Revision [7702]

Last edited on 2011-02-01 23:32:57 by AsCendancy [added video]
Additions:
Video: http://www.youtube.com/watch?v=gdqC3VcbePQ - Nightmare


Revision [7624]

Edited on 2011-01-31 12:19:13 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [6844]

Edited on 2010-08-22 09:36:34 by DocWilco
Additions:
**(Killing group 3 completes Mission)**
3x battleships (2x Mordus Sequestor, 1x Mordus Mammoth)
==Blitz==
- Pocket 1: Kill all ships.
- Pocket 2: Kill group 3 (the group with the Mordus Mammoth.)
Deletions:
3x battleships (2x Mordus Sequestor, 1x Mordus Mammoth) **(Mordus Mammoth death completes Mission)**


Revision [6707]

Edited on 2010-07-22 04:39:08 by CubkY [Editted Pocket 2 Group 3 frigate number]
Additions:
4x frigates (4x Mordus Katana)
Deletions:
4x frigates (2x Mordus Katana)


Revision [6701]

Edited on 2010-07-20 13:01:31 by TisiPhone [Update Pocket 1 - Group 1 and 2 aggro]
Additions:
- Fleet - Group 2 **WILL** aggro Fleet member attacking Group 1
Deletions:
- Fleet - Group 2 Will aggro Fleet member attacking Group 1


Revision [6700]

Edited on 2010-07-20 12:59:44 by TisiPhone [Update Pocket 1 - Group 1 and 2 aggro]
Additions:
**Loot Note:** Approx 3,400 to 4,000 plus m3- Cap Boosters (all types), assorted ammo (Hybrid/Missile), T1/Named Modules

**Group 1 aggros upon arrival.**.
**Aggro:**
- Solo - Group 2 may aggro when you attack Group 1
- Fleet - Group 2 Will aggro Fleet member attacking Group 1
Deletions:
**Loot Note:** Approx 3,500m3 - Cap Boosters (all types), assorted ammo (Hybrid/Missile), T1/Named Modules
Group 1 aggros upon arrival. Attacking Group 1 will aggro Group 2)
**Group 2 will aggro when you attach Group 1**.


Revision [6683]

Edited on 2010-07-16 15:29:35 by TisiPhone [Edit Pocket 2 Group 4 notes]
Additions:
1) Group 4 will maintain lock once Target Painted or fired upon, but you must be within 40km of spawn location or group will return to spawn location.
Deletions:
1) Group 4 will maintain lock once Target Painted or fired upon, but you must be within 50km of spawn location or group will return to spawn location.


Revision [6672]

Edited on 2010-07-14 16:23:58 by TisiPhone [Major rewite of MissionReport corretion]
Additions:
===Group 2 (Left rear - 65-90km)===
Deletions:
===Group 2 (Left rear - 65-90)===


Revision [6671]

Edited on 2010-07-14 16:01:01 by TisiPhone [Major rewite of MissionReport corretion]
Additions:
4x cruisers (4x Mordus Bobcat)
Deletions:
4x cruisers (3x Mordus Bobcat, 1x Mordus ??????)


Revision [6670]

