Revision [7962]

Last edited on 2011-02-09 06:07:37 by MithorKarez
Additions:
Triggered by killing Krayek Sarpanti
3x Spider Drone I
The group of Spider Drone Is auto aggro, the remaining ships are passive.
Deletions:
Triggered by Killing Krayek Sarpanti
Spider Drone I aggro - the rest seem to be passive.
3x Spider Drone I (auto aggro)


Revision [7961]

Edited on 2011-02-09 06:06:12 by MithorKarez
Additions:
- Serpentis Stronghold structure has over 200 000 HP, does not have to be destroyed and drops nothing of value.
Deletions:
- Serpentis Stronghold structure has over 200 000 HP


Revision [7881]

Edited on 2011-02-04 16:02:46 by AsCendancy
Additions:
Video: http://www.youtube.com/watch?v=D4phANsihQE - Paladin


Revision [7658]

Edited on 2011-01-31 12:28:54 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7442]

Edited on 2011-01-29 11:01:13 by ChepeNolon
Additions:
Recommended shipclass: Marauder, Battleship, Heavy Assault Cruiser
Deletions:
Recommended ships: Golem, Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir, Cerberus


Revision [7286]

Edited on 2011-01-08 18:57:59 by CypheredS [fixes]
Additions:
======Serpentis Extravaganza, Level 4======
Recommended ships: Golem, Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir, Cerberus
- Serpentis Stronghold structure has over 200 000 HP
Deletions:
don======Serpentis Extravaganza, Level 4======
Recommended ships: Golem, Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir, Cerberus, Abaddon

- Serpentis Stronghold structure has over 200 000 HP, drops T1 modules.
- other drops scraps and goods


Revision [7274]

Edited on 2011-01-04 10:48:02 by RichardLOwens [other p3 ==Structures==]
Additions:
===Spawn===
- other drops scraps and goods


Revision [7273]

Edited on 2011-01-04 10:43:19 by RichardLOwens [====Spawn==== in p1]

No differences.

Revision [7263]

Edited on 2011-01-01 08:08:48 by RichardLOwens [Serpentis Stronghold drops T1 modules]
Additions:
- Serpentis Stronghold structure has over 200 000 HP, drops T1 modules.
Deletions:
- Serpentis Stronghold structure has over 200 000 HP.


Revision [7239]

Edited on 2010-12-25 18:22:41 by DeathPerfect [Added Abaddon]
Additions:
don======Serpentis Extravaganza, Level 4======
Recommended ships: Golem, Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir, Cerberus, Abaddon
Deletions:
======Serpentis Extravaganza, Level 4======
Recommended ships: Golem, Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir, Cerberus


Revision [7176]

Edited on 2010-12-12 14:31:40 by Katalina1 [added Gate]
Additions:
No aggro at warp-in. (Gate)


Revision [6970]

Edited on 2010-09-22 01:11:34 by LamTek
Additions:
Deletions:
- Serpentis Stronghold drops T1 modules.


Revision [6786]

Edited on 2010-08-05 16:16:03 by TisiPhone [added spawn to Pocket 3]
Additions:
1x Battleship (Krayek Sarpanti) **Triggers Spawn**
====Spawn====
Triggered by Killing Krayek Sarpanti
Spider Drone I aggro - the rest seem to be passive.
3x Spider Drone I (auto aggro)
4x Battlecruisers (Corelatis Squad Leader)
Deletions:
1x Battleship (Krayek Sarpanti)


Revision [3641]

Edited on 2009-02-14 20:32:06 by HummDrumm [Added Cerberus to Recomended Ships]
Additions:
Recommended ships: Golem, Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir, Cerberus
Deletions:
Recommended ships: Golem, Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir


Revision [3521]

Edited on 2009-01-30 13:29:01 by EveChaimera [Added Golem to recommended ships and added tip concerning Serpentis Stronghold structure]
Additions:
Recommended ships: Golem, Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir
- Serpentis Stronghold structure has over 200 000 HP.
Deletions:
Recommended ships: Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir


Revision [2254]

Edited on 2008-09-18 02:05:05 by SturmWolke [mission completion trigger update & minor reword for clarity]
Additions:
Extras: Sensor dampening (Corelum Chief Safeguards, Core Flotilla Admiral)
Drones can be safely deployed as per normal, as long as Group 2 has been aggroed or eliminated.
__DO NOT deploy drones to attack Group 1__. They will be attacked by the neutral groups which seem to have a 40-50km proximity aggro bubble for drones.
- To deploy drones safely to attack Group 1, you need to isolate Group 1 away from the neutral groups. To do this, distance your ship about 50km-80km from the closest neutral groups.
- Mission is flagged completed after you have killed the 3x Spider Drones and Krayek Sarpanti.
- Pocket 3: Kill/ignore Group 1. Eliminate the 3x Spider Drones and Krayek Sarpanti.
Deletions:
Extras: Sensor dampening Corelum Chief Safeguards, Core Flotilla Admiral
__DO NOT deploy drones to attack Group 1 within 40km range from the neutral groups__. They will be targetted and attacked.
- To deploy drones safely to attack Group 1, you need to move away from the neutral group's proximity aggro bubble. Recommended range 50km-80km away.
- Mission is flagged completed after you have killed Krayek Sarpanti.
- Pocket 3: Kill/ignore Group 1. Eliminate Krayek Sarpanti.


