Revision [7650]

Last edited on 2011-01-31 12:26:14 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [5158]

Edited on 2009-09-19 03:11:13 by SyphurouS [Added link to Alternative Arc]
Additions:
[[RightToRule4p3b Alternative Chapter 3]] Alike Minds ( Silence Rahsa: The Nation's Path )


Revision [4927]

Edited on 2009-08-25 13:42:18 by SturmWolke
Additions:
[[RightToRule4p2 Previous Chapter 2]]
Deletions:
[[RightToRule4p2 Previous Chapter]]


Revision [4903]

Edited on 2009-08-20 08:01:09 by SturmWolke
Additions:
For the Chain Group, damaging any battleships in Group 1 triggers Group 2.
__The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day. __
The key to identifying the beginning of a new chain is the appearance of Group 1 battlecruisers.
Attacking any ship in Group 3 triggers a new chain i.e. it resets back back to Group 1.
Deletions:
Damaging any battleships in Group 1 triggers Group 2.
__The chain group will repeat itself 4.5 times before it runs out. It will feel like groundhog day. __
The key to identifying the beginning of a new chain are the appearance of the battlecruisers in Group 1.
Attacking any ship in Group 3 triggers a new chain i.e. it triggers back to Group 1.


Revision [4896]

Edited on 2009-08-20 04:59:42 by SturmWolke [spelling fix]
Additions:
- Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
Deletions:
- Enemy ships will breed like rabbits if you do no manage your triggers in this pocket.


Revision [4895]

Edited on 2009-08-20 04:55:34 by SturmWolke
Additions:
- The key trigger is the single battleship in the Initial Group. Pay careful attention when you attack it.
1st Chain Group is triggered when the single battleship receives any damage.
2nd Chain Group is triggered when the single battleship is damaged to about 10% shield.
3rd Chain Group is triggered when the single battleship is damaged to about 10% armor.
4th Chain Group is triggered when the single battleship is killed.
Damaging any battleships in Group 1 triggers Group 2.
1x Battleship (Centus Tyrant) **//Trigger//** (Chain Group)
===__Chain Group__===
===Group 1: (4-40km)===
2-3x Elite Frigate (Centii Loyal Enslaver/Butcher)
2-3x Battleships (Centus Overlord/Dark Lord) **//Trigger//** (Group 2)
===Group 2: (4-40km)===
- STOP your attack on the single battleship after it triggered a chain.
- Eliminate all enemy ships from that chain. Rinse and repeat.
- You will face a total 17 waves of spawns. Be very careful in managing the triggers.
__The chain group will repeat itself 4.5 times before it runs out. It will feel like groundhog day. __
2x Elite Cruisers (Centum Loyal Hellhound/Fiend) **//Trigger//** (Repeating Chain Group)
1x Battleship (Harkan's Behemoth) **NOS & Tracking Disruptor** **//Trigger//** (Wave 1-3)
2x Elite Frigates (Centii Loyal Scavenger/Ravener) **//Trigger//** (Group 3)
Deletions:
- The trigger key is the single battleship (Centus Tyrant) in the Initial Group. Pay careful attention when you attack it.
Wave 1 is triggered when the single battleship (Centus Tyrant) receives any damage.
Wave 2 is triggered when the single battleship (Centus Tyrant) is damaged to about 10% shield.
Wave 3 is triggered when the single battleship (Centus Tyrant) is damaged to about 10% armor.
Wave 4 is triggered when the single battleship (Centus Tyrant) is killed.
__EACH wave will spawn a Child Group when you damage any battleship in that wave. __
1x Battleship (Centus Tyrant)
===Wave 1: (38-40km)===
2-3x Elite Frigate (Centii Enslaver)
2-3x Battleships (Centus Overlord)
===Wave 2: (31-34km)===
2-3x Elite Frigate (Centii Loyal Butcher)
2-3x Battleships (Centus Dark Lord)
===Wave 3: (4-7km)===
2-3x Elite Frigate (Centii Loyal Butcher)
2-3x Battleships (Centus Dark Lord)
===Wave 4: (27-28km)===
2-3x Elite Frigate (Centii Loyal Enslaver)
2-3x Battleships (Centus Dark Lord)
===Child Group: (spawns near each parent)===
- STOP your attack on the single battleship after it triggered a wave.
- Eliminate all enemy ships from that wave and its child group.
- Rinse and repeat.

