Formatting code for DeadlyArrival2gami
====Deadly Arrival, Level 2====
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Faction: Gallente Federation
Mission type: Encounter
Space type: Deadspace
Damage dealt: Therm, Kinetic
Recommended damage dealing: Kinetic
===Single Pocket===
Approach the ruins. When ships spawn mission is complete. You do not need to kill any ships, wait until your Journal blinks and you can return to your agent.
==Spawn 1==
4x Gallente Sentry Guns
1x Stasis Towers
1x Federation Insidiator (trigger)
Killing of the sentry guns, spawn more guns (total 6), a 2nd stasis tower and another Federation Insidator (also a trigger).
==Spawn 2a ==
1x Republic Austi
4x Republic Faxti
==Spawn 2b ==
5x Republic Bormin
1x Republic Tribal Faxi
==Blitz==
Warp in, approach ruins wait for complete, warp out
{{lastedit show="2"}}
Faction: Gallente Federation
Mission type: Encounter
Space type: Deadspace
Damage dealt: Therm, Kinetic
Recommended damage dealing: Kinetic
===Single Pocket===
Approach the ruins. When ships spawn mission is complete. You do not need to kill any ships, wait until your Journal blinks and you can return to your agent.
==Spawn 1==
4x Gallente Sentry Guns
1x Stasis Towers
1x Federation Insidiator (trigger)
Killing of the sentry guns, spawn more guns (total 6), a 2nd stasis tower and another Federation Insidator (also a trigger).
==Spawn 2a ==
1x Republic Austi
4x Republic Faxti
==Spawn 2b ==
5x Republic Bormin
1x Republic Tribal Faxi
==Blitz==
Warp in, approach ruins wait for complete, warp out