Formatting code for SmugglerInterception4br


show source only

=====Smuggler Interception, Level 4=====

{{lastedit show="2"}}

Faction: Blood Raiders
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Web/Scramble: Elite Frigates (Elder)
Extras: NOS , Tracking Disruptor
Recommended damage dealing: EM, Thermal
Recommended ships: Raven, CNR, Dominix, Drake, Cerberus

Note: Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.

====Pocket 1====
Gate is locked until all enemies destroyed
NO aggro on warp in.

{{image url="http://eve-survival.org/screenshots/smugglerinterception4br-1.jpg" title="Smuggler Interception Lvl 4 (Blood Raiders) Pocket 1" alt="Pocket 1 Initial Groups"}}

===Group 1: Minmatar Military Station Ruins (50-75km)===
2x Frigates (Corpii Diviner/Raider/Herald)
2x Cruisers (Corpum Arch Sage/Arch Priest)**NOS (Sage)**
2x Battleships (Corpus Prophet/Archon)

===Group 2: Ripped Superstructure (80-85km)===
3x Cruisers (Corpum Arch Priest/Arch Sage)**NOS (Sage)**
2x Battlecruisers (Corpior Bishop)

===Group 3: Acceleration Gate (90-95km)===
3x Cruisers (Corpum Revenant/Arch Templar) **Tracking Disruptor**
3x Battleships (Corpus Prophet/Archon/Oracle)

===Group 4: Dysfunctional Solar Harvester (90-105km)===
3x Cruisers (Corpum Sage/Shadow Sage)

**Tip:**
- Attacking Group 1 OR 3: Aggroes whole pocket.
- Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.


====Pocket 2====

NO aggro on warp in.

{{image url="http://eve-survival.org/screenshots/smugglerinterception4br-2.jpg" title="Smuggler Interception Lvl 4 (Blood Raiders) Pocket 2" alt="Pocket 2 Initial Groups"}}

===Group 1: Ripped Superstructure (55-70km)===
8x Frigates (Corpii Upholder/Raider/Diviner/Herald)
2x Elite Frigates (Elder Corpii Worshipper) **Web/Scramble**

===Group 2: Ammatar Holy Dome/Ruined Monument (70-80km)===
10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) **NOS/Tracking Disruptor**
2x Battleships (Corpus Prophet/Archon)

===Group 3: Ruined Stargate (60-75km)===
2x Blood Raider Personnel Transport
6x Cruisers (Corpum Arch Sage/Arch Priest) **NOS**
4x Battleships (Corpus Oracle/Prophet/Apostle/Archon)

===Group 4: Ripped Superstructure (90-95km)===
4x Frigates (Corpii Herald/Upholder)
5x Cruisers (Corpum Sage)

**Tip:**
- NO pocket aggro when either Group 1 is attacked. Eliminate them first to prevent from being swamped with too many ships.
- Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other
- The mission is flagged completed once you’ve killed off ALL __Blood Raider Personnel Transport__.

==Blitz==
Kill all ships in the first pocket
Warp to second pocket, kill the Personnel Transports
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those

==Structures==
No loot from structures
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki