Revision [7649]

Last edited on 2011-01-31 12:25:59 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7284]

Edited on 2011-01-07 11:04:08 by KhanaLoaris [minor cleanup]
Additions:
- It is very easy to get overrun by multiple waves of spawns due to the convoluted triggers. NOTE - The triggers and spawns may be randomised.
- Either damaging or killing an enemy ship may trigger a new spawn.
You will incur a faction standing loss if you deliberately attack the Amarr ships.
Deletions:
- It is very easy to get overrun by multiple waves of spawns due to the convoluted triggers.
- Both damaging or killing an enemy ship will trigger a new wave of spawns.
You will incur a negative standing loss if you deliberately attack the Amarr ships.


Revision [5334]

Edited on 2009-10-14 13:02:54 by MithorKarez
Deletions:
(Additionally: 3 Elite Frigates)


Revision [5333]

Edited on 2009-10-14 13:00:52 by MithorKarez
Additions:
(Additionally: 3 Elite Frigates)


Revision [5160]

Edited on 2009-09-19 03:15:12 by SyphurouS [Crosslinked both arc choices]
Additions:
[[RightToRule4p1 Previous Chapter 1]]
[[RightToRule4p3 Next Chapter 3 (Final)]] The Old Guard ( Interrogation: Catching The Scent )
[[RightToRule4p3b Next Chapter 3(Final)]] Alike Minds ( Silence Rahsa: The Nation's Path )
Deletions:
[[RightToRule4p1 Previous Chapter 1]] :: [[RightToRule4p3 Next Chapter 3 (Final)]]


Revision [5133]

Edited on 2009-09-14 02:36:58 by SyphurouS
Additions:
Faction: Mordus Legion ships (Named As Mercenaries)
Pockets allow MWD to be used.
2x Battleships (Mordus Gigamar) **//Last Gigamar Is Trigger//** (Wave 1)
- Not closing the Mission after Mina Darabi has been collected and waiting for a reasonable time period ( time to salvage ) will cause the following popup warning //I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.// After approx 15 seconds, 8 Elite Veteran Frigates, 8 Elite Veteran Cruisers, & 6 or 7 Veteran Battleships Spawn. DPS is much greater than the first five. Would suggest logistics support if you intend to run this spawn.
Deletions:
Faction: Mordus Legion ships (as Mercenaries)
2x Battleships (Mordus Gigamar) **//Trigger//** (Wave 1)


Revision [5056]

Edited on 2009-09-08 09:42:33 by MithorKarez [Mission 10 - Changed Faction and damage to be deal]
Additions:
Faction: Mordus Legion ships (as Mercenaries)
Recommended damage dealing: Kinetic (best), Thermal(secondary)
Deletions:
Faction: Mercenaries (Mordus Legion ships)
Recommended damage dealing: Kin (best), EM (secondary)


Revision [4926]

Edited on 2009-08-25 13:41:48 by SturmWolke
Additions:
[[RightToRule4p1 Previous Chapter 1]] :: [[RightToRule4p3 Next Chapter 3 (Final)]]
====__Mission 13 (Story Arc Branch)__ - Fate of a Madman====
Interrogation: Catching the Scent
Deletions:
[[RightToRule4p1 Previous Chapter]]
====__Mission 13__ - Fate of a Madman====
[[RightToRule4p3 Interrogation: Catching the Scent]]


Revision [4897]

Edited on 2009-08-20 05:04:01 by SturmWolke
Deletions:
[[RightToRule4p3 Next Chapter]]


Revision [4877]

Edited on 2009-08-18 00:33:16 by SturmWolke
Additions:
[[RightToRule4p3 Interrogation: Catching the Scent]]
Deletions:
Interrogation: Catching the Scent


Revision [4875]

