Revision [7632]

Last edited on 2011-01-31 12:21:00 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7066]

Edited on 2010-10-16 17:59:47 by SuckMyCawk [added alternative video and ship recommendations]
Additions:
Space type: Deadspace (Usage MWD allowed)
Recommended damage dealing: Explosive (Primary), Kinetic (Secondary)
Recommended ships: Machariel, Vargur, Tengu, Sleipnir, Raven
Alternative (Shorter) Video: http://www.youtube.com/watch?v=-PyYo4QmQbc
Deletions:
Space type: Deadspace
Recommended damage dealing: Exp (best), Kin (secondary)
Recommended ships: Sleipnir, CNR, Raven, Machariel, Can also be done in Drake and Domi


Revision [6715]

Edited on 2010-07-23 05:01:34 by CubkY [Added pic and Domi]
Additions:
Recommended ships: Sleipnir, CNR, Raven, Machariel, Can also be done in Drake and Domi
{{image url="http://img717.imageshack.us/img717/3787/survival.png" title="text" alt="text"}}
Deletions:
Recommended ships: Sleipnir, CNR, Raven, Machariel, Can also be done in Drake
//[picture placeholder - pic coming soon]//


Revision [5412]

Edited on 2009-10-27 16:13:23 by EreColliseru
Additions:
- Except Gist Saint and the Battlecruiser the Battleships are all coming in range of 5-8 km. Great for salvaging afterwards.
Deletions:
- Except Gist Saint and the Battlecruiser the Battleships are all coming in range of 5-8 km


Revision [5411]

Edited on 2009-10-27 16:13:03 by EreColliseru
Additions:
- Except Gist Saint and the Battlecruiser the Battleships are all coming in range of 5-8 km


Revision [5306]

Edited on 2009-10-10 20:03:04 by GreenGimp
Additions:
Video: http://www.youtube.com/watch?v=p4QRXRmgh14


Revision [4534]

Edited on 2009-07-12 17:14:19 by Nico42666
Additions:
Recommended ships: Sleipnir, CNR, Raven, Machariel, Can also be done in Drake
Deletions:
Recommended ships: Sleipnir, CNR, Raven, Machariel


Revision [4529]

Edited on 2009-07-10 16:02:03 by SharriAtal
Additions:
Recommended ships: Sleipnir, CNR, Raven, Machariel
Deletions:
Recommended ships: CNR, Raven, Machariel


Revision [4246]

Edited on 2009-05-15 07:33:37 by AnathemaMatou [Laser boats vs. angels are not newbie-compatible.]
Additions:
Recommended ships: CNR, Raven, Machariel
Deletions:
Recommended ships: CNR, Raven, Machariel, Abaddon


Revision [4235]

Edited on 2009-05-11 15:30:52 by XoddHil [+done in abaddon]
Additions:
Recommended ships: CNR, Raven, Machariel, Abaddon
Deletions:
Recommended ships: CNR, Raven, Machariel


Revision [1753]

Edited on 2008-07-20 13:06:45 by SturmWolke [minor correction]
Additions:
Mission type: Encounter
Space type: Deadspace
Deletions:
Mission type: Deadspace


Revision [1745]

Edited on 2008-07-19 20:15:01 by SturmWolke [ship list & tip update]
Additions:
Group 2, 3 & 4 will remain neutral until attacked or aggroed via proximity.
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
2x Battlecruisers (Gistatis Tribuni)
3x Battleships (Gist Warlord/Saint/Nephilim)
2x Battlecruisers (Gistatis Praefectus/Tribunus)
- Recommended order of elimination : Group 1, Group 5 (if you do not warp out to throw-off aggro) & Group 4, finally Group 2 & Group 3.
Deletions:
Groups 2, 3 and 4 will remain neutral until attacked or aggroed via proximity.
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack Group 1
2x Battlecruisers (Gistatis Tribunus)
3x Battleships (Gist Warlord/Saint)
2x Battlecruisers (Gistatis Praefectus/Tribuni)
- Recommended order of elimination : Group 1, Group 5 (if not warping out to throw-off aggro), Groups 2 & 3 and finally Group 4.


Revision [1731]

Edited on 2008-07-19 00:55:52 by SturmWolke [updated and standardized]
Additions:
Mission type: Deadspace
Damage dealt: Exp/Kin, Therm (Gist Saint)
Web/scramble: Elite Frigates
Extras: NA
Recommended damage dealing: Exp (best), Kin (secondary)
Recommended ships: CNR, Raven, Machariel
Note: Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.
Drones can be deployed as per normal as long as the conditions are met. See __Aggro Notes__.
====Single Pocket====
At warp-in, you will see Group 4. Four other groups will spawn several seconds later.
The spawn order is Group 2, Group 1, Group 3 and finally Group 5.
It is recommended that you DO NOT MOVE your ship.
__The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.__
Group 1 & 5 will auto-aggro immediately.
Groups 2, 3 and 4 will remain neutral until attacked or aggroed via proximity.
__**Warning**__
- The two Arch elite frigates in Group 1 will frequently warp scramble you in under 20 secs.
__Aggro Notes:__
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack Group 1
- Attacking Group 2 aggros Group 3 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
- Attacking Group 4 aggros Group 5 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
//[picture placeholder - pic coming soon]//
===Group 1 (Auto-aggro): Ripped Superstructure (25-35km)===
2x Elite Frigates (Arch Gistii Rogue/Hijacker) **Web/Scramble**
2x Battlecruisers (Gistatis Tribunus)
3x Battleships (Gist Warlord/Saint)
===Group 2: Spaceshuttle Wreck (45-60km)===
3x Destroyers (Gistior Haunter/Defiler)
4x Battleships (Gist Commander/General)
===Group 3: Amarr Trade Station Ruins (60-70km)===
2x Elite Frigates (Arch Gistii Hijacker) **Web/Scramble**
2x Elite Cruisers (Arch Gistum Liquidator/Marauder)
===Group 4: Amarr Military Station Ruins (65-90km)===
2x Battlecruisers (Gistatis Praefectus/Tribuni)
4x Battleships (Gist Commander/General/War General/Warlord)
===Group 5 (Auto-aggro): Amarr Commercial Station Ruins (80-105km)===
6x Battleships (Gist Commander/General/War General)
==Tip==
- Throw off aggro from Group 5 : Wait until an enemy ship from Group 5 have locked your ship. Warp out, then warp back in.
- Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro.
- Recommended order of elimination : Group 1, Group 5 (if not warping out to throw-off aggro), Groups 2 & 3 and finally Group 4.
- Mission is flagged completed when ALL ships in Group 5 are killed.
==Blitz==
- Warp in, kill (or ignore) Group 1.
- Eliminate all ships from Group 5 and warp out.
Deletions:
Mission type: Encounter
Space type: Deadspace w/gate
Damage dealt: Exp, Kinetic + Therm from Gist Saints
Recommended damage dealing: Exp (kinetic)
Recommended ships: CNR, Machariel
Range: Most of the ships will want to orbit within 20km. Only 3-4 will be orbiting at 34km or so.
Extra: Web + Scramble from Arch Gistii Hijacker automatically once you warp in
==About the aggro==
Once you warp in, stay still. The gr
To avoid getting aggro on teammates, have the teammates assist you for dps. Have them wait until you damage the ship, then have them start attacking.
====Single deadspace pocket====
You arrive at an empty pocket. But after waiting a little bit the spawns will appear. You'll get aggro from the group in the middle:
1x Batleship (Gist Nephilim)
2x Battleships (Gist saints) (Therm damage)
2x Battlecruisers (Gistatis Tribuni)
2x Interceptors (Arch Gistii Rogue) (scramble. Webs)
After attacking the aggroed group, aggro from the group with the 3x Gist Commanders.
===Complete spawn===
===Group 3 (rightmost) (drone aggro)===
4x Battleships (Gist War Generals/Commanders)
2x Battlecruisers (Gistatis Praefectus)
===Group 4 (Leftmost)===
Attacking this will aggro the rest, and even the left overs from the other groups.
4x Battleships (Gist General/Commander)
2x Heavy Assault Cruiser (Arch Gistum Liquidator/Marauder)
3x Destroyers (Gistior Defiler/Haunter)
2x Interceptors (Arch Gistii Hijacker) (scramble/Web)
==Blitz: ==
Kill the two aggro groups, ignore the rest. pretty obvious


Revision [1560]

Edited on 2008-07-06 05:49:16 by GaramisTakians
Additions:
Once you warp in, stay still. The gr
To avoid getting aggro on teammates, have the teammates assist you for dps. Have them wait until you damage the ship, then have them start attacking.
Deletions:
There have been many attempts to figure out how the ships aggro. But it looks like all the ships have a huge sized proximity aggro, but the odds for aggro are very low. That means you'll get a very random aggroing situation. Even when firing at ships. The chance of getting warp-in aggroed by the closest group is very high though. There is also aggro on drones and team-mates.


Revision [1449]

Edited on 2008-06-29 05:31:32 by GaramisTakians
Deletions:
Tip: Almost all of the ships will come within 5km-10km, so if your tank is strong and if you want to kill everything, then I recommend bringing close range weapons and sitting in place. Makes salvaging much faster as well. (Garamis Takians)


Revision [1310]

Edited on 2008-06-20 20:15:53 by GaramisTakians
Additions:
Extra: Web + Scramble from Arch Gistii Hijacker automatically once you warp in


Revision [1191]

Edited on 2008-06-14 18:38:12 by GaramisTakians
Additions:
Range: Most of the ships will want to orbit within 20km. Only 3-4 will be orbiting at 34km or so.


Revision [1173]

Edited on 2008-06-14 13:42:25 by TigashiHoromito
Additions:
2x Heavy Assault Cruiser (Arch Gistum Liquidator/Marauder)
Deletions:
2x Heavy Assault Cruiser (Arch Gistum Liquidator)


Revision [1115]

Edited on 2008-06-12 04:41:06 by GaramisTakians
Additions:
Tip: Almost all of the ships will come within 5km-10km, so if your tank is strong and if you want to kill everything, then I recommend bringing close range weapons and sitting in place. Makes salvaging much faster as well. (Garamis Takians)
Deletions:
Almost all of the ships will come within 5km-10km, so if your tank is strong, I recommend bringing close range weapons and sitting in place. Makes salvaging much faster as well. (Garamis Takians)


Revision [1114]

The oldest known version of this page was created on 2008-06-12 04:40:04 by GaramisTakians
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