Revision [7121]

Last edited on 2010-11-23 14:57:45 by NightReaver [Added link to DaOpa's Wormhole Database]
Additions:
//**DaOpa's Wormhole Database**//
~ Great details on all of the various wormhole types.
~ http://www.ellatha.com/eve/wormholelist.asp


Revision [7106]

Edited on 2010-11-20 03:26:44 by NightReaver [The "it's" strikes again!]
Additions:
Capital escalation is caused when you warp certain types of capital ships into a site. Capital escalation appears to be tied to two, and only two, classes of capitals (it should be obvious which two), with each having their own escalation chain. For each class, the first capital will spawn 6 Sleepless Guardians, the 2nd capital will spawn 8 Sleepless Guardians, additional capitals will not trigger any further escalation. This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric).
Deletions:
Capital escalation is caused when you warp certain types of capital ships into a site. Capital escalation appears to be tied to two, and only two, classes of capitals (it should be obvious which two), with each having it's own escalation chain. For each class, the first capital will spawn 6 Sleepless Guardians, the 2nd capital will spawn 8 Sleepless Guardians, additional capitals will not trigger any further escalation. This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric).


Revision [6556]

Edited on 2010-06-15 19:47:32 by NightReaver [Added rarified core deposit link.]
Additions:
[[RarifiedCoreDeposit Rarified Core Deposit]]


Revision [6555]

Edited on 2010-06-15 19:32:48 by NightReaver [Updates to the links section.]

No differences.

Revision [6554]

Edited on 2010-06-15 19:31:29 by NightReaver [Updates to the links section.]
Additions:
//**EVE-Metrics, Wormholes**//
~ The next best thing to //Wormhole Thingy// and more up to date at this point. (As far as I can tell)
~ http://eve-metrics.com/wormholes
//**Jove Labs**//
~ Great site for system intel.
~ http://www.jovelabs.com/
//**DOTLAN EveMaps**//
~ Another great site for system intel.
~ http://evemaps.dotlan.net/
~ A must have for any w-space pod pilot; will give you information on Locus Signatures and Wormhole types. {{color c="red" text="WARNING"}}: Wormhole mass reported by //Wormhole Thingy// is only an approximate value; due to the random nature of w-space the actual maximum mass a wormhole can handle varies (sometimes extremely) each time. Lately (Dec/2009) I've been noticing somewhat large discrepancies between the information that Wormhole Thingy reports and what EVE-Metrics reports; beware of what information you trust to be fact.
~ {{color c="red" text="This tool now appears dead; but I am keeping this here for now as reference in the event it is revived."}}
~- When creating or updating a w-space site report, do not include salvage, other loot or notes that structures are invulnerable.
Deletions:
~ A must have for any w-space pod pilot; will give you information on Locus Signatures and Wormhole types. {{color c="red" text="WARNING"}}: Wormhole mass reported by //Wormhole Thingy// is only an approximate value; due to the random nature of w-space the actual maximum mass a wormhole can handle varies (sometimes extremely) each time. Lately (Dec/2009) I've been noticing somewhat large discrepancies between the information that Wormhole Thingy reports and what EVE-Metrics reports; beware of what information you trust to be fact.
~- When creating or updating a w-space site report, do not include salvage or other loot.


Revision [6552]

Edited on 2010-06-15 19:06:17 by NightReaver [Damn apostrophes, always causing trouble...]
Additions:
If you don't plan and test, you will lose your ships. So if you are planning an extend stay in w-space spend the time on SISI and do your homework.
Deletions:
If you don't plan and test, you will lose your ships. Just because you have 200m SP and no one has put the smack down on you since 2003 does not mean the sleepers won't wax your ship in 30 seconds. So if you are planning an extend stay in w-space spend the time on SISI and do your homework.