Revision [2017]

Edited on 2008-08-23 14:06:33 by KhurI
Additions:
Recommended ships: Raven, Ishtar, Dominix, Megathron Navy Issue, Sleipnir
Deletions:
Recommended ships: Raven, Ishtar, Dominix, Megathron Navy Issue


Revision [1784]

Edited on 2008-07-24 20:03:44 by SturmWolke [updated & standardized]
Additions:
======Serpentis Extravaganza, Level 4======
Damage dealt: Kin/Therm
Web/scramble: Elite frigates (Guardian Veteran), Spider Drones
Extras: Sensor dampening Corelum Chief Safeguards, Core Flotilla Admiral
Recommended damage dealing: Kin (best), Therm (secondary)
Recommended ships: Raven, Ishtar, Dominix, Megathron Navy Issue
====Pocket 1====
No aggro at warp-in.
Each group can be attacked indepently without drawing pocket aggro.
Drones can be safely deployed as per normal.
The warp gate will be locked until you have eliminated all hostile ships.
===Group 1: Scanner Outpost (18-23 km)===
4x Elite Frigates (Guardian Veteran) **Web/Scramble**
5x Cruisers (Corelum Chief Guard/Safeguard) **Sensor Dampening**
===Group 2: Blasted Neon Sign (21-28km)===
3x Elite Frigates (Guardian Veteran) **Web/Scramble**
4x Destroyers (Corelior Soldier/Trooper)
2x Cruisers (Corelum Chief Sentinel/Chief Infantry)
1x Battleship (Core Port Admiral/Commodore)
===Group 3: Serpentis Storage Facility (31-36km)===
3x Battleships (Core Baron/Commodore)
===Group 4: Serpentis Prison (40-46km)===
4x Battleships (Core Baron/Commodore)
2x Serpentis Personnel Transport
- Serpentis Storage Facility drops NPC trade goods.
- Serpentis Prison drops NPC passengers.
====Pocket 2====
No aggro at warp-in.
Group 2 can be attacked indepently without drawing pocket aggro.
Attacking Group 1 aggroes Group 3 (and vice-versa).
Drones can be safely deployed as per normal.
The warp gate will be locked until you have eliminated all hostile ships.
===Group 1: Asteroid Mining Post (17-22km)===
2x Battlecruisers (Corelatis Wing Leader/Squad Leader)
3x Battleships (Core Port Admiral/Commodore)
===Group 2: Barren Asteroid (22-27km)===
3x Elite Frigates (Guardian Veteran) **Web/Scramble**
3x Battleships (Core Baron/Commodore)
===Group 3: Hollow Asteroid (35-50km)===
2x Elite Frigates (Guardian Veteran) **Web/Scramble**
3x Cruisers (Corelum Chief Spy/Chief Scout)
3x Battlecruisers (Corelatis Platoon Leader/Squad Leader)
====Pocket 3====
Auto aggro from Group 1 at warp-in.
Group 1 can be attacked and eliminated without drawing pocket aggro.
__DO NOT deploy drones to attack Group 1 within 40km range from the neutral groups__. They will be targetted and attacked.
Group 2 & 3 can be attacked indepently without drawing pocket aggro.
Attacking Group 4 will aggro Group 3.
Drones can be safely deployed as per normal when attacking group 2, 3 & 4.
===Group 1 (Auto-aggro): Beacon (2-20km)===
4x Destroyers (Corelior Infantry/Sentinel)
7x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
3x Battleships (Core Admiral/Rear Admiral/Vice Admiral)
===Group 2: Strange Rock Formation (20-30km)===
3x Cruisers (Corelum Chief Defender/Chief Protector)
3x Battleships (Core Rear Admiral/Commodore/Port Admiral)
===Group 3: Serpentis Storage Facility (25-30km)===
4x Elite Frigates (Guardian Veteran)
4x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
===Group 4: Serpentis Stronghold (45-65km)===
2x Serpentis Heavy Missile Battery
3x Spider Drone I
1x Battleship (Krayek Sarpanti)
==Tip==
- To deploy drones safely to attack Group 1, you need to move away from the neutral group's proximity aggro bubble. Recommended range 50km-80km away.
- Mission is flagged completed after you have killed Krayek Sarpanti.
- Serpentis Storage Facility drops NPC trade goods.
- Serpentis Stronghold drops T1 modules.
==Blitz==
- Pocket 1: Eliminate all ships to unlock the warp gate.
- Pocket 2: Eliminate all ships to unlock the warp gate.
- Pocket 3: Kill/ignore Group 1. Eliminate Krayek Sarpanti.
Deletions:
======Serpentis Extravaganza, level 4======
Damage dealt: Therm, Kinetic
Extras: dampening from Chief Safeguards, Core Flotilla Admiral
Web/scramble: Guardian Veterans, Spider Drones web
Recommended damage dealing: Kinetic
Recommended ships: Ishtar, Dominix, Megathron Navy Issue
====Pocket 1:====
No initial aggro from any group, aggroing one group does not aggro others.
===Group 1:===
(22 km)
4x Cruisers:
~1x Corelum Chief Guard
~3x Corelum Chief Safeguard
4x Frigates (Guardian Veteran)
===Group 2:===
(24-25km)
2x Cruisers (Corelum Chief Sentinel, Corelum Chief Infantry)
4x Destroyer
~1x Corelior Soldier
~3x Corelior Trooper
3x Figates (Guardian Veteran)
===Group 3:===
3x Battleships:
~1x Core Baron
~2x Core Comodore
===Group 4:===
2x Transport
4x Battleships:
~2x Core Baron
~2x Core Commodore
The Serpentis Bunker drop some tradegoods and the serpentis Prision some prisioners.
====Pocket 2:====
No aggro.
===Group 1:===
(25 km)
3x Battleships:
~1x Core Commodore
~2x Core Baron
3x Frigates (Guardian Veteran)
===Group 2:===
(22km - attacking causes Group 3 aggro)
3x Battleships:
~1x Core Port Admiral
~2x Core Commodore
2x Battlecruisers (Corelatis Wing Leader, Corelatis Squad Leader)
===Group 3:===
(30-50km)
2x Battlecruisers (Corelatis Platoon Leader, Corelatis Squad Leader)
3x Cruisers:
~1x Corelum Chief Spy
~2x Corelum Chief scout
2x Frigates (Guardian Veteran)
====Pocket 3:====
The JIP is camped by a BS plus cruisers and some frigates (You warp right into the blob). No web/scrambling ones. Groups.
Almost a dozen BS, even more Cruisers/Battlecruisers, frigates,destroyers, some Spider drones.
===Group 1===
(JIP camp)
===Group 2===
(aggro on JIP, ~40km)
3x Battleruisers (Corelatis Platoon Leader)
===Group 3===
(aggro on jip, ~40km)
2x Battleships (Core Admiral)
+Other Groups
RMR Tip: Move AWAY from the structures before you start shooting at things, especially before releasing drones. As there are no webbers in the initial group, this should be no problem. If you fail to do this, you will aggro the entire DS-pocket. There are one group with webbing intys, and one group with 3x spider drone I's.
==Blitz: ==
In the last pocket, you can get away just killing Sarpanti and his spider drones.
Serpentis stronghold drops a can with a few random modules. Mostly t1 and named.
----
CategoryNeedInfo Huge cleanup needed