- You will face a total of 17 wave of spawns. Be very careful in managing the triggers.
The chain group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
2x Elite Cruisers (Centum Loyal Hellhound/Fiend)
1x Battleship (Harkan's Behemoth) **NOS & Tracking Disruptor**
2x Elite Frigates (Centii Loyal Scavenger/Ravener) **//Trigger//** (Group 3)


Revision [4894]

Edited on 2009-08-20 04:39:02 by SturmWolke
Additions:
===Wave 1: (8-12km)===
- The trigger key is the single battleship (Centus Tyrant) in the Initial Group. Pay careful attention when you attack it.
===Wave 1: (38-40km)===
===Wave 2: (31-34km)===
===Wave 4: (27-28km)===
This is the final pocket.
- You will face a total of 17 wave of spawns. Be very careful in managing the triggers.
Wave 1-3 is triggered by attacking Harkan's Behemoth, when he's at armor damage and when his ship is killed respectively.
Repeating Chain Group is triggered by damaging one of the elite cruisers in the Initial Group.
The chain group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
The key to identifying the beginning of a new chain are the appearance of the battlecruisers in Group 1.
Group 2 is triggered by killing one of the battlecruisers in the Group 1.
Group 3 is triggered by killing the last elite frigate in Group 2.
Attacking any ship in Group 3 triggers a new chain i.e. it triggers back to Group 1.
===Initial Group: (14-28km)===
2x Elite Cruisers (Centum Loyal Hellhound/Fiend)
2x Battleships (Centus Tyrant)
1x Battleship (Harkan's Behemoth) **NOS & Tracking Disruptor**
===Wave 1: (17-19km)===
1-2x Destroyers (Centior Cannibal)
1-2x Cruisers (Centum Execrator) **Tracking disruptor**
===Wave 2: (17-19km)===
1-2x Destroyers (Centior Abomination)
1-2x Cruisers (Centum Slaughterer) **Tracking disruptor**
===Wave 3: (17-19km)===
1-2x Destroyers (Centior Misshape)
1-2x Cruisers (Centum Execrator) **Tracking disruptor**
===__Repeating Chain Group__===
===Group 1 (1-40km)===
3x Battlecruisers (Centus Daemon/Behemoth) **//Trigger//** (Group 2)
===Group 2 (1-40km)===
2x Elite Frigates (Centii Loyal Scavenger/Ravener) **//Trigger//** (Group 3)
===Group 3 (1-40km)===
0-2x Elite Frigates (Centii Loyal Slavehunter)
1-2x Elite Cruisers (Centum Loyal Mutilator/Torturer/Slaughterer) **Tracking disruptor**
1-2x Battleships (Centus Tyrant/Dread Lord)
- Killing Harkan's Behemoth battleship flags the mission objective as completed.
Deletions:
===Wave 1: (8-12Km)===
- Pay careful attention when you attack the single battleship (Centus Tyrant) in the Initial Group.
===Wave 1: (38-40Km)===
===Wave 2: (31-34Km)===
===Wave 4: (27-28Km)===
tba


Revision [4888]

Edited on 2009-08-19 11:39:09 by SturmWolke
Additions:
__EACH wave will spawn a Child Group when you damage any battleship in that wave. __
Deletions:
__EACH wave will spawn a Child Group when you damage any of its battleship in that wave. __


Revision [4887]

