The Spy Stash, level 3


Last edited by HoshiIsamu:
+CategoryLevel3
Thu, 03 Feb 2011 11:29 EST

Faction: Guristas
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kinetic / Thermal
Recommended damage dealing: Kinetic (Thermal)
Recommended ships: Hurricane, Drake, Raven, Cyclone

Objective:
Take the reports from the Guristas Officer's quarters and return them to your agent. The acceleration gates in this complex are not locked, and therefore do not require you to eliminate the guards to get through.

5 Classified Report - Station Defenses (0.5 m3) @ Guristas Officer's Quaters (Pocket 2)

Pocket 1 (Old Inactive Stargate):

All aggro upon warp-in, some with delay. Ranges vary from 10 to 60km. Missile batteries at 30-40km range.

2x Battlecruisers (Pithatis Assassin/Death Dealer)
2x Cruisers (Pithum Inferno/Mortifier)
4x Elite Frigates (Dire Pithi Wrecker/Plunderer)
3x Destroyers (Pithior Terrorist/Guerilla)
3x Guristas Light Missile Battery

Acceleration Gate to next pocket is 40km away.

No loot from structures.

Blitz:
You don't have to kill anything to get through the 1st room.

Pocket 2 (Storage Facility):

Warning: There have been sightings of a random Pith Eradicator/Obliterator (BS) spawn in this stage. (Confirmed by Adria Eqviis and Ganoes Paran)

All aggro upon warp-in, again some with delay. Missile Batteries 30-40km away. Sentry Guns and ships 60-70km away guarding the Officer's Quarters.

2x Battlecruisers (Pithatis Assassin)
1x Cruiser (Pithum Murderer)
2x Guristas Heavy Missile Battery
2x Destroyers (Pithior Terrorist/Guerilla)
2x Tower Sentry Guristas II

Random spawn of Pith Obliterator after clearing pocket 2. Does not happen all the time.

Loot
Officer's Quarters contained the mission objective loot and 10x (drug).

Standing
Killing one of the towers incurs a -3.0% standing hit

CategoryLevel3
Comments [Hide comments/form]
You have to clear 2nd room to loot the captain's quarters
-- TatonkaSmith (2008-07-03 03:11:13)
On my Cyclone I used a LSBII, 2x T2 KN Hardeners, 1x T2 TH Hardener, and boosted cap-recharge to perma-tank (3x Beta CPR's, 1x T2 Cap Recharger)
-- KyraKomatsu (2008-07-13 03:11:34)
I wasn't able to loot the officer's quarters till mission complete, which for me, was when all the ships in the last pocket were dead. "You cannot loot the Officer's Quarters while it is being defended"
-- DragonScion (2008-08-10 02:08:35)
Pith Eradicator confirmed
-- TechnoManis (2008-09-21 10:40:18)
Eradicator spawned immediately after I killed the last NPC Pirate in the initial spawn.
-- AnthonySciutto (2009-02-07 15:15:38)
Encountered a Killer in pocket 2 who jammed.
-- CorwinPendragon (2009-02-22 11:31:14)
No BS spawn for me. Too bad; was kind of hoping it would.
-- WayneVazLam (2009-04-20 20:32:26)
Murderer in Pocket 2 jams
-- RodPliskin (2009-05-08 10:47:01)
eradicator spawn too, after clearing last room
-- RaabenFeder (2009-08-26 18:00:57)
I was able to loot the reports after killing all the ships only. Maybe there is no need to destroy the missile batteries and sentries?
-- TtoraiEve (2009-10-27 09:39:13)
BS Pith Eradicator spawn confirmed, its a random thing like mentioned in the description above.
-- VaLTrantor (2009-11-14 04:35:47)
None of the six storage facilities had any loot, didn't try the other structures.
-- DoctorNho (2011-02-14 02:06:29)
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki