Intercept the Pirate Smugglers, level 3
Faction: Blood Raider
Mission type: Encounter
Damage dealt: EM, Therm
Recommended damage dealing: Em, Therm
Completed in a Megathron DR: Overkill (Rabalder)
Objective: Fly to the Space-Port, ambush the convoy when it arrives, and then report back to your agent.
Group 1:
40km away from WIP6x "Space Port Guardian" (4x Corpior Cleric and 2x Mercenary Elite Fighter)
2x Sentry Guns
Group 2:
Will spawn around 5 minutes after warp in.4x "Convoy Guards" (4x Mercenary Elite Fighter)
1x "Convoy Guard Captain" (1x Corpior Exorcist)
2x Blood Raider Transport Ship
No loot in structure
Standing hits
Killing one of the transporters incurs a 2.4% standing penaltyCategoryLevel3
The SPACE PORT GUARDIANS was 6x Griffin (recom. kinetic dmg dealing).
And the CONVOY GUARDS was 4x Blood Destroyers - no more Mercenarys in this mission.
I could recharge my shields after eleminating first group, sentrys and space port.
I was flying a armor tank, so recharging shields takes a while.
However, at the moment i started to move in the direction of a wreck, the spawn arrived practically on top of me, with the guards quickly going to a 15km distance
Did the mission in an Omen (easy for me, but wouldn't recommend it to others), and noticed the same wierd thing about the first wave being identified as "Mercinery Elite Fighter"s, instead of some kind of Blood ships/pilots. They also did the normal Therm/Kin damage of mercs, which made it a little more difficult, since I was tanked for EM/Therm. They also left the usual merc wrecks/loot, so I dunno...kinda confusing.
Otherwise, the mission is pretty easy. =P
The enemy numbers and sizes are correct here, but they are not mercs, they are blood destroyers and a battlecruiser.