Edited on 2010-07-14 15:44:38 by TisiPhone [Major rewite of MissionReport]
Additions:
Extras: Web/scramble: Mordus Bounty Hunters
**Loot Note:** Approx 3,500m3 - Cap Boosters (all types), assorted ammo (Hybrid/Missile), T1/Named Modules
Group 1 aggros upon arrival. Attacking Group 1 will aggro Group 2)
===Group 1 (15-30km -AGGRO-)===
**Group 2 will aggro when you attach Group 1**.
5x cruisers (3x Mordus Leopard,. 2x Mordus Lion,)
3x battleships (2x Mordus Phanit, 1x Mordus Gigamar.)
===Group 2 (Left rear - 65-90)===
6x frigates (4x Mordus Glasius, 2 Mordus Bounty Hunters)
5x cruisers (3x Mordus Mordus Puma, 2x Modrus Lion)
===Group 3 (Right rear - 76-90km)===
6x frigates (4x Mordus Katana, 2 Mordus Puma, 2x Modrus Gladius)
4x cruisers (3x Mordus Bobcat, 1x Mordus ??????)
2x battleships (2x Mordus Siquestori)
==Mineable Asteroids:==
4 Groups - Groups will not aggro till fired upon.
10x frigates (5x Mordus Sabre, 3x Mordus Katana, 2x Mordus Bounty Hunter (web/scramble), )
5x frigates (5x Mordus Bobcat Gladius)
12x cruisers (3x Mordus Cheetah, 5x Mordus Bobcat, 2x Mordus Lion, 2x Mordus Puma,
4x frigates (2x Mordus Katana)
5x cruisers (3x Mordus Leopard, 2x Mordus Lion)
3x battleships (2x Mordus Sequestor, 1x Mordus Mammoth) **(Mordus Mammoth death completes Mission)**
===Group 4 (back center - 106-121km)===
7x Frigates (5x Mordus Katana, 2x Mordus Bounty Hunter)
8x Crusier (5x Mordus Cheetah, 3x Katana)
**Note:**
1) Group 4 will maintain lock once Target Painted or fired upon, but you must be within 50km of spawn location or group will return to spawn location.
1) Group 4 can change lock after returning to Spawn Location.
Using Sentry drones within about 80km of a group causes the whole room to aggro. However, in each stage it's possible to position yourself distance-wise so that you can happily take out at least the first group without aggro'ing the others (except as noted).
**The following tip may not be applicable to this rewrite - Corrections would be appreciated**
1) Get into weapons range of the bounty hunters around 55km with radio. attack and kill both of them. this will aggro the entire room, once the attack starts then turn left and fly parallel with the incoming group.
1) Target priority should be Frigates, cruisers and then battleships once they reach 20-25km. light drones will make short work of the frigates
Deletions:
Extras:
Web/scramble: Mordus Bounty Hunters
Groups usually aggro together. Attacking group 1 will aggro group 2. Distance may be not as correct as stated. I came out 15 km of group 3 (10km from the gate).
===Group 1(Left - 50-70km)===
10x frigates (Mordus Bounty hunters (web/scramble), 4x Mordus Katana, 4x Mordus Gladius)
10x cruisers (4x Mordus Lion, 3x Mordus Puma, 3x Mordus Leopard)
===Group 2 (Centre front - 80-85km)===
11x cruiser (4x Mordus Katana, 3x Mordus Gladius, 4x Mordus Bobcat)
2x battleship (Mordus Sequestor)
===Group 3 (Centre rear - 90km)===
5x cruisers (2x Mordus Lion, 3x Mordus Leopard
3x battleships (1x Mordus Gigamar, 2x Mordus Phanti)
==Minable Asteroids:==
7x frigates (2x Mordus Bounty Hunter (web/scramble), 5x Mordus Sabre)
3x cruisers (Mordus Katana)
13x frigates (5x Mordus Bobcat, 2x Mordus Bounty Hunter, 5x Mordus Sabre)
26x cruisers (8x Mordus Cheetah, 8x Mordus Katana, 3x Mordus Leopard, 5x Mordus Lion, 2x Mordus Puma)
2x frigates (2x Mordus Bounty Hunter)
17x cruisers (4x Mordus Katana, 3x Mordus Leopard, 2x Mordus Lion, 3x Mordus Puma, 5x Mordus Cheetah)
3x battleships (2x Mordus Sequestor, 1x Mordus Mammoth)
Using Sentry drones within about 80km of a group causes the whole room to aggro. However, in each stage it's possible to position yourself distance-wise so that you can happily take out at least the first group without aggro'ing the other 2.
Get into weapons range of the bounty hunters around 55km with radio. attack and kill both of them. this will aggro the entire room, once the attack starts then turn left and fly parallel with the incomming group.
Target priority should be Frigates, cruisers and then battleships once they reach 20-25km. light drones will make short work of the frigats


Revision [6468]

Edited on 2010-05-14 22:11:51 by ProteusCronus [Corrected spelling of "recommended"]
Additions:
Recommended damage type: Kin. Secondary: EM/EXP. Avoid: Therm (at least for battleships).
Recommended Close Range Projectile Ammo (-50% to 0%): T2, Fusion, EMP, Titanium Sabot. Avoid: Phased Plasma, Depleted Uranium L
Recommended Long Range Projectile Ammo (+60% to +80%): T2, Carbonized Lead, Proton. Avoid: Nuclear
Deletions:
Reccomended damage type: Kin. Secondary: EM/EXP. Avoid: Therm (at least for battleships).
Reccomended Close Range Projectile Ammo (-50% to 0%): T2, Fusion, EMP, Titanium Sabot. Avoid: Phased Plasma, Depleted Uranium L
Reccomended Long Range Projectile Ammo (+60% to +80%): T2, Carbonized Lead, Proton. Avoid: Nuclear


Revision [5966]

Edited on 2010-01-23 14:35:46 by ChepeNolon
Additions:
Reccomended Close Range Projectile Ammo (-50% to 0%): T2, Fusion, EMP, Titanium Sabot. Avoid: Phased Plasma, Depleted Uranium L
Reccomended Long Range Projectile Ammo (+60% to +80%): T2, Carbonized Lead, Proton. Avoid: Nuclear
Deletions:
Reccomended Projectile Ammo: T2, EMP, Titanium Sabot. Avoid: Phased Plasma.


Revision [5965]

Edited on 2010-01-23 13:42:52 by ChepeNolon [Added projectile reccomendations.]
Additions:
Reccomended Projectile Ammo: T2, EMP, Titanium Sabot. Avoid: Phased Plasma.


Revision [5964]

Edited on 2010-01-23 13:21:33 by ChepeNolon [Mordu battleships has high Therm res.]
Additions:
Reccomended damage type: Kin. Secondary: EM/EXP. Avoid: Therm (at least for battleships).
Deletions:
Recommended damage dealing: #1kin and #2therm (for projectile ammo use EMP when in range, titanium sabot for more range)


Revision [5401]

Edited on 2009-10-25 14:50:05 by EreColliseru
Additions:
Groups usually aggro together. Attacking group 1 will aggro group 2. Distance may be not as correct as stated. I came out 15 km of group 3 (10km from the gate).
Deletions:
Groups usually aggro together. Attacking group 1 will aggro group 2. Distance may be not as correct as stated. I came out 15 km of group 1 (10km from the gate).


Revision [5400]

Edited on 2009-10-25 14:49:34 by EreColliseru
Additions:
Groups usually aggro together. Attacking group 1 will aggro group 2. Distance may be not as correct as stated. I came out 15 km of group 1 (10km from the gate).
Deletions:
Groups usually aggro together. Attacking group 2 will aggro group 3. Distance may be not as correct as stated. I came out 15 km of group 1 (10km from the gate).


Revision [5399]

Edited on 2009-10-25 14:43:35 by EreColliseru
Additions:
Groups usually aggro together. Attacking group 2 will aggro group 3. Distance may be not as correct as stated. I came out 15 km of group 1 (10km from the gate).
Deletions:
Groups usually aggro together.


Revision [3654]

Edited on 2009-02-16 04:38:35 by KhurI [Added Sleipnir to list of reccomended ships, setup in comments.]
Additions:
Recommended ships: Golem, CNR, Raven, Domi, Ishtar, Paladin, Megathron, Kronos, Sleipnir.
Deletions:
Recommended ships: Golem, CNR, Raven, Domi, Ishtar, Paladin, Megathron, Kronos


Revision [3108]

Edited on 2008-12-11 14:36:16 by SilentSkills [Added two more ships able to solo this]
Additions:
Recommended ships: Golem, CNR, Raven, Domi, Ishtar, Paladin, Megathron, Kronos
Deletions:
Recommended ships: Golem, CNR, Raven, Domi, Ishtar, Paladin


Revision [2036]

The oldest known version of this page was created on 2008-08-28 22:38:27 by ReavosVishad
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