Edited on 2009-08-19 11:37:12 by SturmWolke
Additions:
====__Mission 19 (Final Mission)__ - The Right to Rule====
Extras: NOS (Harkan's Behemoth), Tracking disruption (Harkan's Behemoth, Cruisers/Elite cruisers & Battleships)
All pockets allow MWD to be used.
====Acceleration Gate Entrance====
The acceleration gate is 7km away.
===Initial Group: (11-34km)===
2x Elite Cruisers (Centum Loyal Hellhound/Mutilator)
3x Battlecruisers (Centatis Devil/Wraith)
====Pocket 1====
The acceleration gate is 3km away.
===Initial Group: (8-36km)===
1-2x Elite Frigate (Centii Loyal Servant/Minion)
1-2x Cruiser (Centum Slaughterer/Execrator) **Tracking disruptor**
4x Elite Cruisers (Centum Loyal Hellhound/Fiend)
4x Battlecruisers (Centatis Wraith/Behemoth)
2-3x Battleships (Centus Plague Lord/Beast Lord) **Tracking disruptor**
====Pocket 2====
The acceleration gate is 3km away.
No aggro from Initial Group A at warp-in, however it will aggro if you get too close.
Drones cannot be safely deployed without drawing aggro.
Wave 1 seems to be time triggered to appear 30-60secs after warp-in.
===Initial Group A: (18-20km)===
6x Battlecruisers (Centatis Devil/Daemon)
===Initial Group B: (25-26km)===
2x Elite Cruisers (Centum Loyal Torturer/Mutilator)
3x Battleships (Centus Mutant Lord/Savage Lord)
===Wave 1: (8-12Km)===
4x Elite Frigate (Centii Loyal Enslaver)
4x Elite Cruisers (Centum Loyal Slaughterer/Execrator) **Tracking disruptor**
====Pocket 3====
The acceleration gate is 7km away.
No aggro from Initial Group at warp-in.
**__Warning__**
- Enemy ships will breed like rabbits if you do no manage your triggers in this pocket.
- Pay careful attention when you attack the single battleship (Centus Tyrant) in the Initial Group.
Wave 1 is triggered when the single battleship (Centus Tyrant) receives any damage.
Wave 2 is triggered when the single battleship (Centus Tyrant) is damaged to about 10% shield.
Wave 3 is triggered when the single battleship (Centus Tyrant) is damaged to about 10% armor.
Wave 4 is triggered when the single battleship (Centus Tyrant) is killed.
__EACH wave will spawn a Child Group when you damage any of its battleship in that wave. __
===Initial Group: (16-31km)===
1-2x Destroyers (Centior Monster)
1x Battleship (Centus Tyrant)
===Wave 1: (38-40Km)===
2-3x Elite Frigate (Centii Enslaver)
2-3x Battleships (Centus Overlord)
===Wave 2: (31-34Km)===
2-3x Elite Frigate (Centii Loyal Butcher)
2-3x Battleships (Centus Dark Lord)
===Wave 3: (4-7km)===
2-3x Elite Frigate (Centii Loyal Butcher)
2-3x Battleships (Centus Dark Lord)
===Wave 4: (27-28Km)===
2-3x Elite Frigate (Centii Loyal Enslaver)
2-3x Battleships (Centus Dark Lord)
===Child Group: (spawns near each parent)===
1-2x Elite Cruisers (Centum Loyal Hellhound/Torturer)
1-2x Battlecruisers (Centus Daemon/Behemoth)
- STOP your attack on the single battleship after it triggered a wave.
- Eliminate all enemy ships from that wave and its child group.
- Rinse and repeat.