Revision [1203]

Edited on 2008-06-16 13:21:23 by XoddHil [infos, groups, bit of cleanup]
Additions:
Extras: dampening from Chief Safeguards, Core Flotilla Admiral
Web/scramble: Guardian Veterans, Spider Drones web
No initial aggro from any group, aggroing one group does not aggro others.
===Group 1:===
(22 km)
4x Cruisers:
~1x Corelum Chief Guard
~3x Corelum Chief Safeguard
4x Frigates (Guardian Veteran)
===Group 2:===
(24-25km)
1x Battleship (Core Port Admiral)
2x Cruisers (Corelum Chief Sentinel, Corelum Chief Infantry)
4x Destroyer
~1x Corelior Soldier
~3x Corelior Trooper
3x Figates (Guardian Veteran)
===Group 3:===
3x Battleships:
~1x Core Baron
~2x Core Comodore
2x Battlecruisers (Corelatis Platoon Leader)
===Group 4:===
2x Transport
4x Battleships:
~2x Core Baron
~2x Core Commodore
==Structures==
The Serpentis Bunker drop some tradegoods and the serpentis Prision some prisioners.
No aggro.
===Group 1:===
(25 km)
3x Battleships:
~1x Core Commodore
~2x Core Baron
3x Frigates (Guardian Veteran)
===Group 2:===
(22km - attacking causes Group 3 aggro)
3x Battleships:
~1x Core Port Admiral
~2x Core Commodore
2x Battlecruisers (Corelatis Wing Leader, Corelatis Squad Leader)
===Group 3:===
(30-50km)
1x Battleship (Core Port Admiral)
2x Battlecruisers (Corelatis Platoon Leader, Corelatis Squad Leader)
3x Cruisers:
~1x Corelum Chief Spy
~2x Corelum Chief scout
2x Destroyers (Corelior Soldier)
2x Frigates (Guardian Veteran)
Almost a dozen BS, even more Cruisers/Battlecruisers, frigates,destroyers, some Spider drones.
===Group 1===
(JIP camp)
===Group 2===
(aggro on JIP, ~40km)
3x Battleruisers (Corelatis Platoon Leader)
===Group 3===
(aggro on jip, ~40km)
2x Battleships (Core Admiral)
+Other Groups
Deletions:
You land at the gate. Groups. Aggro from a nearby group if you try to move. No BS in that group, but webbers.
Tip: The Serpentis Bunker drop some tradegoods and the serpentis Prision some prisioners.
No aggro. Easy to get to a good position. Groups.


Revision [1029]

The oldest known version of this page was created on 2008-06-07 09:47:29 by ChepeNolon [Conv]
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