Formatting code for Assault4gu
======The Assault, Level 4======
{{lastedit show="2"}}
Faction: Guristas
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kinetic / Thermal
Web/scramble: Elite Frigates
Extras: ECM Jammer (Battleships - Pith Eliminator/Exterminator and Elite Cruisers - Dire Pithum Nullifier/Annihilator)
Recommended damage dealing: Kinetic / Thermal; Max orbit 50km
Recommended ships: Rattlesnake, Raven, Drake, CNR, Megathron, Sentry Ishtar
Note: Spawn triggers are the highest bounty battleships in a particular group. Their names will randomly change, so be sure to identify them correctly via their bounties.
====Pocket 1====
Auto aggro from Group 1 at warp-in. No aggro from Group 2.
Deploying your drones will aggro Group 2.
The Reinforcement group might aggro drones
__SHOOTING (including target painting) the highest bounty battleship in Group 1 will trigger the Reinforcement Group spawn.__
**__Important Notes:__**
- There's fleet aggro in this pocket. First pilot to warp in will get the aggro from Group 1, but no aggro from Group 2 as per normal.
- Remaining fleet members who warped in later will receive aggro from Group 2 when they start to open fire on Group 1.
{{image url="http://eve-survival.org/screenshots/assault4gu-1.jpg" title="The Assault (Guristas) Level 4 - Pocket 1" alt="Pocket 1 Spawn Locations"}}
===Group 1 (Auto-aggro): (15-31km)===
2x Elite Frigates (Dire Pithi Wrecker/Plunderer) **Web/Scramble**
4x Battleships (Pith Dismantler/Obliterator/Destroyer) **Trigger on attack** (highest bounty battleship)
===Group 2: (75-85km)===
4x Elite Cruisers (Dire Pithum Inferno/Mortifier)
3x Battlecruisers (Pithatis Assassin/Assaulter)
===Reinforcement Group (Auto-aggro): (117-120km)===
4x Battlecruisers (Pithatis Assassin/Enforcer)
4x Battleships (Pith Eliminator/Exterminator/Destroyer) **Jamming** (Eliminator/Exterminator)
===Structures:===
Structures drop no loot.
==Tip==
- The warp gate is unlocked. It is not necessary to kill any of the ships in Pocket 1.
====Pocket 2====
No aggro at warp-in.
No pocket aggro if Group 1 or Group 3 is attacked (in any order). Drones can be deployed safely to attack these groups.
Attacking Group 2 will aggro Group 3.
Reinforcement wave will aggro on drones
__SHOOTING (including target painting) the highest bounty battleship in Group 2 will trigger the Reinforcement Group spawn.__
{{image url="http://eve-survival.org/screenshots/assault4gu-2.jpg" title="The Assault (Guristas) Level 4 - Pocket 2" alt="Pocket 2 Groups at Initial Warp-In"}}
===Group 1: Ship Carcass (50-60km)===
1x Elite Frigate (Dire Pithi Invader/Infiltrator) **Web/Scramble**
2x Elite Cruisers (Dire Pithum Abolisher/Eraser)
3x Battleships (Pith Dismantler/Extinguisher)
===Group 2: Starbase Control Tower (65-70km)===
2x Elite Cruisers (Dire Pithum Nullifier/Annihilator) **Jamming** (Nullifier/Annihilator)
5x Battleships (Pith Extinguisher/Destroyer/Eliminator/Conquistador) **ECM Jammer** (Eliminator) **Trigger on attack** (highest bounty battleship)
===Group 3: Caldari Station Ruins (110km)===
2x Elite Frigates (Dire Pithi Infiltrator/Invader) **Web/Scramble**
3x Destroyers (Pithior Guerilla/Renegade)
3x Battlecruisers (Pithatis Assaulter/Enforcer)
2x Battleships (Pith Exterminator/Extinguisher/Destroyer) **Jamming** (Exterminator)
===Reinforcement Group (Auto-aggro):===
3x Cruisers (Pithum Eraser/Inferno/Mortifier)
4x Battleships (Pith Eliminator/Exterminator) **Jamming** (Eliminator/Exterminator)
===Structures:===
One Habitation Module drops 10 each of 2 low value trade goods.
==Tip==
- Destroying the Starbase Control Tower will prevent reinforcement group from appearing. It will however, aggro Group 2 in the process.
- Recommended order of elimination : Group 1, Group 3 and finally Group 2 (also including Reinforcement Group when triggered).
- Mission is flagged completed once you have eliminated ALL ships in the original Group 3.
==Blitz==
- Pocket 1: Warp through the gate without killing anything.
- Pocket 2: Aggro Group 3 (only) and eliminate ALL ships in Group 3. Warp out.
-
==Mining==
===Pocket1===
60 Roids Veldspar = 2,402,354 but far away 100 to 130 KM
===Pocket2===
Nothing
CategoryLevel4
{{lastedit show="2"}}
Faction: Guristas
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kinetic / Thermal
Web/scramble: Elite Frigates
Extras: ECM Jammer (Battleships - Pith Eliminator/Exterminator and Elite Cruisers - Dire Pithum Nullifier/Annihilator)
Recommended damage dealing: Kinetic / Thermal; Max orbit 50km
Recommended ships: Rattlesnake, Raven, Drake, CNR, Megathron, Sentry Ishtar
Note: Spawn triggers are the highest bounty battleships in a particular group. Their names will randomly change, so be sure to identify them correctly via their bounties.
====Pocket 1====
Auto aggro from Group 1 at warp-in. No aggro from Group 2.
Deploying your drones will aggro Group 2.
The Reinforcement group might aggro drones
__SHOOTING (including target painting) the highest bounty battleship in Group 1 will trigger the Reinforcement Group spawn.__
**__Important Notes:__**
- There's fleet aggro in this pocket. First pilot to warp in will get the aggro from Group 1, but no aggro from Group 2 as per normal.
- Remaining fleet members who warped in later will receive aggro from Group 2 when they start to open fire on Group 1.
{{image url="http://eve-survival.org/screenshots/assault4gu-1.jpg" title="The Assault (Guristas) Level 4 - Pocket 1" alt="Pocket 1 Spawn Locations"}}
===Group 1 (Auto-aggro): (15-31km)===
2x Elite Frigates (Dire Pithi Wrecker/Plunderer) **Web/Scramble**
4x Battleships (Pith Dismantler/Obliterator/Destroyer) **Trigger on attack** (highest bounty battleship)
===Group 2: (75-85km)===
4x Elite Cruisers (Dire Pithum Inferno/Mortifier)
3x Battlecruisers (Pithatis Assassin/Assaulter)
===Reinforcement Group (Auto-aggro): (117-120km)===
4x Battlecruisers (Pithatis Assassin/Enforcer)
4x Battleships (Pith Eliminator/Exterminator/Destroyer) **Jamming** (Eliminator/Exterminator)
===Structures:===
Structures drop no loot.
==Tip==
- The warp gate is unlocked. It is not necessary to kill any of the ships in Pocket 1.
====Pocket 2====
No aggro at warp-in.
No pocket aggro if Group 1 or Group 3 is attacked (in any order). Drones can be deployed safely to attack these groups.
Attacking Group 2 will aggro Group 3.
Reinforcement wave will aggro on drones
__SHOOTING (including target painting) the highest bounty battleship in Group 2 will trigger the Reinforcement Group spawn.__
{{image url="http://eve-survival.org/screenshots/assault4gu-2.jpg" title="The Assault (Guristas) Level 4 - Pocket 2" alt="Pocket 2 Groups at Initial Warp-In"}}
===Group 1: Ship Carcass (50-60km)===
1x Elite Frigate (Dire Pithi Invader/Infiltrator) **Web/Scramble**
2x Elite Cruisers (Dire Pithum Abolisher/Eraser)
3x Battleships (Pith Dismantler/Extinguisher)
===Group 2: Starbase Control Tower (65-70km)===
2x Elite Cruisers (Dire Pithum Nullifier/Annihilator) **Jamming** (Nullifier/Annihilator)
5x Battleships (Pith Extinguisher/Destroyer/Eliminator/Conquistador) **ECM Jammer** (Eliminator) **Trigger on attack** (highest bounty battleship)
===Group 3: Caldari Station Ruins (110km)===
2x Elite Frigates (Dire Pithi Infiltrator/Invader) **Web/Scramble**
3x Destroyers (Pithior Guerilla/Renegade)
3x Battlecruisers (Pithatis Assaulter/Enforcer)
2x Battleships (Pith Exterminator/Extinguisher/Destroyer) **Jamming** (Exterminator)
===Reinforcement Group (Auto-aggro):===
3x Cruisers (Pithum Eraser/Inferno/Mortifier)
4x Battleships (Pith Eliminator/Exterminator) **Jamming** (Eliminator/Exterminator)
===Structures:===
One Habitation Module drops 10 each of 2 low value trade goods.
==Tip==
- Destroying the Starbase Control Tower will prevent reinforcement group from appearing. It will however, aggro Group 2 in the process.
- Recommended order of elimination : Group 1, Group 3 and finally Group 2 (also including Reinforcement Group when triggered).
- Mission is flagged completed once you have eliminated ALL ships in the original Group 3.
==Blitz==
- Pocket 1: Warp through the gate without killing anything.
- Pocket 2: Aggro Group 3 (only) and eliminate ALL ships in Group 3. Warp out.
-
==Mining==
===Pocket1===
60 Roids Veldspar = 2,402,354 but far away 100 to 130 KM
===Pocket2===
Nothing
CategoryLevel4