Revision [6595]
Last edited on 2010-06-29 16:38:56 by FelyzaWishAdditions:
Considerable amount of ores: Pyroxeres, Plagioclase, Veldspar (All Trapped)
Deletions:
Revision [6594]
Edited on 2010-06-29 16:37:31 by FelyzaWishAdditions:
Extras: Stasis Tower at warp in
Revision [6593]
Edited on 2010-06-29 16:34:56 by FelyzaWishAdditions:
Damage dealt: Therm/Kin
Recommended damage dealing: Them/Kinetic
Recommended ship classes: Cruiser
Recommended generic setup: Heavy Tank, Close Combat
==Note: Spawns and triggers may vary, this is just an example==
====Warp-in====
5x Destroyers (Corelior Trooper/Soldier) (Trigger)
==Mineable Asteroids==
Considerable amount of ores: Pyroxeres, Plagioclase, Veldspar
==Structures==
Starbase Ship-Mainteneance Array drops a lot of trade goods.
Recommended damage dealing: Them/Kinetic
Recommended ship classes: Cruiser
Recommended generic setup: Heavy Tank, Close Combat
==Note: Spawns and triggers may vary, this is just an example==
====Warp-in====
5x Destroyers (Corelior Trooper/Soldier) (Trigger)
==Mineable Asteroids==
Considerable amount of ores: Pyroxeres, Plagioclase, Veldspar
==Structures==
Starbase Ship-Mainteneance Array drops a lot of trade goods.
Deletions:
Recommended damage dealing: Kinetic
Recommended ships: Myrmidon, Caracal
**Note: Spawns and triggers may vary, this is just an example**
5x Destroyers (Corelior Trooper) (Trigger)
==Extra==
Mission area contains considerable amount of ores: Pyroxeres, Plagioclase, Veldspar
Starbase ship mainteneance array drops a lot of tradegoods.
Additions:
==Blitz==
Kill all the trigger ships and then take out the Chief Infantry. Note that you'll probably need to take out at least some of the other ships if you want your tank to last for more than a few seconds.
Kill all the trigger ships and then take out the Chief Infantry. Note that you'll probably need to take out at least some of the other ships if you want your tank to last for more than a few seconds.
Additions:
Recommended damage dealing: Kinetic
Deletions:
Additions:
Recommended ships: Myrmidon, Caracal
===Initial Group: (20km) (Automatic aggro)===
3x Destroyers (Corelior Defender/Protector)
5x Destroyers (Corelior Trooper) (Trigger)
===Spawn 1: (50-60km)===
5x Frigates (Coreli Watchman/Patroller/Safeguard/Protector)
6x Destroyers (Corelior Soldier)
3x Cruisers (Corelum Chief Scout/Spy) (Trigger)
===Spawn 2: (60-90km)===
3-4x Elite Frigates (Coreli Guardian Patroller) (Jamming)
3x Destroyers (Corelior Infantry/Sentinel)
3-4x Destroyers (Corelior Soldier)
1x Cruiser (Corelum Chief Scout/Spy) (Trigger)
===Spawn 3: (70-90km)===
4x Frigates (Coreli Defender/Safeguard)
4x Elite Frigates (Coreli Guardian Guard)
2-3x Destroyers (Corelior Trooper)
1x Cruiser (Corelum Chief Scout/Spy) (Trigger)
===Spawn 4:===
4x Frigates (Coreli Guard)
3x Destroyers (Corelior Artillery)
1x Cruiser (Corelum Chief Infantry)
==Extra==
===Initial Group: (20km) (Automatic aggro)===
3x Destroyers (Corelior Defender/Protector)
5x Destroyers (Corelior Trooper) (Trigger)
===Spawn 1: (50-60km)===
5x Frigates (Coreli Watchman/Patroller/Safeguard/Protector)
6x Destroyers (Corelior Soldier)
3x Cruisers (Corelum Chief Scout/Spy) (Trigger)
===Spawn 2: (60-90km)===
3-4x Elite Frigates (Coreli Guardian Patroller) (Jamming)
3x Destroyers (Corelior Infantry/Sentinel)
3-4x Destroyers (Corelior Soldier)
1x Cruiser (Corelum Chief Scout/Spy) (Trigger)
===Spawn 3: (70-90km)===
4x Frigates (Coreli Defender/Safeguard)
4x Elite Frigates (Coreli Guardian Guard)
2-3x Destroyers (Corelior Trooper)
1x Cruiser (Corelum Chief Scout/Spy) (Trigger)
===Spawn 4:===
4x Frigates (Coreli Guard)
3x Destroyers (Corelior Artillery)
1x Cruiser (Corelum Chief Infantry)
==Extra==
Deletions:
Completed With: Myrmidon, 2x Med Repper, EANM, DC, Kin I, Therm I (DR: Medium/Easy with this setup) (Yeo San)
Caracal || BCS, PDS, Kin I, Therm I, Med Shield Booster, Med Shield Ext, Targ Ext, 4xAssault, 1xHeavy || (DR: Easy)(Peregrine)
===Initial: (Automatic aggro)===
__20km away__
3x Frigate class (Corelior Defender/Protector)
5x Destroyer class (Corelior Trooper) -- (Last one) **TRIGGER**
===Second Wave:===
__Spawns 50-60km away__
2x Frigate class (Coreli Watchman/Patroller)
3x Frigate class (Coreli Safeguard/Protector)
6x Destroyer class (Corelior Soldier)
3x Cruiser class (Corelum Chief Scout/Spy) -- (Last one) **TRIGGER**
===Third Wave:===
__Spawns 60-90km away__
3x Destroyer class (Corelior Infantry/Sentinel)
3-4x Destroyer class (Corelior Soldier]
3-4x Stealth Bomber class (Coreli Goardian Patroller) **JAMMING**
1x Cruiser class (Corelum Chief Scout/Spy) -- **TRIGGER**
===Fourth Wave:===
__Spawns 70-90km away__
4x Frigate class (Coreli Defender/Safeguard)
2-3x Destroyer class (Corelior Trooper)
4x Steath Bomber class (Coreli Guardian Guard)
1x Cruiser class (Corelum Chief Scout/Spy) -- **TRIGGER**
===Fifth Wave:===
4x Frigate class (Coreli Guard)
3x Destroyer class (Corelior Artillery)
1x Cruiser class (Corelum Chief Infantry)
__Extra__
Revision [1362]
Edited on 2008-06-23 12:54:50 by PeregrinePAdditions:
Caracal || BCS, PDS, Kin I, Therm I, Med Shield Booster, Med Shield Ext, Targ Ext, 4xAssault, 1xHeavy || (DR: Easy)(Peregrine)
Deletions:
Revision [1361]
Edited on 2008-06-23 12:52:38 by PeregrinePAdditions:
Caracal || Ballistic, Power Grid, Kin I, Therm I, Med Shield Booster, Med F-S9 Reg Shield Induction, Sensor Booster, 4xArbalest Assault, 1xLimos Heavy || (DR: Easy)(Peregrine)