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======What Slavery Begets (Amarr), Level 5======

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Faction: Amarr
Mission type: Encounter
Space type: Normal Deadspace.
Web/Scramble: All Frigates
Extras: Energy Neutralizer Sentries, NOS, Tracking Disrupter
Damage dealt: EM 66%, Therm 33%
Recommended damage dealing: EM/Therm
Recommended ships:

Direct warp into normal space for the first pocket. Subsequent rooms are gated. **Read the notes at the bottom of the page.**

====Warp-In====

Ships at 20-75k unless you choose to warp to within a different distance

{{image url="http://img526.imageshack.us/img526/7325/wsbroom1.jpg" title="Room 1 warp in" alt="Room 1 warp in"}}

4 x Amarr Cruise Missile Batteries
7 x Amarr Stasis Tower
2 x Amarr Tower Sentry III

==Note==
Blowing up a Stasis Tower replaces it with an Amarr Heavy Neut Tower

====Pocket 2====

This is what you see at warp in

{{image url="http://img690.imageshack.us/img690/774/wsbpocket2warpin.jpg" title="Room 2 warp in" alt="Room 2 warp in"}}

6x Amarr Cruise Missile Battery
2x Amarr Tower Sentry III
5x Battlecruisers (Imperial Templar Justicar/Divine Imperial Justicar/Divine Imperial Champion)**Trigger Spawn 1**
5x Battleships (Imperial Templar Martyr)

There is an additional spawn in this room. I didn't see exactly what I shot to trigger it but I was shooting the BCs first. As there is only one Divine Imperial Champion I assume it was that one.

===Spawn 1===

11x Frigates (Divine Imperial Imran/Valok/Napat)**Tracking Disrupt from Napat**
10x Battlecruisers (Divine Imperial Justicar/Divine Imperial Ambrose)**NOS from Ambrose**
4x Battleships (Imperial Templar/Dominator)

====Pocket 3====

{{image url="http://img241.imageshack.us/img241/1431/room3warpin.jpg" title="Room 3 warp in" alt="Room 3 warp in"}}

2x Amarr Cruise Missile Battery
2x Amarr Energy Neutralizer Sentry I
2x Amarr Tower Sentry III
4x Battlecruiser (Imperial Templar Justicar/Champion)
5x Battleships (Imperial Templar Ultara/Justicar/Martyr)

Shooting the neutralizers replaces them with Sentry III towers

====Pocket 4====

I didn't get a screenshot of this pocket because I was thoroughly bored of the mission. The objective (Datacenters) are 40k from the warp in.

Approx numbers of ships

6x Frigates
10x Battlecruisers
6x Battleships
4x Neutralizer Towers

I remember the Battlecruisers spawned 3 additional Battleships each. I didn't shoot the Neut towers but I would assume they also get replaced by sentry towers.

==Notes==
- The mission requires you to carry 6000m3 which will require an Industrial/Transport ship to carry.
- You need to equip an Analyser module to hack the datacenters.
- You need more than Hacking level 3. I have this skill level and wasn't able to hack the datacenters.
- I only took this mission because there wasn't a write up for it and both my agents gave me this mission.
- If you get offered this mission you should absolutely REJECT it immediately. It is an absolute PITA.
- I apologise that the 4th room information isn't particularly accurate. I had been running the mission for about 2 1/2 hours when I got there and once I found that you need more hacking skill than I had I just quit the mission.

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