Federal Confidence, Level 4


Last edited by HoshiIsamu:
+CategoryLevel4
Mon, 31 Jan 2011 11:54 EST

Faction: Caldari
Mission type: Encounter
Space type: Deadspace with a gate
Damage dealt: Kin/Therm
Extras: Nos/neut from the Public Confidence Operative, some jamming
Web/scramble: None
Recommended damage dealing: Kin
Recommended ships: Ishtar, Vargur

Single Pocket


Three initial groups, aggro from groups 1 and 2. Group 3 will aggro when the Public Confidence Operative or the missile batteries are attacked. Destroying the last ship in Group 3 triggers Spawn 2. Last ship in Spawn 2 drops a cargo container with the objective item.

Initial Spawn


Group 1 (Aggro)

Distance: 30km
4x Cruisers (Taibu State Bajo/Samurai)
1x Battleship (Public Confidence Operative)

Group 2 (Aggro)

Distance: 40km
2x Caldari Cruise Missile Battery
2x Tower Sentry Caldari III

Group 3

Distance: 55km
6x Battleships (State Zen/Oshiro/Shukuro Tenno)

Spawn 2


Group 1 (Aggro)

Distance: Near Group 3's initial position
4x Battleships (State Shukuro Bishamon/Shukuro Shogun)

CategoryLevel4
Comments [Hide comments/form]
Completed in a "passive" shield tanked Ishtar with active kin/therm hardeners. The Public Confidence Operative drained my cap in a hurry so I couldn't really run the hardeners, but the tank held quite easily even without the hardeners. You'll probably want to take out the nos ship first and keep your distance if you're running an active tank.
-- JohnBull (2008-09-08 16:27:51)
Killing the Public Confidence Operative did not trigger any aggro from Group 3. Jamming is done by the two State Oshiro's in Group 3, scrambling by the Taibu State Samurai. My Group 3 were 4x State Zen and 2x State Oshiro (no Tenno).
-- FredStrangelove (2008-10-04 14:43:45)
loot:
caldari navy admiral insignia I - x5
caldari navy commodore insignia II - x17
caldari navy vice admiral I - x6
caldari navy fleet colonel insignia II - x2
-- BashNako (2008-11-30 09:58:26)
Can be easily run even in a dual repper dominix, just primary the NOSing BS and maybe start with one repper only. After that, it's the usual semi-AFK mission running.

Oh, and I never had my cap drained dry, as JohnBull's Ishtar did.
-- XoddHil (2009-01-22 18:39:39)
Dual hardener Hyperion works well (2x kin, 2x therm)

The ship that NOS's is the BS in spawn 1 so you want to wait to kill it until you have everything else in group 1 destroyed. Group 2 will attack drones if they are too close but doesn't draw aggro. Additional ships will take aggro from Group 2 but doesn't transfer to your main.
-- NightF0x (2009-03-01 03:33:48)
Beware - you can't outrun the NOS BS ... it moves at over 800m/s. Must be packing a MWD. I hadn't fitted one as this is supposed to be deadspace, right? In an actively tanked Megathron, realised this was a nonstarter (had hoped to keep range open - not possible; couldn't crack the NOS BS fast enough with drones and rails, cap failing rapidly) and warped out.

Will try again tomorrow after reset and sic heavy web drones onto the NOS BS; should be able to keep at range then ...
-- Gothmog2x (2009-09-21 17:08:16)
Did this in a paladin. The Fed Conf Operative can get in close fast, really screwing your damage up. Maintain transversal if in a gun boat, and take him out.

Golem'd be better if you have one, due to being able to pop him from range with less problems, and less reliance on active tanking (if you pulse boost)
-- ForteEXE (2009-09-22 11:07:04)
Succeeded on second attempt (actively tanked Megathron) - used Beserker EW stasis webbing drones x5 to slow the NOS BS down to around 230m/s then outran him with AB on - and took him out from 35-40km with rails. Cruisers then fell rapidly. Warped out once to replace EW drones with full rack of Ogres, then finished off remaining BS's.
-- Gothmog2x (2009-09-24 01:56:23)
Easily completed in Vargur using autocannons and phased plasma, easily tracked (and killed) the federation confidence operative before he could do anything bad to my cap. Also with a little convincing all of them died within tractor range.
-- KhurI (2010-07-07 06:57:01)
FACTION BALANCING:

You gain 7% (relative) with the Gallente Federation (before Social; I have Social Level 5, so I got 8.75%). My Transaction Log for Caldari State claimed that I lost -4.8908% to "Derived Modification" and -2.4% to "Combat - Ship Kill".

Any fleetmates who help you on-grid will also get a -2.4% for "Combat - Ship Kill".
-- SeamusDonohue (2010-11-19 22:02:26)
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