Customs Interdiction, level 2


Last edited by TrimutiusIII:
Corrected some facts. Corrected faction in 1 part.
Sun, 21 Jun 2009 05:24 EDT


Customs Interdiction (1 of 2)


Faction: Gallente (no standing loss)
Mission type: Encounter
Space type: Deadspace
Damage dealt: All
Web/scramble: None
Recommended damage dealing: EM, Therm
Recommended ships: Caracal, Moa


Group 1: 15km

1x Transport

Group 2: 25km

4x Frigate (Mercenary) (4 Gallente Frigs)

No aggro upon warp in.
Mission difficulty is low for a Level 2. Group 2 will appear when Transport got a hit in armor, cargo is dropped when Transport is destroyed.


Blitz:
Blow up transport ship, grab DNA and warp away.


Customs Interdiction (2 of 2)


Faction: Blood Raider
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Web/scramble: None
Recommended damage dealing: EM, Therm
Recommended ships: Caracal, Moa

Group 1: 7500m

1x Blood Raider Transport

Group 2: 35km

5x Blood Raider Frigates

No aggro upon warp in. Group 2 will appear when Transport got a hit in armor, cargo is dropped when Transport is destroyed.

Blitz:
Blow up the transport ship, grab cargo and warp away.
Comments [Hide comments/form]
in (1 of 2), group 2 spawned when transport reached about 40%, not when destroyed as listed above.
-- CileniaBitweaver (2008-12-24 01:09:59)
Damage will be much higher to npc transport if kinetic ammo is used on armour and hull. Em for shield. Generally I find it a misconception that BR's are the same as Sansha for damage types. They are not.
-- TheNetdoctor (2009-01-26 10:44:47)
To be more accurate, in the first part of this mission, (1 of 2), the 2nd group spawned when the transport ships shields were depleted and I started hitting armor.
-- QuintusAquillian (2009-01-29 21:51:41)
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