Revision [6551]

Edited on 2010-06-15 19:05:37 by NightReaver [Damn apostrophes, always causing trouble...]
Additions:
Each class of w-space //should// have 4 types of Cosmic Anomalies, 2 types of Radar and 2 types of Magnetometric cosmic signatures associated with it. This means that each class of w-space has its own set of Cosmic Anomaly, Radar and Magnetometric signature types that will not appear in any other class of w-space. The exception to this rule is Ladar and Gravimetric sites, as these sites can appear in several different classes of w-space and are not bound to a specific w-space class but in fact are each tied to a range of w-space classes.
Deletions:
Each class of w-space //should// have 4 types of Cosmic Anomalies, 2 types of Radar and 2 types of Magnetometric cosmic signatures associated with it. This means that each class of w-space has it's own set of Cosmic Anomaly, Radar and Magnetometric signature types that will not appear in any other class of w-space. The exception to this rule is Ladar and Gravimetric sites, as these sites can appear in several different classes of w-space and are not bound to a specific w-space class but in fact are each tied to a range of w-space classes.


Revision [6440]

Edited on 2010-05-02 00:12:44 by NightReaver [Added exception core deposit link to grav sites.]
Additions:
[[ExceptionalCoreDeposit Exceptional Core Deposit]]


Revision [6330]

Edited on 2010-03-30 03:18:09 by NightReaver
Additions:
{{image class="right" alt="Sleepless Guardian" title="Sleepless Guardian" url="http://www.thewarpsquad.com/images/sleeper.jpg"}}
{{image class="right" alt="Two Suns" title="Two Suns" url="http://www.thewarpsquad.com/images/twosuns.jpg"}}
{{image class="right" alt="It Burns!" title="It Burns!" url="http://www.thewarpsquad.com/images/itburns.jpg"}}
Deletions:
{{image class="right" alt="Sleepless Guardian" title="Sleepless Guardian" url="http://zim.s3.amazonaws.com/sleeper.jpg"}}
{{image class="right" alt="Two Suns" title="Two Suns" url="http://zim.s3.amazonaws.com/twosuns.jpg"}}
{{image class="right" alt="It Burns!" title="It Burns!" url="http://zim.s3.amazonaws.com/itburns.jpg"}}


Revision [6193]

Edited on 2010-03-13 16:57:29 by NightReaver [Added two more grav sites.]

No differences.

Revision [6190]

Edited on 2010-03-13 16:55:28 by NightReaver [Added two more grav sites.]
Additions:
[[InfrequentCoreDeposit Infrequent Core Deposit]]
[[UnusualCoreDeposit Unusual Core Deposit]]


Revision [6104]

Edited on 2010-02-18 12:41:55 by NightReaver [Fixed broken link to Apocrypha Probing guide.]
Additions:
~ http://wiki.eveonline.com/wiki/Apocrypha_probing
Deletions:
~ http://wiki.eveonline.com/wiki/Apocrypha_Probing


Revision [6095]

