Silence The Informant, Level 4


Last edited by MithorKarez
Wed, 09 Feb 2011 07:27 EST

Faction: Drones, Mercenaries
Mission type: Encounter
Space type: Deadspace with Acceleration Gate
Damage dealt: Th=45.06%, Kn=28.87%, Em=16.8%, Ex=9.2%
Web/Scramble: Mercenary Wingman, Spider Drones.
Extras: NA
Recommended damage dealing: Drones - EM/Therm (Exp/Kin/Therm for Elite Drone Parasite) AND Mercenaries - Therm/Kin
Recommended ships: Raven, CNR, Golem, Drake, Domi, Sleipnir
Video: http://www.youtube.com/watch?v=IgmMFYkVuXQ - Paladin

Acceleration Gate into Deadspace

Pocket 1 (Drones)


Auto-aggro from Group 1 sentries upon warp-in. Group 4 will show up several seconds after warp-in.

Note (for people with terrible tank): The constant fire from the sentry towers will erode even the heartiest of shields. Be mindful of taking damage quickly.

Attacking any of the sentry towers of Group 1 will aggro the entire pocket (this can be used to get the attention of group 3 without having to fly closer to them).

Group 2 & 4 can be attacked independently without drawing pocket aggro.
No drone aggro. You can deploy drones normally, but watch out if you have them set to aggressive. They may attack Group 1 and cause (unwanted) full aggro.

Pocket 1 initial groups at warp-in

Group 1 (Auto-aggro): (50-90km)

2x Tower Sentry Drone II

Group 2: (50km)

2x Battleships (Elite Drone Parasite)

Group 3: (75-90km)

6x Cruisers/Battlecruisers (Disintegrator Alvum/Enforcer/Striker Alvatis)

Group 4 : (50-60km)

3x Battleships (Elite Drone Parasite)

Tip:

Ships detail:

Orbit Max.
Velocity
Shield
(hp)
Armor
(hp)
Shield Resistances (%) Armor Resistances (%) DPS (hp/s)
EM EXP KIN THERM EM EXP KIN THERM EM EXP KIN THERM
5x Elite Drone Parasite 40,000m 250m/s 3000 5500 - 60 40 20 80 50 60 65 - - 80 112
6x Disintegrator Alvum 3,250m 450m/s 1500 600 26 56 46 36 26 56 46 36 - 30 7 -
2x Tower Sentry Drone II 0m 0m/s 500 1600 - 60 40 20 60 10 25 35 - 2 13 10
13 total ships Averages/Totals: 25,000 34,300 9.4 58.6 42.2 25.8 72.5 46.9 55.3 59.2 - 186 468 579


Pocket 2 (Mercenaries)


Auto-aggro from Group 1 upon warp-in. This group can be eliminated safely without drawing aggro from the entire pocket.
NO drone aggro in the entire pocket. You can deploy drones normally.

Groups 2 and 3 will show up several seconds after warp-in.
There does not appear to be any proximity aggro for Group 2 as you sit close next to the warp gate.

Pocket 2 Initial Group At Warp-In.

Group 1 (Auto-aggro): (50-60km)

2x Frigates (Spider Drone I) Web
3x Elite Frigates (Mercenary Wingman) Web/Scramble
5x Cruisers (Mercenary Commander)

Group 2: Acceleration Gate (8-10km)

4x Elite Frigates (Mercenary Wingman) Web/Scramble
4x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord)

Group 3: Asteroid Mining Post (55-60km)

2x Frigates (Spider Drone I) Web
1x Battleship (Mercenary Overlord - Jericho Tezmar)
1x Battleship (Mercenary Overlord - Roranok Nesmyrthas)

Group 4: Ruined Stargate (75-80km)

6x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord - Yarl Uzbeki)

Tip:

Ships detail:

Orbit Max.
Velocity
Shield
(hp)
Armor
(hp)
Shield Resistances (%) Armor Resistances (%) DPS (hp/s)
EM EXP KIN THERM EM EXP KIN THERM EM EXP KIN THERM
4x Spider Drone I 7,500m 3,000m/s 450 250 13 62 33 33 60 10 25 25 3 - - -
7x Mercenary Wingman 8,500m 900m/s 325 325 15 50 45 30 70 10 25 25 10 11 4 -
15x Mercenary Commander 15,000m 400m/s 1200 1800 - 60 40 20 50 10 25 35 22 - 7 28
4x Mercenary Overlord 3,500m 400m/s 3975 3500 - 60 40 20 60 - 25 35 - - 42 96
30 total ships Averages/Totals: 37,975 44,275 1.5 59.5 39.9 21.2 54.4 6.8 25 34.3 407 80 298 797


Pocket 3 (Ex-Elite Secret Agent)


Auto-aggro from Group 1 sentries upon warp-in. Some sentries at over 100km will not aggro until you approach to 99km or below.
Attacking any of the sentries will aggro the lone cruiser.

