Revision [7967]
Last edited on 2011-02-09 06:53:04 by MithorKarezAdditions:
1) No blitz, no structures, no mineable asteroids, no bounty or tags from NPCs.
2) You don´t get standing loss from Amarr Empire; these ships are designated "Independent".
3) Group three deals very sigificant amounts of damage when they reach their optimal at about 50 km.
2) You don´t get standing loss from Amarr Empire; these ships are designated "Independent".
3) Group three deals very sigificant amounts of damage when they reach their optimal at about 50 km.
Deletions:
You don´t get standing loss from Amarr Empire; these ships are designated "Independent".
Group three deals very sigificant amounts of damage when they reach their optimal at about 50 km.
Revision [7966]
Edited on 2011-02-09 06:51:58 by MithorKarezAdditions:
Faction: Indepent Amarr (no standing losses)
Web/scramble: none
Recommended damage dealing: EM / Therm
Recommended ships: CNR, Long-range Laser Battleship
You will find a single Hulk (Illegal Miner). Destroying it triggers a series of spawns.
===Spawn 1===
3x Battleship (Suicide Squad)
Last killed BS triggers spawn 2
===Spawn 2===
Last killed BS triggers spawn 3
===Spawn 3===
==No blitz, no structures, no mineable asteroids, no bounty or tags from NPCs.==
==Tip==
You don´t get standing loss from Amarr Empire; these ships are designated "Independent".
Group three deals very sigificant amounts of damage when they reach their optimal at about 50 km.
Web/scramble: none
Recommended damage dealing: EM / Therm
Recommended ships: CNR, Long-range Laser Battleship
You will find a single Hulk (Illegal Miner). Destroying it triggers a series of spawns.
===Spawn 1===
3x Battleship (Suicide Squad)
Last killed BS triggers spawn 2
===Spawn 2===
Last killed BS triggers spawn 3
===Spawn 3===
==No blitz, no structures, no mineable asteroids, no bounty or tags from NPCs.==
==Tip==
You don´t get standing loss from Amarr Empire; these ships are designated "Independent".
Group three deals very sigificant amounts of damage when they reach their optimal at about 50 km.
Deletions:
Web/scramble: nothing
Recommended damage dealing: EM (Therm possible but not tested)
Recommended ships: CNR, Passive Drake
You will find a single Hulk (Illegal Miner). Destroying it will trigger a respawn.
===Respawn 1===
3x Battleships (Suicide Squad)
Last killed BS triggers respawn 2
===Respawn 2===
Last killed BS triggers respawn 3
===Respawn 3===
==No blitz, no structures, no mineable asteroids, no bounty from NPC-Ships.==
==Tip:==
You don´t get standing loss from Amarr Empire.
The incoming DPS has been increased in this mission a great deal.
Snipe range works best.
At 40-50km the damage of group 3 becomes difficult to tank.
Additions:
CategoryLevel4
Revision [6908]
Edited on 2010-09-08 21:02:18 by MmaZingAdditions:
Recommended ships: CNR, Passive Drake
Beware this group's DPS at their optimal (49km)
The incoming DPS has been increased in this mission a great deal.
Beware this group's DPS at their optimal (49km)
The incoming DPS has been increased in this mission a great deal.
Deletions:
The incoming DPS has been increased in this mission a great deal. (Less than 500 dps)
Revision [6907]
Edited on 2010-09-08 20:24:52 by MmaZingAdditions:
3x Battleships (Suicide Squad)
4x Battleships (Suicide Squad) They kept at 48km for me
4x Battleships (Suicide Squad)
The incoming DPS has been increased in this mission a great deal. (Less than 500 dps)
4x Battleships (Suicide Squad) They kept at 48km for me
4x Battleships (Suicide Squad)
The incoming DPS has been increased in this mission a great deal. (Less than 500 dps)
Deletions:
4x Battleships (Suicide Squad ++Imperial Templar Diviner++) They kept at 48km for me
4x Battleships (Suicide Squad ++Imperial Templar Judgement++)
The in coming DPS has been increased in this mission a great deal.
Revision [6906]
Edited on 2010-09-08 20:22:07 by MmaZingAdditions:
Extras: Nos, Tracking Disruption, Defender Missiles
Recommended ships: CNR, Passive Drake - Completed even with bad skills/T1 items
Recommended ships: CNR, Passive Drake - Completed even with bad skills/T1 items
Deletions:
Recommended ships: CNR
Revision [5794]
Edited on 2009-12-09 09:57:42 by TigStirAdditions:
4x Battleships (Suicide Squad ++Imperial Templar Diviner++) They kept at 48km for me
4x Battleships (Suicide Squad ++Imperial Templar Judgement++)
The in coming DPS has been increased in this mission a great deal.
Snipe range works best.
At 40-50km the damage of group 3 becomes difficult to tank.
4x Battleships (Suicide Squad ++Imperial Templar Judgement++)
The in coming DPS has been increased in this mission a great deal.
Snipe range works best.
At 40-50km the damage of group 3 becomes difficult to tank.
Deletions:
3x Battleships (Suicide Squad ++Imperial Templar Judgement++)
Additions:
3x Battleships (Suicide Squad ++Imperial Templar Martyr++)
2x Battleships (Suicide Squad ++Imperial Templar Diviner++) They kept at 48km for me
3x Battleships (Suicide Squad ++Imperial Templar Judgement++)
2x Battleships (Suicide Squad ++Imperial Templar Diviner++) They kept at 48km for me
3x Battleships (Suicide Squad ++Imperial Templar Judgement++)
Deletions:
2x Battleships (Imperial Templar Diviner) They kept at 48km for me
3x Battleships (Imperial Templar Judgement)
Revision [4727]
Edited on 2009-08-10 22:26:20 by KrystalFloresAdditions:
2x Battleships (Imperial Templar Diviner) They kept at 48km for me
Deletions:
Additions:
Respawn waves will aggro drones.
Revision [3158]
Edited on 2008-12-19 15:45:39 by MaiYia [Added "Extra" regarding tracking distruption.]Additions:
Extras: Nos, Tracking Disruption
Deletions:
Additions:
3x Battleships (Imperial Templar Martyr)
2x Battleships (Imperial Templar Diviner)
3x Battleships (Imperial Templar Judgement)
2x Battleships (Imperial Templar Diviner)
3x Battleships (Imperial Templar Judgement)
Deletions:
2x Battleships (Apocalypse)
3x Battleships (Apocalypse)
Additions:
{{lastedit show="2"}}
==Tip:==
You don´t get standing loss from Amarr Empire.
==Tip:==
You don´t get standing loss from Amarr Empire.
Deletions:
==You don´t get standing loss from Amarr Empire.==