Edited on 2010-02-16 04:49:57 by NightReaver [Escalation update]
Additions:
Site difficulty can be roughly determined by a keyword in the site name and the w-space class the site is in:
Gravimetric, Ladar and class 5 Radar sites are exempt from this; also named sites (i.e. The Line & Solar Cell for example) do not fall under this convention.
The w-space class determines the type of sleeper sites that will be spawned. In lower classes, easier sites will spawn; and in higher classes, harder sites will spawn. The same site, if spawned in a higher class system, may include a few more ships and a possible increase in scrambling, webbing and remote repair (RR) ships (this applies to Ladar and Gravimetric sites //only//). Expect sleepers in Class 1 and 2 not to warp scramble or only rarely; Class 3 and 4 you will encounter some warp scrambling; Class 5 and 6 expect 75% to 90% of the sleepers (yes Battleships too) to warp scramble, stasis web and/or NOS (30 KM scramble range in some cases). I think it also goes without saying that as you get into higher class w-space systems you will see an increase in the types of status effects used by the sleeper NPCs and an increase in the number of NPCs with those effects at their disposal.
Capital escalation is caused when you warp certain types of capital ships into a site. Capital escalation appears to be tied to two, and only two, classes of capitals (it should be obvious which two), with each having it's own escalation chain. For each class, the first capital will spawn 6 Sleepless Guardians, the 2nd capital will spawn 8 Sleepless Guardians, additional capitals will not trigger any further escalation. This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric).
~& Alice warps her Thanatos into an anomaly, which causes 6 Sleeper Guardian battleships to spawn. Bob then warps his Thanatos into the same anomaly, which causes another 8 Sleeper Guardian battleships to spawn. Alice then starts yelling at Bob as the 14 Sleeper Guardians and the rest of the anomaly NPCs reduce their capitals to wrecks over the next two minutes.
Deletions:
Site difficulty can be approximately determined by a keyword in the sites name and the w-space class the site is in. The exception to this is Gravimetric, Ladar and class 5 Radar sites; also named sites (i.e. The Line & Solar Cell for example) do not fall under this convention:
The w-space class determines the type of sleeper sites that will be spawned. In lower classes, easier sites will spawn; and in higher classes, harder sites will spawn. The same site, if spawned in a higher class system, may include a few more ships and a possible increase in scrambling/webbing/RR ships (this applies to Ladar and Gravimetric sites //only//). Expect sleepers in Class 1 and 2 not to warp scramble or only rarely; Class 3 and 4 you will encounter some warp scrambling; Class 5 and 6 expect 75% to 90% of the sleepers (yes Battleships too) to warp scramble, stasis web and/or NOS (30 KM scramble range in some cases). I think it also goes without saying that as you get into higher class w-space systems you will see an increase in the types of status effects used by the sleeper NPCs and an increase in the number of NPCs with those effects at their disposal.
Capital escalation is caused when you warp a capital ship (i.e. carrier, dread, etc) into a site. The first capital will spawn 6 battleships, each additional capital adds +2 battleships to that count as a running total (i.e. 6, 8, 10, 12, etc). This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric).
~& Alice warps her Thanatos into an anomaly, which causes 6 Sleeper Guardian battleships to spawn. Bob then warps his Moros into the same anomaly, which causes another 8 Sleeper Guardian battleships to spawn. Alice then starts yelling at Bob as the 14 Sleeper Guardians and the rest of the anomaly NPCs reduce their capitals to wrecks over the next two minutes.


Revision [5948]

Edited on 2010-01-19 17:01:00 by NightReaver [Added note about mass limit discrepancies.]
Additions:
~ A must have for any w-space pod pilot; will give you information on Locus Signatures and Wormhole types. {{color c="red" text="WARNING"}}: Wormhole mass reported by //Wormhole Thingy// is only an approximate value; due to the random nature of w-space the actual maximum mass a wormhole can handle varies (sometimes extremely) each time. Lately (Dec/2009) I've been noticing somewhat large discrepancies between the information that Wormhole Thingy reports and what EVE-Metrics reports; beware of what information you trust to be fact.
Deletions:
~ A must have for any w-space pod pilot; will give you information on Locus Signatures and Wormhole types. {{color c="red" text="WARNING"}}: Wormhole mass reported by //Wormhole Thingy// is only an approximate value; due to the random nature of w-space the actual maximum mass a wormhole can handle varies (sometimes extremely) each time.
~- When creating a new w-space report, the page name should follow this structure: "{Site Name}" (i.e. Solar Cell anomaly = 'SolarCell', Core Garrison = 'CoreGarrison', etc.)
~- When you've made a new w-space site report, please notify **Night Reaver** or any of the other Janitors in the in-game channel "Eve-Survival".


Revision [5866]

Edited on 2009-12-28 17:52:09 by NightReaver
Deletions:
//{{color c="green" text="Quick Links are complete thanks to information provided by FayceOff."}}//


Revision [5783]

Edited on 2009-12-08 04:30:02 by NightReaver
Additions:
**QUICK LINKS** | **[[WormholeSpaceClass1 Class 1]]** | **[[WormholeSpaceClass2 Class 2]]** | **[[WormholeSpaceClass3 Class 3]]** | **[[WormholeSpaceClass4 Class 4]]** | **[[WormholeSpaceClass5 Class 5]]** | **[[WormholespaceClass6 Class 6]]**
Deletions:
<<**QUICK LINKS** | **[[WormholeSpaceClass1 Class 1]]** | **[[WormholeSpaceClass2 Class 2]]** | **[[WormholeSpaceClass3 Class 3]]** | **[[WormholeSpaceClass4 Class 4]]** | **[[WormholeSpaceClass5 Class 5]]** | **[[WormholespaceClass6 Class 6]]**<<


