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======Worlds Collide, level 4======

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Faction: Serpentis & Guristas Pirates. Serpentis in the last pocket.
Mission type: Encounter
Space type: Deadspace, with guards at the first gates.
Damage dealt: Kin, Therm
Recommended damage dealing: Kinetic
Recommended ships: Rattlesnake, Ishtar, Rokh, Drake, Dominix, Maelstrom

====Warp in "Warzone stage"====

You arrive in the middle of two large groups and two gates. One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Serpentis and Gurista). They start far away from you guarding their own gate. The gates are locked until you kill the last ship. But you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation.
The guristas/pith ships will aggro your drones after a while if they haven't aggroed anything else.
The ships are sitting 100km away from their gates, you better have some long range hitting ship or a fast one.

===Serpentis Gate===
4x Frigate (Guardian Veteran) **Web/Scram**
4x Battlecruiser (Corelatis Captain Sentry)
4x Battleship (Core Rear Admiral)

===Guristas Gate===
2x Cruiser (Dire Pithum Eraser/Dire Pithum Abolisher)
3x Battleship (Pith Eliminator/Pith Extinguisher)

Ships will leash back after 30-40km.

====Serpentis Pocket 1:====
Aggro at warp-in from one group. 4 Groups total. All pretty close and can apply a lot of DPS if full room aggro occurs. Guardian Veterans may web and scramble. Battleships in all groups. And there two angel spies in the pocket.

==Group 1: 7km==
Aggro at warp in
3x Frigate (Guardian Veteran) **Web/Scram**
1x Battlecruiser (Corelatis Captain Sentry)
2x Battleship (Core Rear Admiral/Core Flotilla Admiral)

==Group 2: 25km==
Aggro at warp in
1x Cruiser (Angel Spy)

==Group 3: 25-30km==
2x Frigate (Guardian Veteran) **Web/Scram**
4x Battleship (Core Commadore/Core Baron)

==Group 4: 25-30km==
Bottom Group
3x Frigate (Guardian Veteran) **Web/Scram**
1x Battlecruiser (Corelatis High Captain)
3x Battleship (Core Rear Admiral/Core Port Admiral)
If drones get aggro, recalling them seems to reset this group.

==Structure:== Serprentis Stonghold drops assorted ammo and modules. Note Lots of HP


==The overseer:==
- After a certain amount of time a Serpentis Overseer ++will++ may spawn. The overseer has a value of between 487,500 and 4,875,000 ISK.
- The higher value one also drops faction loot.
- The overseer spawn point is with the group that does not aggro at the beginning of the stage.
- The low value overseer is just like an extra battleship.
- The high value overseer has a MWD (was moving at about 600 m/s or faster), but has crazy low resists.
- It has, in its description, "sometimes they hire a good pilot to fly their ships" and was a dominix model.
- The highest bounty might drop a Serpentis Blueprint.
- It might spawn after a long while. (Some has encountered it when looting afterwards.)
- The overseer doesnt agro until you get close
Don't wait for the overseer just warp out once serpentis room one is clear. then go and clear out the Gurista Pirates and finish the serpentis room 2. The overseer will be there once you return to serpentis room 1

====Gurista Pocket 1:====

==Group 1: gate==
3x Frigate (Pithi Invader) **Web/Scram**
4x Cruiser (Pithum Eraser)

==Group 2: Broken Orange Crystal Asteroid==
2x Battleship (Pith Eliminator/Exterminator/Massacrer/Ursuper/Extinguisher)
2x Cruiser (Pithum Eraser)

==Group 3: Open Space==
5x Battleship (Pith Eliminator/Exterminator/Massacrer/Ursuper/Extinguisher)
3x Frigate (Pithi Invader) **Web/Scram**

Distribution within the 3 groups not yet perfect. Haven't had time to sit back, relax and write it all down perfectly. Will do shortly.

Aggro from one. For me when i did shoot the aggroing group (group 3), group 2 did aggro as well. A single sansha's demon is also spotted.

The ships will aggro other gang members when they arrive.

The gate will go to the Serpentis Pocket 2.

Gamtu discovered: The station in the Gurista pocket dropped loot once. Basic t1 stuff.

====Serpentis Pocket 2: (Crash site)====
You will stop in the middle of 4 groups. Great for short range weapons. No web/scramblers. Aggro from one group. If you shoot only the aggroed Group, you won't get stageaggro. After finishing the first group take a NPC near the gate and you will get aggro from the next group and so on. There's a damaged Heron in the middle as a spawn container. Open it, and grab 20 "ships crew" when you have destroyed close to everything.

==Group 1: 5km==
Aggro at warp in
3x Battlecruiser (Corelatis High Captain/Corelatis Captain Sentry)
3x Battleship (Core Rear Admiral)

==Group 2: 5-10km==
Distance aggro under 5km
3x Battleship (Core Rear Admiral/Core Vice Admiral/Core Flotilla Admiral) **Sensor Damp**

==Group 3: 5-10km==
Distance aggro under 5km
3x Battlecruiser (Corelatis Squad Leader/Corelatis Wing Leader)
1x Battleship (Core Vice Admiral) **Sensor Damp**

==Group 4: 5-10km==
Distance aggro under 5km
3x Destroyer (Corelior Trooper/Corelior Soldier)
2x Battleship (Core Commadore/Core Port Admiral)

"Gate to the warzone" leads back to the Warzone stage.

==Blitz:==
The only group you need to destroy to "unlock" the Heron is the one that spawns first. It consists of one Core Flotilla Admiral, two Core Rear Admirals and three Corelatis Captain Sentries. When the last ship belonging to that group is destroyed, the journal button flashes. You can then grab the crew from the Heron and leave.
None of the other groups that spawn soon afterwards aggro, and neither do they object to drones.

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