Against the Empire, Level 3


Last edited by HoshiIsamu:
+CategoryLevel3
Thu, 03 Feb 2011 10:51 EST

Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM, Therm
Recommended damage dealing: Therm, EM
Recommended ships: Drake

Upon warp-in there are 2 ship wrecks. When within 10k the ship wrecks the spawning starts. Upon destuction of some of the ships, others spawn.

Single Pocket

ships auto aggro as they spawn
20-40km
15x Destroyers (Imperial Caius/Deacon/Exarp/Felix/Paladin)
8x Cruisers (Imperial Agatho/Donus/Templar Agatho)
3x Battlecruisers (Imperial Avenger/Justicar)

Objective
The 2 ship wrecks which each contain 23 crew members.

CategoryLevel3
Comments [Hide comments/form]
This is the first page I have created so hopefully it is helpful. I didn't have time to list each spawn individually. Can do if I ever get this mission again.
-- Mousy1 (2008-09-22 21:55:12)
The ship wrecks with the survivors in them are "guarded". Even if you have a friend/alt run distraction, the game absolutely will not allow you to open the ship wrecks to get the survivors out until you destroy whichever Amarrian NPC is designated as the guard. Additionally, one of the Amarrian ships is a trigger for Mission Completion, so the mission can't be turned in without destroying the ship.

This was a mission my alt accepted. My main warped in to destroy the NPCs and collect the survivors and hand them over to my alt. My alt turned in the mission and tried to share rewards with my main. My main got a 0.5401% increase with Core Complexion for the mission and a total of -0.0245% loss with the Amarr Empire for "Combat - Ship Kill". My alt got 14.375% with Core Complexion and 5.75% with Minmatar Republic.
-- SeamusDonohue (2010-01-19 22:08:41)
@Mousy1: Yes, it is helpful, thanks!

I also found I could not loot before killing guards.
-- MikeS (2010-10-10 04:33:22)
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