Revision [6687]
Last edited on 2010-07-16 17:30:19 by TontoAuriAdditions:
After clearing initial spawn of 6-8 frigates and 3-5 destroyers, 2-3 more ships appear. After that, the named frigate that previously evaded you will spawn.
Deletions:
Revision [6686]
Edited on 2010-07-16 17:14:08 by TontoAuriAdditions:
Same gate. Same rules. Kill commander or just enter gate.
While fighting the two ships you managed to catch up with, the third one got away. Your instruments give no clue as to where it was headed, but just before it vanished, you picked up a distress signal from it, containing this location...
While fighting the two ships you managed to catch up with, the third one got away. Your instruments give no clue as to where it was headed, but just before it vanished, you picked up a distress signal from it, containing this location...
Deletions:
([[TontoAuri TA]]) ''Unsure about right order here...''
Desc.
Revision [6685]
Edited on 2010-07-16 17:00:36 by TontoAuriAdditions:
Again you warp in to far and the Sansha ships slip away into space. Luckily they leave a predictable path.
Revision [6684]
Edited on 2010-07-16 16:49:57 by TontoAuriAdditions:
If faction rat is present - kill it. Else just warp through acceleration gate, ignoring guards.
You'll get advancement once you land down from warp or faction rat is dead.
You'll get advancement once you land down from warp or faction rat is dead.
Deletions:
Revision [6673]
Edited on 2010-07-14 18:16:07 by TontoAuriAdditions:
It seems like the weird sound once in a while coming from your left dashboard is not from the navigation computer after all, at least it seems to have calculated the whereabouts of these Sansha frigates pretty accurately. Not accurately enough though, as they warp out as soon as you enter space. Luckily your instruments manage to come up with a best approximation for their next destination.
Desc.
Desc.
Desc.
Desc.
Revision [6445]
Edited on 2010-05-03 21:47:31 by TontoAuriAdditions:
While fighting the last defenders of this hideout, you noticed three of their ships warp out and disappear from radar. Your navigational computer has had a few minutes now to mull over the data they left and has come up with a probable destination in case you want to chase them.
Revision [6409]
Edited on 2010-04-20 07:56:18 by TontoAuriAdditions:
Obviously the distress signal made it through to the intended recipients, this was quite a reception. In any case, there are a bit less drug runners in space after this encounter...
After clearing initial spawn of 6-8 frigates and 1-2 destroyers, 2 more ships appear. After that, the named frigate that previously evaded you will spawn.
Kill dude, loot your lewtz, salvage, warp away.
If you made it through up to this point, receive my congratulations.
After clearing initial spawn of 6-8 frigates and 1-2 destroyers, 2 more ships appear. After that, the named frigate that previously evaded you will spawn.
Kill dude, loot your lewtz, salvage, warp away.
If you made it through up to this point, receive my congratulations.