Serpentis Extravaganza, Level 4


Last edited by MithorKarez
Wed, 09 Feb 2011 06:07 EST

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/Therm
Web/scramble: Elite frigates (Guardian Veteran), Spider Drones
Extras: Sensor dampening (Corelum Chief Safeguards, Core Flotilla Admiral)
Recommended damage dealing: Kin (best), Therm (secondary)
Recommended shipclass: Marauder, Battleship, Heavy Assault Cruiser
Video: http://www.youtube.com/watch?v=D4phANsihQE - Paladin

Pocket 1


No aggro at warp-in. (Gate)

Each group can be attacked indepently without drawing pocket aggro.
Drones can be safely deployed as per normal.

The warp gate will be locked until you have eliminated all hostile ships.

Group 1: Scanner Outpost (18-23 km)

4x Elite Frigates (Guardian Veteran) Web/Scramble
5x Cruisers (Corelum Chief Guard/Safeguard) Sensor Dampening

Group 2: Blasted Neon Sign (21-28km)

3x Elite Frigates (Guardian Veteran) Web/Scramble
4x Destroyers (Corelior Soldier/Trooper)
2x Cruisers (Corelum Chief Sentinel/Chief Infantry)
1x Battleship (Core Port Admiral/Commodore)

Group 3: Serpentis Storage Facility (31-36km)

3x Battleships (Core Baron/Commodore)
2x Battlecruisers (Corelatis Platoon Leader)

Group 4: Serpentis Prison (40-46km)

4x Battleships (Core Baron/Commodore)
2x Serpentis Personnel Transport

Spawn


Structures


Pocket 2


No aggro at warp-in.

Group 2 can be attacked indepently without drawing pocket aggro.
Attacking Group 1 aggroes Group 3 (and vice-versa).
Drones can be safely deployed as per normal, as long as Group 2 has been aggroed or eliminated.

The warp gate will be locked until you have eliminated all hostile ships.

Group 1: Asteroid Mining Post (17-22km)

2x Battlecruisers (Corelatis Wing Leader/Squad Leader)
3x Battleships (Core Port Admiral/Commodore)

Group 2: Barren Asteroid (22-27km)

3x Elite Frigates (Guardian Veteran) Web/Scramble
3x Battleships (Core Baron/Commodore)

Group 3: Hollow Asteroid (35-50km)

2x Elite Frigates (Guardian Veteran) Web/Scramble
2x Destroyers (Corelior Soldier)
3x Cruisers (Corelum Chief Spy/Chief Scout)
3x Battlecruisers (Corelatis Platoon Leader/Squad Leader)
1x Battleship (Core Port Admiral)


Pocket 3


Auto aggro from Group 1 at warp-in.

Group 1 can be attacked and eliminated without drawing pocket aggro.
DO NOT deploy drones to attack Group 1. They will be attacked by the neutral groups which seem to have a 40-50km proximity aggro bubble for drones.

Group 2 & 3 can be attacked indepently without drawing pocket aggro.
Attacking Group 4 will aggro Group 3.
Drones can be safely deployed as per normal when attacking group 2, 3 & 4.

Group 1 (Auto-aggro): Beacon (2-20km)

4x Destroyers (Corelior Infantry/Sentinel)
7x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
3x Battleships (Core Admiral/Rear Admiral/Vice Admiral)

Group 2: Strange Rock Formation (20-30km)

3x Cruisers (Corelum Chief Defender/Chief Protector)
3x Battleships (Core Rear Admiral/Commodore/Port Admiral)

Group 3: Serpentis Storage Facility (25-30km)

4x Elite Frigates (Guardian Veteran)
4x Battlecruisers (Corelatis Squad Leader/Platoon Leader)

Group 4: Serpentis Stronghold (45-65km)

2x Serpentis Heavy Missile Battery
3x Spider Drone I
1x Battleship (Krayek Sarpanti) Triggers Spawn

Spawn

Triggered by killing Krayek Sarpanti

3x Spider Drone I
4x Elite Frigates (Guardian Veteran)
4x Battlecruisers (Corelatis Squad Leader)

The group of Spider Drone Is auto aggro, the remaining ships are passive.


