Unauthorized Military Presence, level 4
Faction: Blood Raiders
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM, Therm
Recommended damage dealing: EM, Therm
Extras: Weapon disruption, Light usage of Energy Vampires (Corpum Sage)
Recommended ship classes: Battleship, Battlecruiser, HAC (can also be done in a Recon)
Video - http://www.youtube.com/watch?v=b6ajuE4_usg - Nightmare
At Gate
Gate is unlocked, you can ignore this group if you want to.
Single Group: (25km Delayed Aggro)
3x Destroyers (Corpior Templar/Devoter)3x Cruiser (Corpum Arch Sage/Arch Priest)
2x Battlecruiser (Corpior Bishop)
The first Acceleration Gate is 20 km from the warp-in point.
Single Pocket
There will be a group at the Amarr Dome when you warp-in and two others will spawn within a few seconds. They will look like two groups.The group at the Amarr Dome will aggro drones.
Group 1: (near the Amarr Dome 74-110km)
4x Frigates (Corpii Reaver/Engraver)2x Elite Frigates (Elder Corpii Seeker/Collector) (Weapon Disrupt)
2x Destroyer (Corpior Seer)
3x Cruisers (Corpum Dark Priest/Shadow Sage)
1x Battlecruiser (Corpior Bishop)
4x Battleships (Corpus Archon/Oracle/Prophet)
Group 2: (near the Shuttle Wreck 90-100km Delayed Aggro)
2x Blood Raider personnel Transport3x Frigates (Corpii Engraver/Reaver)
3x Destroyers (Corpior Templar/Devoter)
3x Cruisers (Corpum Shadow Sage)
2x Battleships (Corpus Archon/Oracle)
No structures drop loot.
Blitz
In Pocket 2 you only have to kill the group with the 2 Transport Ships. Once the group with the Transport Ships is dead, take 10 militants from one of the Transport wrecks to complete the mission. Killing the other group is not necessary. You may use other militants if you have them.Mining
At Gate
6 Roids Veldspar = 31855Standing loss
Killing the Transport Ship incurs a -4.0% standing lossCategoryLevel4
MrMike's report is correct; you must destroy the entire group 1 before the mission flags.
ValTrantor's report is correct as well.
If u take care of group 2 first. It gets even easier. Group 1 can be ignored, but the bounty :-) It seems to me that their range is very limited. Less then 40km for most and around 60km for 2*BS in group 1. I might be wrong so take care.
http://www.youtube.com/watch?v=XlAFyrITMFs
High slots:
7 x XT-9000 Cruise Missile Launchers loaded with Paradise Cruise Missiles
1 x Drone Link Aug
Mids:
2 x Invulnerability Field II
1 x Photon Scattering Field II
1 x Heat Dissipation Field II
1 x Large Shield Booster II
1 x Caldari Navy Shield Boost Amplifier
Lows:
2 x Caldari Navy Ballistic Control System II
3 x Capacitor Flux Coil II
Rigs:
3 x Large Capacitor Control Circuit
7 x Hammerhead II
7 x Hobgoblin II
in pocket two
2x Blood Raider personnel Transport
I dunno if it was just me but I only had one spawn..
And had to kill group 1 for it to flag complete like others have stated.
Mission is very easy, I just aggroed whole pocket and shot 'em all. Was almost 100% of armor all the time.