Pocket 3 Initial Group At Warp-In.

Group 1 (Auto-aggro): (60-100km)

3x Tower Sentry Drone II
5x Tower Sentry Drone III

Group 2: (75km)

1x Cruiser (Ex-Elite Secret Agent - Kioran Jeraulek)

Tip:

Blitz

Structures
Sentries may drop ammo.

Mining
In Pocket2 are 4 Roids of 1200 Omber (4800) 56 KM to 90 KM from the entry.

Ships detail:

Orbit Max.
Velocity
Shield
(hp)
Armor
(hp)
Shield Resistances (%) Armor Resistances (%) DPS (hp/s)
EM EXP KIN THERM EM EXP KIN THERM EM EXP KIN THERM
3x Tower Sentry Drone II 0m 0m/s 500 1600 - 60 40 20 60 10 25 35 - 2 13 10
5x Tower Sentry Drone III 0m 0m/s 1000 3200 - 60 40 20 60 10 25 35 - 3 21 16
1x Ex-Elite Secret Agent 5,000m 400m/s 2225 2000 10 60 50 30 60 25 60 30 120 70 - -
9 total ships Averages/Totals: 8,725 22,800 2.6 60 42.6 22.6 60 11.3 28.1 34.6 120 88 145 109

CategoryLevel4
Comments [Hide comments/form]
A suggested tactic for Pocket 2:

The Mercenary Wingmen are all using webs and have high shield regen, while the Mercenary commanders have a slightly higher DPS. I was able to complete this pocket in a Ferox by concentrating fire first on the commanders to reduce the total incoming damage to a manageable level and then following through in the wingmen.

Also I have noticed that the wingmen are able to switch their fire to your drones even if you are already aggroed, so be careful.
-- UlfskeinGangr (2008-06-18 03:13:51)
AD Pocket 1 salvage:

Despite from the Elite drone AIs in the wreck "cargo" section the elite drone wreck yields only metal scraps as salvage.
Since they disappear really fast (<15mins IMO), get as close as possible before opening fire and loot as soon as you've made the kill.
-- IcerCRO (2008-07-13 10:17:05)
Please refrain from editing the main article unless you can provide details of the exact ships types and have done this mission more than several times to see the ship patterns. Pocket 1 - Group 3 ship mix randomly varies.
-- SturmWolke (2008-07-25 13:58:29)
The problem is, that Mercenaries needing kinetic som damage type. It works with drones too. So I recommend the main damage types thermal and kinetic. This should be approved by someone.
-- PeterTjordenskiold (2008-08-02 16:02:04)
Mercs need Thermal as listed. Drones need EM as listed. If you only want 1 damage type go EM as long as you've got decent skills they drop quickly. If you are in a ship that uses drones use EM/Thermal drones should be fairly easy. I used a raven and Paradise cruise each time and it goes quickly enough the tank holds.
-- KireHunted (2008-08-23 10:06:20)
I just ran this mission today, the Elite Drone Parasite wrecks lasted for well over a hour. As well, I was successful in salvaging them for normal salvage components, and not metal scraps.
-- KeLum (2008-09-08 18:35:22)
Pocket 1
Elite Drone Parasites have low tracking. orbiting at 350ms at 35km prevents more than 60% of damage. They also have 2 defender lauchers.
Pocket 2
battleships do heavy damage at close range, but die pretty fast. Should be killed at appropriate time.