Tip

Structures

Blitz

CategoryLevel4
Comments [Hide comments/form]
In pocket 1 there is no more aggro if you try to move away
-- PeterTjordenskiold (2008-06-06 19:51:49)
Blitz only works for me in the lvl 3 version, not the lvl 4 version.
-- LilMina (2008-07-29 09:01:56)
Confirmed: Only eliminating Sarpanti doesn't blitz. However, you don't have to kill everything in pocket 3 to get mission complete. Will keep better track of the groups next time.
-- UmdSdn (2008-08-07 01:44:25)
Not sure the dire warnings about drones in the third pocket are entirely warranted. Of course care is needed, but no more than in other missions, so far as I can see. the 40km figure seems exaggerated, to me?
-- KimbeauSurveryor (2008-08-07 11:39:28)
distance to redguys is not fixed. I spent a lot of time in pocket 2 - when I warped into pocket 3, I was right in the middle of a furball - completely surrounded and at close quarters.
-- Ursaa3 (2008-12-07 01:38:45)
I can confirm that Ursaa3 said....you warp into 3rd pocket at no more then 5-10 km and it is a holy heck of DPS. Also, it happened once but I can confirm that a Gist Warlord BS WAS webbing me. I know that should never happen but nothing else was within 80 km. When it died the webbing died.
-- Talemacus1 (2008-12-12 10:52:09)
I got webbed several times, but never scrambled.
-- WolfBiss (2009-04-17 20:22:39)
did this with a two man team and was very easy.

Tank/DD ship
Dominix Droneboat with N-Type resist mods and a single Large 'Accommodation' armor repper. Used T1 drones for DPS and 3x Medium rials with antimatter ammo. Brought Hobs for frigs, Hammers for dessies/cruisers/BCs, and Ogres for BSs.

Support Ship (remote repper) was a Brutix with dual Large Remote armor reppers and 5x medium Armor Maint bot drones

strategy:
Enter the pocket, grab aggro from EVERYTHING. Quickly bring in the support ship once the tank grabs aggro from ALL ships. Support ship targets the tank and activates the reppers and the drones. Tank/DD ship lets drones loose and they go to work killing everything. Remote repper was good enough for this that I actually turned off the Tank ship's repper at one point just to see if the tank would hold.

With this strategy, webbing/scramming (which never happened in this mission) is not an issue. even getting the tank NOS'd doesn't affect the ability to tank. You can do this with a friend or do it "solo" if you have 2 accounts. Easy mode
-- AleciumZaber (2009-04-18 13:36:42)
It's easy on a one man team as well. Get a dual LAR domi and decent skills. No need for a second ship.
-- XoddHil (2009-04-28 16:33:51)
This mission's changed. Not everything spawns at once now, and spider drones aren't present in the last pocket. Not sure if it's lag or not, but there was definitely a difference than normal.
-- ForteEXE (2009-07-10 05:29:23)
Confirm changes made.
3 Guardian Veterans in group 2 pocket 2 spawned instead after killing the 2 Guardian Veterans from group 3.
And the 3 spider drones spawn as soon as Krayak Sarpanti takes any damage.
Group 3 not present at initial warp-in, instead spawned as Krayak went below 50% shields
-- JanniasSin (2009-08-26 11:03:31)
Completed in Abaddon.

Pockets 1 and 2 can be completed with standard setup, for me that means 1 LAR, 3 heatsink II's, 1 kin hardener II, 1 therm hardener II, 1 pdu.

Pocket 3, however is a different story, please believe the previous comments by other users, in pocket 3 you warp smack bang right into the middle of quite a sizeable group of ships that deal out a fairly large amount of DPS, kiting IS NOT an option, so setup your ship for pocket 3 to deal with the close in DPS, for me this meant sacrificing a heatsink for a 2nd LAR, and dealing with the close in BS's first to reduce the DPS.
-- PlecostomusGibbiceps (2010-05-12 09:58:36)
Completed in Myrmidon with 2xTherm Hardener IIs, 2x Kin Hardener IIs, 2x MAR IIs, and Blaster/Afterburner setup.

All Pockets are easy with everything turned on, armor never dipped below 91% with proper management of aggro. Just watch for webbing from the Guardian Veterans once they get close.

Did not get aggro on deploying drones to take out the 1st group in Pocket 3, although Krayek Sarpanti aggroed me upon attacking Group 2. Sarpanti will deploy spider drones around him once he reaches armor. They will target any drones, but light scouts are invulnerable to them, so switch once they spawn.
-- GuiltyBoomerang (2010-08-16 12:31:43)
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