Unauthorized Military Presence, level 4


Last edited by HoshiIsamu:
+CategoryLevel4
Mon, 31 Jan 2011 12:32 EST

Faction: Blood Raiders
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM, Therm
Recommended damage dealing: EM, Therm
Extras: Weapon disruption, Light usage of Energy Vampires (Corpum Sage)
Recommended ship classes: Battleship, Battlecruiser, HAC (can also be done in a Recon)
Video - http://www.youtube.com/watch?v=b6ajuE4_usg - Nightmare

At Gate


Gate is unlocked, you can ignore this group if you want to.

Single Group: (25km Delayed Aggro)
3x Destroyers (Corpior Templar/Devoter)
3x Cruiser (Corpum Arch Sage/Arch Priest)
2x Battlecruiser (Corpior Bishop)

The first Acceleration Gate is 20 km from the warp-in point.

Single Pocket

There will be a group at the Amarr Dome when you warp-in and two others will spawn within a few seconds. They will look like two groups.
The group at the Amarr Dome will aggro drones.

Group 1: (near the Amarr Dome 74-110km)
4x Frigates (Corpii Reaver/Engraver)
2x Elite Frigates (Elder Corpii Seeker/Collector) (Weapon Disrupt)
2x Destroyer (Corpior Seer)
3x Cruisers (Corpum Dark Priest/Shadow Sage)
1x Battlecruiser (Corpior Bishop)
4x Battleships (Corpus Archon/Oracle/Prophet)

Group 2: (near the Shuttle Wreck 90-100km Delayed Aggro)
2x Blood Raider personnel Transport
3x Frigates (Corpii Engraver/Reaver)
3x Destroyers (Corpior Templar/Devoter)
3x Cruisers (Corpum Shadow Sage)
2x Battleships (Corpus Archon/Oracle)


No structures drop loot.

Blitz

In Pocket 2 you only have to kill the group with the 2 Transport Ships. Once the group with the Transport Ships is dead, take 10 militants from one of the Transport wrecks to complete the mission. Killing the other group is not necessary. You may use other militants if you have them.

Mining

At Gate
6 Roids Veldspar = 31855
Pocket
Nothing

Standing loss
Killing the Transport Ship incurs a -4.0% standing loss

CategoryLevel4
Comments [Hide comments/form]
Apparently one must now destroy the entire Group 1 before it triggers. That, or the node I was on was lagging. Can somebody confirm which it is?
-- MrMike (2008-10-16 20:24:11)
By "it" I meant before the mission success triggers.
-- MrMike (2008-10-18 12:30:53)
Maybe 20'000 veld total in the first stage, nothing at all in the second stage.
-- DirkFallows (2008-12-14 11:37:02)
When I played this mission there were not only 2 battleships but 4 in Group 2 (Corpus Archon, Corpus Prophet), and 2 more in Group 1 (Corpus Oracle, Corpus Apostle). Seems like the ship numbers have changed.
-- VaLTrantor (2008-12-18 05:14:00)
yes, ship numbers have changed. even in the original warp in pocket. Now Cruiser class ships. Still very easy mission
-- PortalDM (2009-01-11 19:39:37)
pocket has fleet aggro - second to warp in will aggro group 2 by attacking group 1
-- JeraxZyrustine (2009-01-25 18:49:26)
As of 02/05/2009:

MrMike's report is correct; you must destroy the entire group 1 before the mission flags.
ValTrantor's report is correct as well.
-- ChogorI (2009-02-05 12:58:29)
6 veldspar, none larger than 8k. Total of 29,411 this time. Max 21k from warpin.
-- JannelleSilver (2009-03-22 20:34:44)
Group 2 ignored my drones and I until attacked. Can complete mission without any attention from Group 2 at all.
-- KeT (2009-04-10 05:09:26)
Woops, I mean group 1. You can ignore group one, since they'll ignore you.
-- KeT (2009-04-10 05:11:00)
Very easy mission.
If u take care of group 2 first. It gets even easier. Group 1 can be ignored, but the bounty :-) It seems to me that their range is very limited. Less then 40km for most and around 60km for 2*BS in group 1. I might be wrong so take care.
-- MrT (2009-07-18 15:01:52)
Easy, as long as you keep your distance. Getting close in broke my Drake's tank.
-- KarlCivan (2009-08-26 03:41:33)
on the other hand my speed tanked 600m/s machariel need to close in and start orbiting to get the damage go away ^^ but really easy mission, can do stage aggro without a cap stable tank on my mach (just t2 and some faction modules)
-- RhenAyase (2009-10-25 22:27:06)
done in a t2 paladin:

http://www.youtube.com/watch?v=XlAFyrITMFs
-- AsCendancy (2009-11-24 23:17:59)
Completed extremely easily in cap stable, generic-tanked Caldari Navy Raven. They were missing most of the time.

High slots:
7 x XT-9000 Cruise Missile Launchers loaded with Paradise Cruise Missiles
1 x Drone Link Aug

Mids:
2 x Invulnerability Field II
1 x Photon Scattering Field II
1 x Heat Dissipation Field II
1 x Large Shield Booster II
1 x Caldari Navy Shield Boost Amplifier

Lows:
2 x Caldari Navy Ballistic Control System II
3 x Capacitor Flux Coil II

Rigs:
3 x Large Capacitor Control Circuit

7 x Hammerhead II
7 x Hobgoblin II
-- RentBoyUk (2010-04-22 12:21:00)
Comelted in active tanked tengu, easily... Although the report is misleading since it states:
in pocket two
2x Blood Raider personnel Transport

I dunno if it was just me but I only had one spawn..

And had to kill group 1 for it to flag complete like others have stated.
-- ObjectlessHatred (2010-04-25 03:46:18)
Yep I had 1 Transport also.
Mission is very easy, I just aggroed whole pocket and shot 'em all. Was almost 100% of armor all the time.
-- CatsCanFly (2010-05-02 16:04:38)
I've only ever had 1 transport ship as well, not that it matters too much.
-- KaedonRevkesch (2010-06-07 10:46:07)
Very easy mission, completed it in exactly 12 minuits with a Navy Apoc..
-- WrathofHell (2010-10-14 12:35:33)
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