Mission is doable with ~200hp/s effictive tank with appropriate resists. Had to warpout after clearing pocket 1 to switch resists.
-- SkyKeeper (2008-09-12 06:24:54)
The Drone-Battleships can be killed much faster with kin-damage than with EM - at least thats what I found out with my Drake (with kin-bonus). Shields take a little bit more EM-damage, but on Armor I did just 40+ damage with my Thunderbolt heavies (EM) compared to 100+ with the Scourges (kin).
-- VaLTrantor (2008-10-22 05:05:01)
I think the reason for confusion about 'dissapearing Elite Wrecks' thing is they come up as Rogue Small on the Overhead Display, while they come from BS sized ships.
-- RilWar (2008-10-26 00:29:38)
The gate to pocket 2 is now just 5km away from the warp-in point in pocket 1, rather than 53km, as it was previously. Speeds things up a lot if you're in a slow battleship.
-- DamithdEstelas (2008-11-20 06:18:06)
Uploaded the modified screenshot from pocket 1 from DamithdEstelas.
-- ChepeNolon (2008-11-20 12:13:26)
Pocket 2/Group 2 -- there is a limit beyond which the Mercs will not travel. They turn around and go back to start locations when they reach it. Even the OverLord proved to be faster than my Nighthawk without an AB.
-- BuilderAlphaOne (2008-12-07 21:12:01)
Pocket 2 has four widely separated, small Omber 'roids. (1200 units each). Imo, not worth the effort to mine these.
-- BuilderAlphaOne (2008-12-07 21:53:22)
On the Elite Drone Parasites, I did more than twice as much damage with Scourge (Kinetic) missiles than I did with Widowmakers (Thermal), which were slightly better than Thunderbolts (EM) - Considering I have trained Battlecruisers V (+25% Kinetic Damage), it was still over twice the damage. (I did it in a semi-passive Drake, no sweat)
-- BigBadaboom (2009-01-04 19:40:17)
NOT a blitz if you HAVE to kill ALL 30+ ships before the second gate is accessible.
-- MolinaarFinn (2009-01-08 14:53:31)
I just dropped out of warp right in the middle of the group with the Sentries. That was around 79Km away from the gate. Last time, I nearly stumpled over the gate when warp was finished (like noted by DamithdEstelas).

Has anyone else encountered this?
-- QianzingYanshu (2009-03-27 03:54:32)
Im doing this mission atm and the 3x Battleships (Elite Drone Parasite)
(Pocket 1 group 4 )they are just flying away from me seems you now need to fit an Afterburner. anyone else had this happen?
-- DrugsDen (2009-03-27 05:14:42)
I can confirm that the first warp you initiate to the mission will bring you to the sentry blob and the second will bring you to the gate. It's really annoying to be honest.
-- OneShot (2009-03-28 19:27:48)
I can't confirm the info from DrugsDen. My group of 3BS flys at max 55m/s and I'm able to close in on them as I fly to the gate.
-- QianzingYanshu (2009-04-02 04:40:04)
Quite an easy mission, finished with a Drake (res: 81% therm, 68% kin, 10% EM), used kin heavy missiles.
-- SethDeVeldrin (2009-04-13 11:21:49)
This time I ran this mission, I dropped out of warp close to the gate and about 70-80km away from the sentry-blob.
-- QianzingYanshu (2009-04-22 10:14:19)
Easy mission in my Fleet Tempest: 2x t2 Therm and 2x T2 Kin hardeners
-- RagnaValdr (2009-04-28 02:13:58)
At the pocket 2 are 4 groups - the Group 3 has 2 groups inside of it:
Group 3.1:
2x Frigates (Spider Drone I) Web
1x Battleship (Mercenary Overlord - Jericho Tezmar)
1x Battleship (Mercenary Overlord - Roranok Nesmyrthas)

Group 3.2:
6x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord - Yarl Uzbeki)

Doing mission ATM (DOminix, active armor tanking) - found it by atacking Spider Drone, had Agro from group 3.1 only. After destroing it, atacket Yari Uzbeki and had agro from group 3.2
-- GeorgeSheng (2009-05-03 14:32:24)
I can confirm GeorgeSheng's comment about 4 groups in pocket 2. I had the same experience by attacking the cruisers (only aggroed Yarl Uzbeki).
-- TheMoron (2009-05-15 02:23:41)
I found that attacking the frigates first in group 3 of pocket 2 only aggro'ed the 2 frigs and 2 bs's
-- ShadowFox07 (2009-05-29 23:29:10)
I just ran this mission, attacking group 1, 2, 3, and 4 in that order did not aggro other groups. Came into mission expecting that attacking either group 2, 3 or 4 would aggro the other groups, but it did not.
-- StrykeZor (2009-07-07 10:12:25)
1) Dont forget to change your hardeners accordingly after clearing pocket 1 and entering pocket 2
2) in pocket two wait until the autoaggro group has started shooting you and then only shoot them back to clear this group - I accidentally shot a frig from other group and pulled the aggro of two groups.
As long as you manage the group aggros separately it should not be a problem even for a low SP character (like me) - but I had to learn it the hard way.
-- MapinTan (2009-07-13 03:03:21)
I highly recommend nemesis as a good offensive ship (requires a second ship, fast decoy, or drone boat with reppers, etc. I used the ishkur. ).