Edited on 2009-08-18 00:23:56 by SturmWolke
Additions:
2x Elite frigates (Centii Loyal Savage/Slavehunter) **Tracking disruptor**
3x Elite Cruisers (Centum Loyal Execrator/Slaughterer) **Tracking disruptor**
2x Elite frigates (Centii Loyal Plague) **Tracking disruptor**
The story arc branches according to your choice :
Deletions:
2x Elite frigates (Centii Loyal Savage/Slavehunter) *Tracking disruptor*
3x Elite Cruisers (Centum Loyal Execrator/Slaughterer) *Tracking disruptor*
2x Elite frigates (Centii Loyal Plague) *Tracking disruptor*
====Agent Interaction - Story Arc Branch====


Revision [4874]

Edited on 2009-08-18 00:21:20 by SturmWolke
Additions:
Extras: Heavy tracking disruption (Elite frigates & Elite Cruisers)
All pockets allow MWD to be used
The acceleration gate is 8km away.
===Initial Group: (21-56km)===
6x Elite Cruisers (Centum Loyal Fiend/Hellhound)
3x Battleships (Centus Dark Lord/Dread Lord)
6x Sansha Heavy Missile Batteries **Thunderbolt (EM) missiles**
The acceleration gate is 3km away. The gate is locked and requires Rahsa's Security Card to unlock.
Wave 1A is triggered by killing the last battlecruiser in the Near Group.
Wave 1B is triggered by killing the last battleship in the Near Group.
===Initial Group:===
__Sentry Towers (47-60km)__
1x Sansha Energy Neutralizer
2x Tower Sansha Sentry III
__Near Group (55-60km)__
2x Elite frigates (Centii Loyal Savage/Slavehunter) *Tracking disruptor*
4x Battlecruisers (Centatis Devil) **//Trigger//** (Wave 1A)
4x Battleships (Centus Tyrant/Dread Lord) **//Trigger//** (Wave 1B)
__Far Group (136-142km)__
3x Elite Cruisers (Centum Loyal Mutilator)
3x Battleships (Centus Beast Lord/Savage Lord/Overlord)
===Wave 1A: (46-55km)===
3x Elite Cruisers (Centum Loyal Execrator/Slaughterer) *Tracking disruptor*
===Wave 1B: (56-58km)===
2x Elite frigates (Centii Loyal Plague) *Tracking disruptor*
2x Battleships (Centus Beast Lord)
- Destroy the Sansha Battletower to force Rahsa to escape towards the acceleration gate. This will unlock it.
- The Sansha Battletower has about 152,000 hp, no resistances. Drops T1 loot once destroyed.
1x Battleship (Rahsa - Centus Tyrant)
- Rahsa's Habitation Module drops normal trade goods.
- Destroying Rahsa's battleship flags the mission objective as completed.
====__Mission 13__ - Fate of a Madman====
====Agent Interaction - Story Arc Branch====
Interrogation: Catching the Scent
Silence Rahsa: The Nation's Path
Deletions:
Web/Scramble: ?
Extras: ?


Revision [4866]

Edited on 2009-08-17 17:48:23 by SturmWolke [minor fix, still WIP]
Additions:
2x Amarr Light Missile Batteries **Sabretooth (EM) missiles**
Deletions:
2x Amarr Light Missile Batteries **Thunderbolt (EM) missiles**


Revision [4865]

Edited on 2009-08-17 17:46:23 by SturmWolke
Additions:
**__This is NOT a combat mission.__**
**__This is NOT a combat mission.__**
Deletions:
**__NOT a combat mission.__**
**__NOT a combat mission.__**


Revision [4864]

Edited on 2009-08-17 17:45:17 by SturmWolke
Additions:
**__NOT a combat mission.__**
Fit a Codebreaker module into your ship to hack the Encrypted Communications Array.
**__NOT a combat mission.__**
Deletions:
__This is a hacking mission, there is no combat. Fit a Codebreaker module into your ship.__


Revision [4863]