====Pocket 4====
tba
Deletions:
====__Mission 19__ - The Right to Rule====
Extras: Tracking disruption (Cruisers/Elite cruisers & Battleships)


Revision [4885]

Edited on 2009-08-18 22:16:21 by SturmWolke [still WIP]
Deletions:
[[Next Chapter]]


Revision [4884]

Edited on 2009-08-18 22:15:52 by SturmWolke [still WIP]
Additions:
[[Next Chapter]]
Web/Scramble: NA
Extras: Tracking disruption (Elite frigates)
====Single Pocket====
The new wave of spawns are triggered by killing off the last ship from each hull group.
===Initial Group: (58-66km)===
3x Elite frigates Sansha Stragglers (Centii Loyal Savage/Slavehunter) **Tracking disruptor**
5x Cruisers Sansha Stragglers (Centum Mutilator) **//Trigger//** (Wave 1 - Cruisers)
6x Battleships Sansha Stragglers (Centus Dread Lord/Overlord) **//Trigger//** (Wave 1 - Battleships)
===Wave 1: (60-64km)===
4x Cruisers (Centum Hellhound/Fiend) **//Trigger//** (Wave 2 - Cruisers)
5x Battleships Sansha Stragglers (Centus Dread Lord/Dark Lord) **//Trigger//** (Wave 2 - Battleships)
===Wave 2: (60-64km)===
3x Elite cruisers (Centum Loyal Torturer) **//Trigger//** (Wave 3 - Cruisers)
4x Battleships (Centus Dread Lord/Tyrant) **//Trigger//** (Wave 3 - Battleships)
===Wave 3: (60-64km)===
2x Elite cruisers (Centum Loyal Fiend)
3x Battleships (Centus Tyrant)

==Tips==
- Last ship killed in this pocket flags the mission objective as completed.
- It drops the Sansha Command Signal Receiver. Don't forget to loot it.
====__Mission 15__ - Falling into Place====
Faction: Mercenaries (Amarr Empire ships)
Web/Scramble: NA
Extras: NA
====Single Pocket====
The Linked Broadcast Array Hub sits 17km away.
===Rescue Group:===
4x Cruisers (Independent Green-Crewed Augoror)
3x Battleships (Independent Green-Crewed Abaddon)
==Tips==
- Put the Homemade Sansha Beacon into the Linked Broadcast Array Hub container to spawn the Rescue Group.
- Last ship killed in this pocket flags the mission objective as completed.
====__Mission 16__ - Making an Arrest====
====Single Pocket====
Harkan's Manor sits 37km away. Warp-in and destroy his manor.
Approach the location to trigger mission objective completion.
====__Mission 17__ - An Unfortunate End====
Report to Riff Hebian in Palas (Miyan Security Forces Beacon).
====__Mission 18__ - Panic Response====
Web/Scramble: NA
Extras: NA
====Single Pocket====
The Sentry Group shows up after several seconds.
The Amarr Energy Neutralizer Sentry III is a tough target to destroy.
===Initial Group: (41-48km)===
4x Frigates (Centii Servant)
4x Cruisers (Centum Ravisher)
1x Battleships (Centus Tyrant)
===Sentry Group: (46-48km)===
4x Amarr Cruise Missile Batteries **Paradise (EM) cruise missiles**
1x Amarr Stasis Tower
1x Amarr Energy Neutralizer Sentry III
==Tips==
- Target and destroy the energy neutralizer before anything else.
- Destroying the Amarr Energy Neutralizer Sentry III flags the mission objective as completed.
====__Mission 19__ - The Right to Rule====

Web/Scramble: NA
Extras: Tracking disruption (Cruisers/Elite cruisers & Battleships)
Deletions:
[[RightToRule4p4 Next Chapter]]
Web/Scramble: ?
Extras: ?


Revision [4876]

Edited on 2009-08-18 00:30:30 by SturmWolke
Additions:
=====Chapter 3 : The Old Guard=====
====__Mission 14__ - Interrogation: Catching the Scent====
Faction: Sanshas Nation
Deletions:
=====Chapter 3 : ??=====
====__Mission ? __- ??====
====__Mission ?__ - ??====
Faction: ?


Revision [4855]

The oldest known version of this page was created on 2009-08-16 20:47:36 by SturmWolke
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