Illegal Activity (3 Parts), Level 2


Last edited by LoffUl:
Changed Frigate Info and Distance Info Part 2/3
Sat, 18 Dec 2010 05:09 EST

Faction: Gallente
Mission type: Encounter
Space type: Normal Space
Damage dealt: Thermal/EM
Extras: Web - Delta II Support Frigates (Part 1 of 3)
Recommended damage dealing: EM/Explosion
Recommended ship classes: Cruiser
Recommended generic setup: Short Range DPS

Part 1 of 3


Warp In


Group 1 (20km) (Auto Aggro) (Spawns after 30 seconds)

2x Frigates (Federation Navy Soldier)
2x Frigates (Federation Navy Delta II Support Frigate)

Group 2 (45km) (Spawns at same time as Group 1)

4x Frigate (Gallente Miner)

Group 3 (55km) (Spawns a few minutes after Group 1/2)

3x Frigates (Gallente Navy Atron)
1x Frigate (Gallente Navy Officer)

Blitz
On warp in fly straight for the Ruined Neon sign, you can avoid auto aggro of Group 1 if fast enough.
Wait for group 3 to spawn. Kill them, loot Gallente Light Marines from can. Warp out
Mineable Asteroids
41x Veldspar
Structures
Asteroid Mining Post, Dropped nothing... only attackable Large Collidable Structure
Hint



Part 2 of 3


Warp In


Single Group (55km) (Transmission then Auto Aggro)

6 x Frigate (Federation Navy Soldier)
6 x Frigate (Federation Navy Atron)

Blitz
None, kill all enemies to complete
Mineable Asteroids
None
Structures
None
Hint


Part 3 of 3

Space type: Deadspace
Recommended ship classes: Cruiser (Normal Ship Restrictions)
Recommended generic setup: Mixed Range DPS

Warp In


Group 1 (30km) (Transmission then Auto Aggro)

1 x Cruiser (R.S. Officer)

Pocket 1


Groups 1-3 (30km) (Auto Aggro)

1 x Gallente Sentry Gun
1 x Frigate (Federation Navy Soldier)

Group 4 (100km)

9 x Frigates (Federation Navy Maulus, Federation Navy Atron)

Group 5 (100km)

9 x Frigates (Federation Navy Maulus, Federation Navy Atron)

Group 6 (75km) (Spawns after about 2 minutes, near Stargate)

5 x Frigate (Convoy Escort Soldier)
3 x Frigate (Convoy Escort Maulus)
2 x Industrial (Roden Shipyard Courier)

Blitz
If you already have key from a previous run, put in cargohold, and go straight for gate at warp in.
Wait for Group 6 to spawn, then destroy it. Complete when both Couriers and all Convoy Escorts are dead. Warp out.
Mineable Asteroids
None
Structures
2x Security Outpost, Dropped nothing
Hint
Comments [Hide comments/form]
3 of 3

On warp in, one hostile (RS Officer) awaits that drops the RS Officers Passcard which is required to enter the second room. Agro is delayed by about 15-30 seconds giving you time to get the first few shots in.

Second Room:

5 groups in second room...

3 groups close to warp in have immediate agro; All three groups consist of:

1x Gallante navy Soldier
1x Gallente Sentry Gun

After a time if you don't shoot any group the 6th group spawns consisting of the Convoy.

Right hand group consists of 9 frigates:

5x Gallente Navy Malus
4x Gallente Navy Atron

Left hand group consists of 9 frigates as well:
5x Gallente Navy Atron
4x Gallente Navy Malus

Center Convoy Group consists of 8 frigates and 2 Iteron V's
5x Convoy Escort Soldier (Tristan class Frigates)
3x Convoy Escort Malus
2x Iteron V

The three far groups don't agro unless shot or approached. Shooting any of the Convoy ships results in all ships in the convoy agroing and approaching your position.

I found it easy to take out the 3 warp in guns and ships, then use a single missile to pull the convoy to me. Waiting till they were in decent range to take out the support ships and then finally the Iteron V's.
-- Dragonwind2007 (2009-05-21 00:25:46)
1 of 3

Support Frigates web
-- ChorusBeck (2009-06-04 17:40:21)
3/3 -Sniping Apoc or other BS with 100km optimal
-- Flaming111 (2009-08-06 16:33:27)
Keep the key from 3/3 and if you're given the mission again you can get through the gate without having to kill the officer.
-- TheIntersect (2010-02-14 09:32:20)
The "Courier (Iteron)" is not the objective, you must kill the entire convoy (group 6).
-- TheIntersect (2010-02-15 10:35:16)
Completed, rewrote just about everything as I went. Template applied correctly. Additional ship information added. Ship names corrected. Ship counts corrected. Blitz information verified. Asteroid and structure info added. Hints added. Space types and damage types corrected. Category cleanup notation removed.

Completed without issue in permaboost fitted Moa.
-- FelyzaWish (2010-07-01 15:03:08)
All parts are a piece of cake in an Ishkur w/Hob IIs.
-- DcThunder (2010-09-06 20:59:57)
Just did 3/3, waited for ages for the convoy to spawn, then got bored and started to approach the stargate. Convoy spawned once I got within about 50km of the stargate, seems to be based on proximity rather than time.
-- NycTef (2011-01-24 12:28:45)
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