Edited on 2009-08-17 17:40:36 by SturmWolke
Additions:
====__Mission 6__ - Aralin Jick====
Web/Scramble: Elite frigates
Extras: NA
====Single Pocket====
**__Warning__**
- It is very easy to get overrun by multiple waves of spawns due to the convoluted triggers.
- Both damaging or killing an enemy ship will trigger a new wave of spawns.
Wave 1A is triggered by killing one of the elite cruisers in the Initial Group.
Wave 1B is triggered by damaging one of the battleships in the Initial Group.
Wave 2 is triggered by damaging one of the battleships in Wave 1A.
Wave 3 is triggered by killing one of the battlecruisers in Wave 2.
Wave 4 is triggered by killing the elite frigate in Wave 3.
Wave 5 is triggered by damaging one of the battleships in Wave 4.
Wave 6 is triggered by damaging one of the battlecruisers in Wave 5.
===Initial Group: (7-18km)===
3x Elite cruisers (Centum Loyal Mutilator) **//Trigger//** (Wave 1A)
3x Battleships (Centus Dread Lord) **//Trigger//** (Wave 1B)
===Wave 1A: (12-37km)===
3x Elite frigates (Centii Loyal Minion) **Web/Scramble**
2x Elite cruisers (Centum Loyal Hellhound)
3x Battleships (Centus Tyrant) **//Trigger//** (Wave 2)
===Wave 1B: (1-18km)===
2x Battlecruisers (Centatis Devil)
===Wave 2: (29-34km)===
3x Battlecruisers (Centatis Wraith) **//Trigger//** (Wave 3)
===Wave 3: (25km)===
1x Elite frigate (Centii Loyal Minion) **Web/Scramble** **//Trigger//** (Wave 4)
===Wave 4: (30-40km)===
2x Elite cruisers (Centum Loyal Hellhound)
2x Battleships (Centus Dread Lord) **//Trigger//** (Wave 5)
===Wave 5: (30-40km)===
3x Battlecruisers (Centatis Wraith) **//Trigger//** (Wave 6)
===Wave 6: (30-40km)===
2x Elite frigate (Centii Loyal Minion/Servant) **Web/Scramble**
==Tips==
- Last ship killed in Wave 4 flags the mission objective as completed.
====__Mission 8__ - Longing Leman====
Faction: Amarr Empire
Web/Scramble: Elite frigates
Extras: Tracking disruption
__This is a hacking mission, there is no combat. Fit a Codebreaker module into your ship.__
You will incur a negative standing loss if you deliberately attack the Amarr ships.
====Single Pocket====
The Encrypted Communications Array is 16km away.
===Outpost Guards: (93-107km)===
5x Frigates (Outpost Defender)
4x Elite Frigates (Divine Imperial Imran) **Web/Scramble**
6x Battlecruisers (Imperial Templar Phalanx)
7x Battleships (Imperial Templar Diviner/Judgement) **Tracking Disruptor**
==Tips==
- Successfully hacking the Encrypted Communications Array flags mission objectives as completed.
- Don't forget to loot the Communications Logs from the array.
====__Mission 9__ - Languishing Lord====
====Single Pocket====
Fly to center of cloudy asteroid belt by approaching the Broken Metallic Crystal asteroid.
You will receive instructions to observe and wait when you're about 3-4km from asteroid.
Mission objectives is flagged as completed after both Lord Manik and the mercenary contact leaves.
====__Mission 10__ - Razing the Outpost====
Faction: Mercenaries (Mordus Legion ships)
Damage dealt: Kin/Therm
Web/Scramble: Frigates
Extras: NA
Recommended damage dealing: Kin (best), EM (secondary)
====Acceleration Gate Entrance====
The acceleration gate is 5km away.
===Initial Group: (5-30km)===
3x Frigates (Mordus Bounty Hunter) **Web/Scramble**
3x Cruisers (Mordus Lion)
4x Battleships (Mordus Gigamar/Phanti)
3x Caldari Cruise Missile Batteries **Wrath (kinetic) missiles**
====Pocket 1====
The acceleration gate is 15km away.