Revision [5777]

Edited on 2009-12-07 03:35:13 by NightReaver
Additions:
If you don't plan and test, you will lose your ships. Just because you have 200m SP and no one has put the smack down on you since 2003 does not mean the sleepers won't wax your ship in 30 seconds. So if you are planning an extend stay in w-space spend the time on SISI and do your homework.
The w-space class determines the type of sleeper sites that will be spawned. In lower classes, easier sites will spawn; and in higher classes, harder sites will spawn. The same site, if spawned in a higher class system, may include a few more ships and a possible increase in scrambling/webbing/RR ships (this applies to Ladar and Gravimetric sites //only//). Expect sleepers in Class 1 and 2 not to warp scramble or only rarely; Class 3 and 4 you will encounter some warp scrambling; Class 5 and 6 expect 75% to 90% of the sleepers (yes Battleships too) to warp scramble, stasis web and/or NOS (30 KM scramble range in some cases). I think it also goes without saying that as you get into higher class w-space systems you will see an increase in the types of status effects used by the sleeper NPCs and an increase in the number of NPCs with those effects at their disposal.
Deletions:
If you don't plan and test, you will lose your ships. Just because you have 200m SP and no one has put the smack down on you since 2003 does not mean the sleepers won't wax your ship in 30 seconds. So spend the time on SISI and do your homework.
The w-space class determines the type of sleeper sites that will be spawned. In lower classes, easier sites will spawn; and in higher classes, harder sites will spawn. The same site, if spawned in a higher class system, may include a few more ships and a possible increase in scrambling/webbing/RR ships (this applies to Ladar and Gravimetric sites //only//). Expect sleepers in Class 1 and 2 not to warp scramble or only rarely; Class 3 and 4 you will encounter some warp scrambling; Class 5 and 6 expect 90% to 100% of the sleepers (yes Battleships too) to warp scramble, stasis web and/or NOS (30 KM scramble range in some cases). I think it also goes without saying that as you get into higher class w-space systems you will see an increase in the types of status effects used by the sleeper NPCs and an increase in the number of NPCs with those effects at their disposal.


Revision [5773]

Edited on 2009-12-05 20:08:24 by NightReaver
Additions:
~& Suddenly the illusion of solitude shatters. Slender, articulated obsidian shapes slide toward you from the surrounding darkness of space. Your sensors scream claxons into your auditory cortex as the drones' targeting systems lock onto your ship. You are not alone. Perhaps you never were.
~& The Sleepers have risen. -Core Stronghold


Revision [5755]

Edited on 2009-12-04 00:19:55 by NightReaver
Additions:
The sleepers that have remote repair ability will use it, sometimes to an annoying extent. Those sleeper frigates, cruisers and battleships, that can remote repair each other will do so indiscriminately; they also tend to assist the ones you happen to be shooting, aren't they clever. This can become annoying when, for example, the battleships have remote repair and are also the trigger for the next wave and they are happily remote repairing the frigates and cruisers while you try to kill them. The issue can be compounded if said frigates and cruisers also have the remote repair capability. Care should be taken on sites with large amounts of RR sleeper ships that a next wave isn't triggered ahead of time.
Deletions:
The sleepers that have remote repair ability will use it, sometimes to an annoying extent. The sleeper frigate, cruisers and battleships will all remote repair each other, they also tend to assist the ones you happen to be shooting. This can become annoying when, for example, the battleships have remote repair and are also the trigger for the next wave and they are happily remote repairing the frigates and cruisers while you try to kill them. The issue can be compounded if said frigates and cruisers also have the remote repair capability. Care should be taken on sites with large amounts of RR sleeper ships that a next wave isn't triggered ahead of time.


Revision [5754]

The oldest known version of this page was created on 2009-12-04 00:16:05 by NightReaver [Cloned from WSpace]
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