Intercept the Pirate Smugglers, level 3


Last edited by HoshiIsamu:
+CategoryLevel3
Thu, 03 Feb 2011 11:11 EST

Faction: Serpentis
Mission type: Encounter
Damage dealt: Therm, Kin
Recommended damage dealing: Therm, Kin
Recommended ships: Jaguar, Hurricane, Cyclone, Drake, Caracal

Single Pocket


Group 1

auto aggro
40-45km
2x Sentry Guns
2x Frigates (Space-Port Guardian) - Merlin class

After some time, the smugglers arrive. If you haven't moved since warp in, they'll warp in on top of you

Group 2

4x Transports (Serpentis Transport)
3x Frigates (Convoy Guard Wingman) - Tristan class (web)
3x Battlecruisers (Convoy Guard) - Brutix class

Structures
Guns may drop ammo
Space Port has no loot

Note
Second warp to 0 will take you directly on top of the Space Port.

Standing hits
Killing one of the transporters incurs a 2.4% standing penalty

CategoryLevel3
Comments [Hide comments/form]
Unable to confirm that the first group frigates are Merlins, but they are probably Tristans like the second group, since these are Serpentis NPCs.
-- ZaetarSinescha (2009-09-22 23:36:13)
No, the first group are most certainly Merlins. Mercenary Merlins.
-- AsdayXyfu (2009-10-15 22:47:19)
Completed in a Rifter, I nearly lost it to the Tristan class webbers, refitted to long range, that's 23km in this ship, and from then on this was an easy mission.
-- Vis3 (2010-10-29 11:19:32)
It wasn't immediately clear to me what the goal was, you have to kill all ships to end the encounter, attacking the Space-port has no purpose and there was no drops of importance to me.
-- ShadowBuns (2011-01-09 23:47:07)
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