===Initial Group: (23-56km)===
6x Cruisers (Mordus Puma/Leopard)
4x Battleships (Mordus Gigamar/Phanti/Mammoth)
3x Caldari Cruise Missile Batteries **Wrath (kinetic) missiles**
====Pocket 2====
The Outpost is 35km away.
Wave 1 is triggered by killing one of the battleships in the Initial Group.
Wave 2 is triggered by killing one of the battleships in Wave 1.
===Initial Group: (9-81km)===
2x Frigates (Mordus Bounty Hunter) **Web/Scramble**
4x Cruisers (Mordus Bobcat)
2x Battleships (Mordus Gigamar) **//Trigger//** (Wave 1)
3x Caldari Heavy Missile Batteries **Widowmaker (thermal) missiles**
3x Caldari Cruise Missile Batteries **Wrath (kinetic) missiles**
===Wave 1: (68-77km)===
2x Frigates (Mordus Bounty Hunter) **Web/Scramble**
4x Cruisers (Mordus Leopard)
4x Battleships (Mordus Gigamar/Mammoth) **//Trigger//** (Wave 2)
===Wave 2: (58-74km)===
4x Frigates (Mordus Bounty Hunter) **Web/Scramble**
3x Cruisers (Mordus Lion)
6x Battleships (Mordus Gigamar/Phanti/Mammoth)
==Tips==
- The Outpost has about 53,000 hp, no resistances.
- Killing The Outpost flags the mission objective as completed.
====__Mission 11__ - Ascending Nobles====
Faction: Mercenaries (Amarr Empire ships)
Web/Scramble: NA
Extras: Heavy NOS and tracking disruption (Cruisers)
====Single Pocket====
Pocket allows MWD to be used.
Last ship killed from each group will trigger a new wave of spawns.
**__Warning__**
- The five veteran battleships deal a cumulative total of around 1100-1200 dps.
- You will face heavy NOS and tracking disruption from the veteran cruisers.
===Initial Group: (75-78km)===
5x Battleships (Independent Veteran Abaddon/Armageddon/Apocalypse)
2x Amarr Light Missile Batteries **Thunderbolt (EM) missiles**
2x Amarr Cruise Missile Batteries **Paradise (EM) missiles**
===Wave 1: (75-83km)===
8x Cruisers (Independent Veteran Omen/Augoror/Maller/Arbitrator) **NOS** (20-25km range) **Tracking disruptor**
===Wave 2: (74-79km)===
7x Battleships (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)
===Wave 3: (73-80km)===
6x Battleships (Independent Abaddon/Armageddon/Apocalypse)
==Tips==
- Last ship killed in Wave 3 flags the mission objective as completed.
- A container containing Mina Darabi drops near the Amarr Chapel after completion. Don't forget to loot it.
====__Mission 12__ - Hunting the Hunter====
Deletions:
====__Mission 6 __- Aralin Jick====


Revision [4854]

Edited on 2009-08-16 20:42:35 by SturmWolke
Additions:
{{lastedit show="2"}}
=====Chapter 2 : Spiderweb Politics=====
[[RightToRule4p1 Previous Chapter]]
[[RightToRule4p3 Next Chapter]]
----
====__Mission 6 __- Aralin Jick====
Report to Aralin Jick in Nishah (Nishah VII - Moon 5 - Kor Azor Family Treasury).
----
====__Mission 7__ - Background Check====
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: ?
Extras: ?
Recommended damage dealing: EM (best), Therm (secondary)
Deletions:
=====Spiderweb Politics=====
{{lastedit show="2"}}
Agent : Aralin Jick
Location : Nishah VII - Moon 5 - Kor Azor Family Treasury
Standings required : 6.8 (Amarr)


Revision [4842]

Edited on 2009-08-16 12:18:08 by SturmWolke
Additions:
=====Spiderweb Politics=====
Agent : Aralin Jick
Location : Nishah VII - Moon 5 - Kor Azor Family Treasury
Standings required : 6.8 (Amarr)
Deletions:
=====Chapter 2 Insert Title=====


Revision [4841]

The oldest known version of this page was created on 2009-08-16 11:44:28 by SturmWolke
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki