form]
In Pocket 1, if attacking group with Bounty hunter aggro both groups.
In pocket 2, attacking center pocket with fregs dont aggro other 2 groups, but after, attacking one group aggro both groups.
-- ZargosLord (2008-06-18 11:01:51)
This is quite some hardware shop.

It seems difficult to really manage the aggro in the first room and something has obviously been changed there. In the first group I counted: 4 Gladius, 2 Bounty Hunters, 3 Puma, 2 Lion. - But -! If you shot one them, you aggro the complete room. Full to the brim with angry mordus. Thankfully they are slow. Two friends: Distance and Run Like Hell.

The second room behaves. Aggro does not propagate between groups.
-- RamZahn (2008-07-09 07:02:15)
It might be best to avoid sentries in both of these pockets. I was getting sentry aggro repeatedly, from multiple distances, in the first room. Once I got beyond a 100km in the second room, it started to behave. What was worse is that they wouldn't aggro me, just the drones, and then would fly back to their starting positions.

The AI in these rooms is messed up, so be careful.
-- KismetEer (2008-07-27 22:38:03)
I don't understand the comment about EMP for projectile users. Why not just use Phased plasma that does Kinetic and thermal?
Completed easily in a Maelstrom, didn't even need the AB to keep enough range.
-- NewbieNed (2008-08-01 19:49:07)
Second room does approx. 1760 DPS (including the frigs that can be killed seperately), 2/3 of the Damage is Kin, rest Therm.
Since there doesn't seem to be a way to aggro only a part of the room, you're gonna have to either tank or outrun it all...
-- CreatPosudol (2008-08-03 14:01:44)
Ran this through with a raven. The shoot from a distance and run like bloody heck method works well. fit a sensor booster and hit them from about 115-130km out. you can kill all the frigs before they get into range, and what passes your missiles have drones clean up. Then kill off the cruisers because they melt fast to drop dps. Toggling between boosting and just hardeners you can balance cap very well and not have to warp out much.
-- DeimosBarret (2008-08-06 05:46:40)
Easy going in a Typhoon: LAR II, 2x kin II, 2x therm II, EANM II, DC II

Just let them come, no warp out necessary. First the frigs using drones, then cruisers, than battleships. Didn't even move in 2nd pocket.
-- DaFlox (2008-09-05 17:17:22)
I'm with NewbieNed. Phased Plasma is the best ammo for turret guns on the smaller ships. Many of the BS's look to be best with Titanium Sabot. EMP does not make any sense.
-- KurullSkullsplitter (2008-10-30 15:31:32)
Done it with a raven... Just know how to control the shield boosting, and this mission is as easy as pancakes ;D

but to take note on the highest bounty ship... the mordus mammoth... as it's the last ship.. i went afk with my boosting off, fired a total of 126 volley's of cruise missles (malkluth cruises X6), and the only thing i managed to take down is it's shield and 70% of it's armor... having level 3's on sub skills, and level 3 on cruise missles..., this ship is one of the hardest BS's i never seen :), even thou i know there's more other shippies that has a harder armor :D
-- ChokoDango (2008-11-08 02:00:55)
Quantum Rise's changes made this mission much easier to handle.

One group auto-aggros now, and you warp in nearly on top of the gate. The other group doesn't aggro unless you attack them. The fear of Room 1 DPS is no longer evident. Please note I did this post-QR test with a Paladin using all faction gear, thusly your results may vary.
-- ForteEXE (2008-11-15 15:23:55)
Done with a Megathron:
LAR II,
2xKin & 2xTherm
425mm
Sniper mission, use high transversal to negate most of the railgun damage while you snipe them. Kill order Frigs, Cruisers and then aim for the cheapest BSes to shave off dps quickly.
-- SilentSkills (2008-12-11 14:16:31)
This mission is a lot easier in QR with the aggro changes. I used both of my accounts and on the initial warp in my alt drew room aggro when he fired upon group 1. Once he warped out they returned to their group and stopped firing.

Completed with 2 Hyperions but only tanked with one.
2 kin T2 hardeners
2 therm T2 hardeners
1 LAR

Payout break down was 15m for bounties and 18+ for loot and salvage. Not a hard mission and worth the time if you have it. The Mammoth is a PITA and had to break my alt off of looting to take him down. I had 5x T2 Hammerheads and 7x 425's and still wasn't able to break his shield tank.
-- NightF0x (2008-12-13 00:14:55)
For anybody that cares, the ore is about 118k m3 Veld, 16k m3 Pyro, 87k m3 Plag.

Adds an extra 15 - 20mil isk onto the mission, if you're into mining.
-- OdiTogre (2008-12-26 23:29:45)
blitz: Killing Mammoth triggers mission complete.
-- AhajaAegra (2009-01-11 09:51:00)
done in dominix with dual LAR, x2 aux nano pumps and 4 hardeners (2 kinetic and 2 thermal). first pocket is easy to tank with that setup, armor was never compromised. killed the frigs fast with Wardens I and the rest with ogres II. second pocket is a bit harder to tank and you better kill things fast or put yourself at good distance to pop out shit with sentrys. with this setup i got enough time to kill the frigs/cruiser before the dps killed my armor, just allign and kill the webbers and you should be ok

DR: easy to medium (if you can't tank it all)
-- ShukakuGaara (2009-01-16 01:45:04)
Completed With CNR, (7x CN cruise missile launcher, 4x resist, 1x TP, 1x DG X-Large SB, 1x DCII, 3x CN BCU, 2x PDU), but anyway.. i couldn't kill the Mammoth...had to come back with my Mega.
-- SpLendid (2009-01-30 08:10:51)
Completed with a AC Sleipnir - only had to warp out once in start of room 2, as I messed up and stood still too much. Setup:

[Sleipnir, Mission running]
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Damage Control II
Gyrostabilizer II

10MN Afterburner II
Large Shield Booster II
Shield Boost Amplifier II
Ballistic Deflection Field II
Invulnerability Field II

425mm AutoCannon II, Phased Plasma M
425mm AutoCannon II, Phased Plasma M
425mm AutoCannon II, Phased Plasma M
425mm AutoCannon II, Phased Plasma M
425mm AutoCannon II, Phased Plasma M
425mm AutoCannon II, Phased Plasma M
425mm AutoCannon II, Phased Plasma M
'Arbalest' Heavy Assault Missile Launcher I, Terror Assault Missile

Capacitor Control Circuit I
Capacitor Control Circuit I

Hornet II x2
Vespa II x3


Now, this takes a lot of skill to fly, because you have to more around, keep speed up to get hit less by guns and rails. So kill webbers off quickly, leave frigs to drones, and go to next closest target thats above frig size. Once in range, melt target, and go to the next.

Now, so far I've been able to complete nearly every, nos = bad, level 4 mission in this ship, and it's more interesting than the standard raven action.
-- KhurI (2009-02-16 04:37:30)
I'm not sure why everyone's bothered about the mammoth. It's a 1mil BS, and I took it down easily in my Raven, of which I have poor skills.
-- AsdayXyfu (2009-02-25 10:23:18)
The Mammoth BS is easy nowadays.
Spawns come one by one, biggest problem: if your drones come too close to the next group they open fire. Watch your drones HP! (Aggroreset once drones are back in dronebay)
Nice Bonus: All ships have loot. :)
-- WolfBiss (2009-05-05 20:28:04)
This was easy in a passive Drake with 81% therm 84% kin resists and 91 hp/s. Just keep shooting on the run so they dont get close. Full room aggro dont matter, just shoot the headhunters first.
-- MartinN (2009-05-23 04:30:58)
Just a small point: A "Katana" is a frigate vice cruiser.
-- TotalNewbie (2009-06-11 15:21:40)
in room 1, group 3 was 14Km away, not 90.
-- MaciejSimm (2009-06-13 20:43:41)
emp ammo is far worse than titanium sabot - use the latter!
-- Abdaar1 (2009-06-20 17:28:56)
In a dual rep domi, had to fly 90km to 100km away from other group to get them to stop attacking my drones, even normal drones. Had to watch aggressive fire as well so it didn't start to aggro the other group. I ended up with loot scattered everywhere as well, took a long time to salvage.
-- KismetEer (2009-06-21 11:08:01)
Fleet Member attacking group 1 will aggro group 2 on them. They can use drones, but drone aggro applies. Missles will bring Aggro though.
-- TotalNewbie (2009-07-10 14:24:11)
blitz: Killing Mammoth triggers mission complete.

FALSE. I went straight for the mammoth, killed it, and no mission complete, unfortunately everything DOES have to be killed
-- UmbraArmanis (2009-07-18 20:24:25)
KhurI,

It is nice to see someone else using a Sleipnir for mission running. I've just completed this mission, having had to warp out twice. It's hard not to agro other groups. My drones got agro too. It's one of those times when I wished I had taken the Maelstrom out. Range would be good on this one.
-- SharriAtal (2009-08-11 11:58:01)
I killed the last caracal (maybe Mordus Katana) in the pocket 1 and arrived a Mordus Puma in the beacon of the Group 2.
-- HirnoK (2009-09-17 05:33:13)
...or used MWD? :) maybe
-- HirnoK (2009-09-17 06:53:50)
A Kinetic/Thermal Hardened Raven walks through this mission pretty easily, especially the last pocket where there is no auto-aggro, create distance then make it rain.
Aggregate Bounties: 9.542 mill ISK
-- ExileZero (2009-10-21 17:34:26)
Done using Megathron with 2x CCC, 1 Auxiliary Nano Pump, 1x LAR II, 1x Armor Kinetic/Thermic Hardener II, Damage Control II, 7x 425mm Railguns, Faction Ammo, 2x Magnetic Field Stabilizers II. Bring Vespas/Hornets (Caldari drones).

As stated before, make sure to kill Frigates/Cruisers first, leaving the few BS for later.

About 3500m3 of loot, salvage includes circuit boards, ward consoles and some junk, 13M isk of bouties/rewards.
-- MrTetsuo (2009-11-09 17:10:36)
About the projectile choice: Most battleships have a really high Therm resistance. (70-80%) Exp is second highest. But armor has an exp hole. EMP, Fusion and Titanium Sabot has approx the same ammount of damage after resistances.

Versius shields on the Mammoth the ammunition is ranked (best to worst):

Quake (20,8), Hail (19,2) , EMP (18,8), Barrage (17,2), Fusion (16), Titanium Sabot (14,4), Tremor (13,6), Phased Plasma (12), Depleted Uranium, Carbonized Lead, Proton L, Nuclear L

Versius the armor, Hail, Quake, Fusion, and Barrage is the best choice. EMP deals close to half the damage of Hail, Quake and Fusion. Phased plasma a bit better, but not much. But it doesn't repair armor, so this is not as important as penetrating the shield.

Cruisers have a high therm resistance, but not as severe as the battleships. So phased plasma may be used against them. Frigs have even resists.
-- ChepeNolon (2010-01-23 14:23:39)
Vs Shields on the Lion EMP is the best. EMP L deals close to 30 damage. The T2 close range ammo 20-25 (quake, barrage, hail), Fusion 19, Titanium Sabot 17 and Phased plasma 22.

This means T2 and EMP is one of the first ammo types you should consider for close range battles, since it's the battleships that will receive the most damage. If t2 is not an option, Fusion is also worth a try as it removes armor pretty fast.
-- ChepeNolon (2010-01-23 14:41:42)
Done in a 12M SP TII (and dual Gistii B-type small shield booster) Tengu, very easy.

Even with full room aggro in second pocket orbiting a wreck, no need to turn the second booster on. Passive recharge is enough in first pocket.
-- AlSyth (2010-02-20 13:31:13)
No problem in the drake... all 4 hardeners active in first pocket until I got some of the BS cleared... then down to two ballistics to finish everything off. 85% Therm, 89% Kin.
-- CoBradley (2010-02-25 18:00:58)
Did this in a Nighthawk with T2 HMLs, very easy to tank. 1x Kin, 1x Thermic, 1x Invuln (due to the low midslot amount) and you should have 90+ resists.

Also did it faster than a Paladin Marauder, for comparison. Same character, more gunnery than missile launcher SP.
-- ForteEXE (2010-03-04 09:36:40)
Oh, and contrary to the report, Thermic works fine. The only spawn it doesn't work fine on is the Mordus Mammoth who has an 80% thermic resist, but 50% kinetic.
-- ForteEXE (2010-03-04 09:37:42)
Easy mission in an averagedly skilled Drake with T1 launchers. Warped out once in the second pocket but was never in any danger throughout. Took 55 mins in total.
-- ThaThanka (2010-03-08 08:38:27)
Mordus Katanas are Frigates!
At least, they are shown with a picture of a frigate and have a model of a frigate.
-- QianzingYanshu (2010-06-16 06:50:29)
You don't have to kill all the ships in the second pocket. Only the group of frigates right in front of you and the very right group with the Mammoth. Not a real bliz but at least faster.
-- MiritaMoley (2010-07-06 16:52:38)
To Blitz just killing the Mammoth doesn't work, indeed. But you only need to kill group 3. Not even the group of frigates as MiritaMoley mentioned.
-- DocWilco (2010-08-15 17:32:40)
Confirmed only group 3 kill completes mission flag
-- AtalonFenrus (2010-08-22 05:44:33)
second room is an absolute PITA for drones. I lost 2 ogre II's, 3 beserker II's, and a hobgoblin II in one sitting. groups will repeatedly deagress you and aggro your drones, which get chewed up before they can make it back. shooting the deagrees groups works sometimes, but by the time they re aggro you (if that), your drones are already in structure...
-- Soapy5 (2010-12-29 20:10:02)
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