With 3x torp launchers you can volley ~1800ish DPS / 9 sec with medium-ish torp skills. With torps, this damage comes in all four flavors.
-- MaciejSimm (2009-07-17 20:46:58)
For the Pocket 2 (Mercenaries) the guide says: "Recommended order for elimination : Group 1, Group 2, Group 3 and finally Group 4."

I would warn that attacking Group 1 before auto-aggro spider drones have arrived pulls all the groups in and gets you killed because of warp scrams.

So wait for the spider drones 1st, if there are any. They move like 1+ km/s.
-- KunniS (2009-08-07 13:10:53)
Pocket 1: Follow the guide. Done in a T2 fitted Rokh. (Fairly Easy)
Pocket 2: Monkey read monkey do. Done in a T2 fitted Rokh. (Normal/be careful though) Alot of web.
Pocket 3: Very very easy

Bounty:
Mission: 2,2 mill
Loot and salvage: 10,9 mill
Total: 13,1 mill
-- MrT (2009-08-22 16:42:50)
It appears that the sansha battle station isn't getting hit by drones when ordered to attack it for some reason, tried with hobgoblins, hammerheads and ogres...
-- StefanFinseth (2009-09-26 17:21:58)
drones attacking stations usually means that the firepoint is far outside the drone's range even when they're orbitting as close as possible. try sentries when attacking a station.
-- CrucO (2009-09-30 00:15:55)
Astonishingly enough, I had by far the best damage results using Kinetic T2 Missiles on the Elite Drone Parasites in Pocket 1. I was flying a Caldari Navy Raven, so no ship bonus on kinetic damage applied. Perhaps someone else could try and confirm?
-- LiviaCatarella (2009-10-28 18:04:57)
Done in a Megathron, 2x CCC, 1x Auxiliary Nano Pump, AB II, 2x Cap Rechargers, 1x Cap Power Relay, 1x LAR II, 1x Armor Kinetic/Thermic Hardener II, 1x DC II, 2x Magnetic Field Stabilizer II, 7x 425mm Railguns, 1x Tracking Computer II (a webfier may be more useful for pocket 2, see below), Faction ammo and Amarr Drones (Infiltrator and Acolyte).

The first 2 Battleships from pocket 1 can do some damage, everything else from this packet is fine.

Initial group of pocket 2 is the hardest part of this mission. You will be webbed in a few seconds by the drones, then by the Frigates. Wait until you are attacked, so you don't aggro another group. Make sure you are attacking the correct ships (there are about 30), engage the Cruisers with your guns, and have your light drones pick the webfier drones, then the Frigates. Next time I'll try fitting a webfier to help my drones destroy the attacking drones and frigates.

Rest of pocket 2 was rather easy. Pocket 3 was also of no concern, engaged all towers and had my medium drones pick up the Cruiser once it was in range.

Took around 45m to complete the mission, 25m to salvage.

2.5M isk of rewards, 3M isk of bouties, 2200m3 of loot (including Alloys/Compounds from drones, very little and up to Zydrine), 5x Elite Drone AI, Salvage includes Circuit Boards/Melted Capacitors/Metal Scraps. Not an impressive isk/h mission.
-- MrTetsuo (2009-11-11 05:37:12)
at one point in this mission I had 5 webbers on me. Max speed was 1.8 meters a second. Aside from an (apparent) server/client desynch that held up my warp-out, i had no problem finishing this mission.

Passive T2 shield tanked rokh with 425mm Scout cannons.

The three Elite Drone Parasites were able to keep me at 40-53 kilometers (I was flying 108 m/s at that time)
-- CrucO (2009-11-20 16:29:23)
The Road House in the final room contains approximately 3 mil worth of modules. Don't forget to blow it up.
-- ClariusFolkar (2010-01-02 20:56:17)
dont get to close to the drones with a salvager og small supportship. They can change target and suddently attack another target. just lost a fully T2 fitted salvage-destroyer on the last elite drone in pocket one. Don't know what triggered this, I was 30 km away and suddently *poof*
-- JeroNimax (2010-02-04 03:49:37)
COnfirm DrugsDen's comments from ages ago about Elite Drone Parasites running away. I'm currently chasing the group of three that went to about 90km away from me for no good reason... if i weren't in a Drone boat this wouldn't be a problem, but alas...
-- PlanetaryGenocide (2010-03-17 21:04:24)
Completed in Caldari Navy Raven. First pocket was touch and go but pulled through.

