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======Fate of Angels, Level 5======
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Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace – No Gates
Web/Scramble: Arch Gistii
Extras: Energy Neutralizer Sentry, Target Painter
Damage dealt: Exp: 40%, Kin: 29%, Therm: 24%, EM: 6%
Recommended damage dealing: Expl/Kin
Recommended ships: Maelstrom w/ Passive Tank plus Maelstrom w/ Shield Transporters

Direct Warp into Deadspace. No Gate

====Warp-In====
Ships at 50-100km, instant aggro

15 x Cruisers (Arch Gistum Centurion/Liquidator/Marauder/Crusher*/Smasher*) orbits of 4-25km, *Target Painters
11 x Battlecruisers (Gistatis Legatus/Tribunus) orbits at 23-28km
4 x Battleships (Gist Cherubim/Seraphim) orbits at 36-39km
4 x Tower Sentry Angel III
5 x Angel Cruise Missile Batteries
1 x Angel Stasis Tower
1 x Angel Energy Neutralizer Sentry III **Trigger**

{{image url="http://i609.photobucket.com/albums/tt174/climb22033/FateOfAngels5-1.jpg" title="Ships at Warp-in" alt="Ships at Warp-in"}}

===Back Group Spawns===
When the first ship in the Back Left, and the first ship in the Back Right group is attacked, they each spawn:

4-6 x Frigates (Gistii Ambusher/Arch Gistii Outlaw/Thug) **Web/Scramble**

===Angel Battlestation Spawns:===

**When the Angel Battlestation (350,000 hp) is reduced to 95% Shields, there spawns:**
6 x Frigates (Arch Gistii Impaler) orbits at 12km, **Web/Scramble**

**When reduced to 10% Armor, there spawns:**
4 x Cruisers (Arch Gistum Liquidator) orbits at 22km
4 x Battlecruisers (Gistatis Legatus) orbits at 23km

**When reduced to 25% Structure, there spawns:**
3 x Cruisers (Arch Gistum Defeater) 4km
3 x Battleships (Gist Seraphim) orbits at 36km

Mission is flagged complete when Angel Battlestation is destroyed


===Optional Spawns:===
Not required for mission completion

**Attacking the (3) Repair Outposts, each spawn:**
2 x Faction Battleships (Gist Domination Saint/Nephilim) orbits at 31-34km

**Attacking Energy Neutralizer Sentry spawns:**
3 x Frigates (Arch Gistii Ambusher) orbits at 12km, Web/Scramble
3 x Cruisers (Gistum Centurion) orbits at 17km

==Tips==
- Use a Passive Tank, or plan a capacitor that receives an extra 40 units/sec
- Maximum damage dealt of initial groups if all get into range is 2,602 hp/s (Exp: 40%, Kin: 29%, Therm: 24%, EM: 6%)
- Please note, If using logistic ships the spawns will attack the logistic ships before anything else.

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