Pirate Invasion, level 3
Faction: Guristas
Mission type: Deadspace
Damage dealt: Kin, Therm
Web/Scramble: Dire Pithi Arrogator
Extras: Jamming
Recommended damage dealing: Kin, Therm
Recommended ships: Battlecruisers, Recons, HACs
Guarding the Gate
Aggro from all, 20km from warp-in.
7x EW Frigates (Pithi Despoilers/Saboteurs) (Jam)
2x Interceptors (Dire Pithi Arrogators)
As usual with npc jammers, there is only one jamming period. Wait it out and then blast them all, or let your drones do it.
Pocket 1
No aggro on warp in. Shoot anything and the entire pocket aggros.
Group 1
about 50km around warpgate5x Pithum Cruisers
1x Battlecruiser [Pithatis Assaulter -- 138k]
Group 2
at 60-80km from gate (around war installation).5x Frigates
3x EW Cruisers (Pithum Nullifier/Annihilator) (may Jam)
War installation drops t1 loot.
Pocket 2
Only Group 1 aggros on warp in.
Group 1
8x Frigs/Destroyers at 30km rangeGroup 2 (25-40km)
7x Cruisers/Battlecruisers (varies, typically quite strong jamming in this group)Group 3 (50-65km)
7x Cruisers/Battlecruisers (varies)It's possible to shoot the groups in the given order without aggroing the other. However shooting group 3 will aggro group 2.
Group 2 contains the (Pithum Killer) Caracal
Pocket 3
Pocket 3 appears to be a random addition to this mission, you might get it, you might not. If you do get it, it is required for mission completionGroup 1
Auto Aggros4x Frigate
3x Destroyer
Group 2
8x CruisersGroup 3
3x Cruiser3x Battlecruiser
Blitz: Group 2 not required for completion. Group 3 can be range-aggressed without pulling Group 2 (however you then get drone aggro from Group 2).
Roids:
35 x Veld, content not measured
CategoryLevel3
Shooting the war installation might be time consuming, its got plenty of hitpoints (350k from what I calculated). The loot is just normal t1-stuff, some chance on a named launcher or railgun. I doubt its worth the time and ammo though.
Room 2: the group by the gate aggro'd me as I approached the gate and attacking them did not aggro the rest of the room. The rest of the room seemed to aggro when I got within about 10km of the gate.
worked fine for me, and my assa frig
Pocket 1: No jamming at all. War Installation drop no named loot.
Pocket 2: Annihilators & killers were jamming, imputers was warp scrambling (Groups 1 & 2).
1 roid/82k veld about 65km behind the warp in point (about 100km from Pleasure Hub)
Veld count = 2,889,993 units.
Here's a partial bounty list of the pirates. I've done this missile multiple times and not all of ships might appear.
Pithatis Assaulter: 138,750 (fires Scourge Heavy Missiles)
Pithatis Enforcer: 135,000
Pithatis Executor: 131,250
Pithum Eraser: 76,875
Pithum Inferno: 74,063 (fires Scourge Heavy Missiles)
Pithum Mortifier: 68,438 (fires Bloodclaw Light Missiles)
Pithum Nullifier: 62,813
Pithum Annihilator: 57,188
Pithum Murderer: 51,563
Pithum Killer: 45,938
Dire Pithi Demolisher: 28,125
Dire Pithi Destructor: 27,000
Dire Pithi Imputor: 19,125
Dire Pithi Arrogator: 18,000
Pithi Saboteur: 18,000
Pithior Renegade: 13,500
Pithior Guerilla: 13,500
Pithior Anarchist:: 11,813
Dire Pithi Nihilist: 11,250
Pithi Wrecker: 7,875
Pithi Plunderer: 7,500
Pithi Despoiler: 6,000
War did not drop anything named
The accel get in pocket 1 always dropped me at least 35km from the gate in pocket 2, making the veld roids too much trouble