Enemies Abound, Level 4

Last edited by GabrielaSwan
Tue, 08 Feb 2011 11:49 EST

Part 4 of 5


Faction: Gallente Federation.
Mission type: Encounter.
Space type: Deadspace.
Damage dealt: Kin/Therm (Some EM by Gallente Navy Officer.)
Web: Gallente Navy Delta II Support Frigates, Roden Shipyard Interceptors.
Recommended damage dealing: Therm/Kin.
Completed in: Dominix, Drake, Pilgrim, Raven.

Safe to warp in as there's an acceleration gate into the mission dead space.

Pocket 1

Everything Aggros (30km)

2x Battleships(Navy Orion.)
5x Interceptors (Gallente Navy Delta II Support Frigate.) (Web)
3x Frigate (Gallente Navy Officer.)

There is 4X25k scordite and 21X50k veldspar asteroids in the area. (A bit spread out.)

Pocket 2

Drones don't aggro and are not attacked by non attacked groups.

Group 1 (Aggro 10km)


2x Battleships (Gallente Navy Megathron.)

Group 2 (35km)


2x Battleships (Gallente Navy Megathron.)
1x Battleships (Gallente Navy Dominix.)

Group 3 (35km)


2x Battleships (Gallente Navy Dominix.)
1x Battleships (Gallente Navy Megathron.)

Some Bunkers may drop loot.

Pocket 3

Drones are attacked by non attacked groups.
Mission is marked as complete after the destruction of the Roden Factory Station.

Group 1 (Aggro)


1x Battleships (Roden Shipyard Orion.)
4x Frigates (Roden Shipyard Officer.) (Heavy EM missiles)
2x Interceptor (Roden Shipyard Interceptor.) (Web)
3x Sentry guns (Gallente Sentry Guns III) (50-70K Bounty.)

Group 2


3x Battleships (Roden Shipyard Megathron.)
5x Interceptor (Roden Shipyard Interceptor.) (Web)

Mineable Asteroid info
32 Veldspar asteroids yielding 279,049 units of Veldspar.

Blitz

Standing
Killing The Factory Station is a -2.4% standing hit as well as you will take a -2.4% standing hit for killing the bunkers.

CategoryLevel4
Comments [Hide comments/form]
Please note: The design of this deadspace, as in the individual stages are precisely the same as Enemies Abound 3/5, but with an extra stage tacked on at the end. The rats differ in each stage as well, so don't just rush in and assume everything will work the same

In the final Pocket
Take out the Orion first, leave the sentries alone as attacking them may draw aggro from everything else. Take out the Interceptors next since they web. From the beginning I was moving away from the structure to give me some room. After the Interceptors take out the 4 officers which do very little damage anyway, but they do shoot lots of defenders.

After this you are left with the Megathrons and remaining Interceptors (which will web, but I never came close to having to warp out).

The bottom line is that the Megathrons and last 5 Interceptors did not aggro until I attacked them. Attacking the sentries earlier may aggro them as well as attacking anything other than the Orion at the beginning.

Structure dropped 1,000 Planetary Vehicles (plus several other goodies) for me and most of the bunkers in Area 2 dropped loot (not just ammo).

The station itself will soak up around 150K HP of damage. (228 torps, 676.8 damage each, ish).
-- ElecIcele (2008-05-28 18:34:33)
ElecIcele's version was pretty much right on. But I was rather surprised to see my shield go down so fast in the last pocket when I was only fighting the Patrol Officers and the Interceptors. I then noticed that the Patrol Officers were firing EM heavy missiles at me and I had 0% EM Shield Resist at the time; following the prior guide's version. I think I also saw a hint of an Explosive type of missile damage used by the very last group of mobs in the mission. But I'm not 100% sure so I didn't include it. Good Luck!
-- OwenJr (2008-08-18 10:59:54)
Thermal damage works extremely well in this mission.
-- RyanLongbow (2008-10-28 19:43:28)
Prepared for a long take down of the shipyard.
-- KahnEve (2008-11-03 15:09:19)
The first pocket has 2x 90k omber, 4x 25k scordite and 21x 50k veldspar
-- AleniaCalentas (2008-12-13 14:46:13)
Pocket 3:
32 Veldspar roids - 279049 Units
-- LynXeR (2009-01-11 14:31:00)
Roids in Pocket 3 are quite a way from the warp in point so bear this in mind when hauling... easiest way is to jet can the lot and haul after you've completed the mission with the agent. Just keep an eye on local for un-friendlies and mission-scanners/can-flippers if you are in a busy area.

I did this quite easily in a Deimos blaster boat as all the enemies are very close to you, and the frigs, especially, go down very easily so you have little problems being webbed to start with. And the Deimos has an unbreakable tank in this sort of environment because of its very high resists. I didn't see any EM damage being thrown at me, but plenty of Widowmakers... so remember to bring your thermals ;)
-- Peon155 (2009-01-18 06:08:41)
very easy in a vulture, thermal dmg did the job
-- MrLurkio (2009-02-22 20:28:24)
changed order of "damage dealt" to match the real damage dealt, since you don't necessarily need to fit extra EM hardeners when piloting a bs and/or armor tank
-- SuPai (2009-03-02 22:14:15)
Thermal Damage works much better than Kinetic even with Caldari boni.
-- DocEndstufe (2009-03-11 10:20:20)
I disagree with taking out the interceptors after the Orion if you have a ship that can tank them. They take a lot of damage to kill. I kill off the patrol officers and then aggro the rest of the pocket killing off the Megathrons. Meanwhile, since the pocket is fully aggro'd my drones start working on the interceptors. When its only the interceptors and station left, the drones continue taking down the interceptors while I work on the station. Much quicker and more efficient use of ammo.
-- AleniaCalentas (2009-05-22 13:36:41)
meh all easily done in an ishtar taking full room agro in each room and swapping too my salvaging alt
-- ArbiterReformed (2009-10-03 20:45:52)
i will say this tho the roden orions have a decent tank for mission rats, a noobie freind of mine said his 2 bcuII t1 hml drake had trouble breaking them, i diddnt notice it in my ishtar tbh
-- ArbiterReformed (2009-10-03 20:51:28)
didnt need to eliminate any ships in pocket 3 for mission to complete after blowing up station, although i advise taking down the webbers if you speed tank
-- StrykeZor (2009-12-07 12:40:08)
Actually, in the last pocket, if you get 2 ship in there, one group will attack the first, and the second group will get the aggro of the second.

if your second ship is a drone you deploy, they will attack it (or them..)
-- RuFen (2010-04-20 22:17:11)
Proximity Agro in Pocket 2.

Destroyed Group 1 with Sentrys, then agro'd group 2 and sent out Ogre's and went to AB to tractor beam range for the wrecks. When I got to around 20km away from Group 3 then they agro'd me.

Luckily my tank held pretty easily on my Dominix with Dual True Sansha Large Reppers and 1 Therm (T1) and 2 Kinetic Hards (T1).
I did have 1 T1 Aux Nano Pump and 2 T1 CCC's on.
-- InfiniteZer0 (2010-10-05 17:05:57)
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