Revision [7675]

Last edited on 2011-01-31 12:32:27 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7295]

Edited on 2011-01-10 14:45:23 by AsCendancy [added a video]
Additions:
Video - http://www.youtube.com/watch?v=b6ajuE4_usg - Nightmare


Revision [6489]

Edited on 2010-05-20 11:19:18 by StravaNov
Additions:
Killing the Transport Ship incurs a -4.0% standing loss
Deletions:
Killing the Transport Ship incurs a -4.0% sanding loss


Revision [6487]

Edited on 2010-05-20 11:18:35 by StravaNov
Additions:
==Standing loss==
Killing the Transport Ship incurs a -4.0% sanding loss


Revision [6385]

Edited on 2010-04-13 11:43:41 by SeamusDonohue [Added distance to gate.]
Additions:
The first Acceleration Gate is 20 km from the warp-in point.


Revision [3929]

Edited on 2009-03-17 19:55:14 by LiosGelebhir [Added Mining]
Additions:
===At Gate===
==Single Group: (25km Delayed Aggro) ==
===Single Pocket===
==Group 1: (near the Amarr Dome 74-110km)==
==Group 2: (near the Shuttle Wreck 90-100km Delayed Aggro)==
===Blitz===
===Mining===
==At Gate==
6 Roids Veldspar = 31855
==Pocket==
Nothing
Deletions:
====At Gate:====
===Single Group: (25km Delayed Aggro) ===
====Single Pocket====
===Group 1: (near the Amarr Dome 74-110km)===
===Group 2: (near the Shuttle Wreck 90-100km Delayed Aggro)===
==Blitz:==


Revision [3800]

Edited on 2009-02-28 14:22:04 by KhanaLoaris [updated spawn info & notes]
Additions:
Extras: Weapon disruption, Light usage of Energy Vampires (Corpum Sage)
Recommended ship classes: Battleship, Battlecruiser, HAC (can also be done in a Recon)
===Single Group: (25km Delayed Aggro) ===
3x Cruiser (Corpum Arch Sage/Arch Priest)
2x Battlecruiser (Corpior Bishop)
There will be a group at the Amarr Dome when you warp-in and two others will spawn within a few seconds. They will look like two groups.
The group at the Amarr Dome will aggro drones.
===Group 1: (near the Amarr Dome 74-110km)===
4x Frigates (Corpii Reaver/Engraver)
2x Destroyer (Corpior Seer)
1x Battlecruiser (Corpior Bishop)
4x Battleships (Corpus Archon/Oracle/Prophet)
===Group 2: (near the Shuttle Wreck 90-100km Delayed Aggro)===
Deletions:
Extras: Light usage of Energy Vampires (Corpum Sage)
Recommended ships: Dominix, Apocalypse, Drake
===Single Group:===
8x Frigates (Corpii Collector/Diviner/Seeker) (Weapon Disrupts (Collector/Seeker))
2x Destroyers (Corpior Templar/Devoter)
1x Cruiser (Corpum Arch Sage/Arch Priest)
There will be a group there when you warp-in and two others will spawn within a few seconds. They will look like two groups.
===Group 1: (100km) (Auto Aggro)===
===Group 2: (74-110km)===
7x Frigates (Corpii Reaver/Engraver)
1x Destroyer (Corpior Seer)


Revision [2081]

Edited on 2008-09-05 11:25:21 by NathairNimheil [Clarity.]
Additions:
In Pocket 2 you only have to kill the group with the 2 Transport Ships. Once the group with the Transport Ships is dead, take 10 militants from one of the Transport wrecks to complete the mission. Killing the other group is not necessary. You may use other militants if you have them.
Deletions:
In Pocket 2 you only have to kill the Group with the 2 Transport Ships, when the Transport Ships are dead its mission complete (you need to take cargo, 10 militants, with you from one of these wrecks before you go though). Killing the other group is not necessary. You may even use other militants.


Revision [1751]

Edited on 2008-07-20 05:01:27 by DarkiShi

No differences.

Revision [1750]

Edited on 2008-07-20 05:01:21 by DarkiShi
Additions:
Gate is unlocked, you can ignore this group if you want to.


Revision [1087]

Edited on 2008-06-10 19:07:13 by MariaEpiconthe (unregistered user) [cleaned and fixed ship lists]
Additions:
====Single Pocket====
Deletions:
===Single Pocket===


Revision [1086]

Edited on 2008-06-10 19:06:35 by MariaEpiconthe (unregistered user) [cleaned and fixed ship lists]
Additions:
====At Gate:====
8x Frigates (Corpii Collector/Diviner/Seeker) (Weapon Disrupts (Collector/Seeker))
2x Destroyers (Corpior Templar/Devoter)
1x Cruiser (Corpum Arch Sage/Arch Priest)
===Single Pocket===
There will be a group there when you warp-in and two others will spawn within a few seconds. They will look like two groups.
===Group 1: (100km) (Auto Aggro)===
2x Blood Raider personnel Transport
3x Frigates (Corpii Engraver/Reaver)
3x Destroyers (Corpior Templar/Devoter)
3x Cruisers (Corpum Shadow Sage)
===Group 2: (74-110km)===
7x Frigates (Corpii Reaver/Engraver)
2x Elite Frigates (Elder Corpii Seeker/Collector) (Weapon Disrupt)
3x Cruisers (Corpum Dark Priest/Shadow Sage)
1x Destroyer (Corpior Seer)
2x Battleships (Corpus Archon/Oracle)
==Blitz:==
In Pocket 2 you only have to kill the Group with the 2 Transport Ships, when the Transport Ships are dead its mission complete (you need to take cargo, 10 militants, with you from one of these wrecks before you go though). Killing the other group is not necessary. You may even use other militants.
Deletions:
====Pocket 1====
2x Corpii Collector (Frigate class)
2x Corpii Diviner (Frigate class)
4x Corpii Seeker (Frigate class)
2x Corpior Templar (Destroyer class)
1x Corpum Arch Sage (Cruiser class)
===Pocket 2===
They warp-in as 3 or 4 groups, but it's usually all within 5-10 seconds and they all aggro.
2x Blood Raider Personnel Transport
2x Elder Corpii Collector (Elite Frigate class) **Tracking Disruption**
6x Corpii Engraver (Frigate class)
5x Corpii Reaver (Frigate class)
1x Corpior Bishop
3x Corpior Templar (Destroyer class)
5x Corpum Dark Priest (Cruiser class)
1x Corpum Shadow Sage (Cruiser class)
1x Corpus Apostle (Battleship class)
1x Corpus Archon (Battleship class)
==Blitz:== In Pocket 2 you only have to kill the Group with the 2 Transport Ships, when the Transport Ships are dead its mission complete (you need to take cargo, 10 militants, with you from one of these wrecks before you go though). Killing the other group is not necessary. You may even use other militants.


Revision [918]

Edited on 2008-05-31 22:40:55 by MariaEpiconthe (unregistered user)
Additions:
==Blitz:== In Pocket 2 you only have to kill the Group with the 2 Transport Ships, when the Transport Ships are dead its mission complete (you need to take cargo, 10 militants, with you from one of these wrecks before you go though). Killing the other group is not necessary. You may even use other militants.
Deletions:
==Blitz: In Pocket 2 you only have to kill the Group with the 2 Transport Ships, when the Transport Ships are dead its mission complete (you need to take cargo, 10 militants, with you from one of these wrecks before you go though). Killing the other group is not necessary. You may even use other militants.==


Revision [917]

The oldest known version of this page was created on 2008-05-31 22:40:41 by MariaEpiconthe (unregistered user) [Conv]
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