High slots:
7 x XT-9000 Cruise Missile Launchers loaded with Wrath Cruise Missiles
1 x Drone Link Aug

Mids:
2 x Invulnerability Field II
1 x Ballistic Defelection Field II
1 x Heat Dissipation Field II
1 x Caldari Navy X-Large Shield Booster
1 x Caldari Navy Shield Boost Amplifier

Lows:
2 x Ballistic Control System II
3 x Capacitor Flux Coil II

Rigs:
3 x Large Capacitor Control Circuit
-- RentBoyUk (2010-04-13 14:58:05)
Completed again in CNR. Just wanted to add that the second pocket hit you very hard even with good EM resists. I had 2x Photon Scattering Field II and 1 x Invuln II and I could hardly hang about any longer. I did make the mistake of using missiles against the battleships and light drones against the small frigates. What I should have done was use missiles and medium drones to take down the cruiser sized targets ASAP - since they seem to do far more damage than the others.
-- RentBoyUk (2010-04-17 05:31:15)
Room one, drone sentries will switch agro to drones. Suggest taking them out first if you are using drones.
-- DragonWind (2010-06-05 16:27:38)
I've run this mission twice recently and there has been no pleasure hub in the third pocket. Has this been removed or is it a random spawn?
-- CeqLysander (2010-07-29 16:36:19)
I believe the Pleasure hub may now be a Roadhouse, It explodes instantly, but dropped nothing but junk for me.
-- Ice3yes (2010-08-17 05:22:42)
Pocket 1:
From what is written on http://games.chruker.dk/eve_online/ , I'd suggest Explosive damage against the BS because their armor has lots of hitpoints and lowest resistance there is Explosive. Shields have higher Exp resistance but low hitpoints so... obvious choice.
The cruiser/bcruiser class ones seem to be vulnerable to (surprise!) EM damage. Pure EM works best.
Since you'll normally do the tower drones last they don't really matter. To kill them fast use Thermal damage.

Let's hope you can change damage type quickly like with missile boats :)

Update: This mission is quite easy even with a mostly T1-fitted normal Raven. Those Drone BS die quickly, incoming damage from sentry drones isn't too bad and the mercenary groups are easy pickings as well if you do not let them come close, in which case their turret fire will do heavy damage, try to avoid that ;)
-- EronaileDamod (2010-08-28 14:36:24)
Update: sentry drones in Room 1 can be killed by your drones without aggroing the pocket.
-- EronaileDamod (2010-09-13 09:00:22)
A single LAR and 2 Therm, 1 Kin, and one Shadow Serp EAMN Domi can tank both rooms long enough to destroy most the incoming dmg, just don't grab all room agro, one group at a time :)
-- ShadowUser (2010-12-07 16:35:06)
I found the Elite Drone Parasites to hit VERY hard. I have 89%/81% resists for Therm/Kin respectively. Luckily my drones managed to destroy them all before needing to warp but I was certainly getting nervous. This is with a fully tech 2 tank.
-- DarcelBlack (2011-01-08 08:02:54)
The Elite drone parasites are weakest to expolsive on armor and EM on shield.
-- FluffyBunnySlippers (2011-01-20 13:51:46)
Jeese. This mission is one of the easiest out there. I've been doing it for atleast 5 years.

CNR 1 Invul II, 1 Photon, 1 Kinetic, 1 Thermal, XL booster, Sensor booster.
7x CN Cataclysm cruise missles

Stage 1: aggro the 2 Elite Drone Parasites between you and the cruisers. Kill them. Then aggro the Cruiser class drones. Launch your drones and let them handle the cruisers while you kill the remaining 3 Elite Drone Parasite BS's.

Stage 2: When you land, the group of cruisers/frigs behind you will aggro, Kill them when they spawn starting with the cruisers. DO NOT WORRY ABOUT THE FRIGS. Once the commanders are dead, kill the mercenary Overlord and commanders that are infront of you. Once you have aggrod this group, it is safe to launch drones and let them handle the frigs.

Once the commanders and overlord are done, kill the 2 named bs's directly above you.

Once they are dead, kill the remaining group of commanders and named BS.

Stage 3: when you land, just start popping sentries while you want on the informant to approach you. Very easy mission over all.
-- JimmyDoe (2011-02-04 14:57:33)
I strongly disrecommend this mission to low sp amarr laser users, the mobs and sentries are highly resistant, and additionally the payout is not that great.
-- HillAnt (2011-02-12 09:17:32)
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki