Id & Egonics, Inc., Level 3


Last edited by HoshiIsamu:
+CategoryLevel3
Thu, 03 Feb 2011 11:10 EST

Faction: Amarr, Caldari (2nd pocket only)
Mission type: Storyline - Encounter
Space type: Deadspace with gates
Damage dealt: EM/Therm/Kinetic missiles
Extras: Weapon Disruption/Jamming
Web/scramble: Unknown
Recommended damage dealing: EM, Therm
Recommended ships classes: Battlecruiser

Recover 1093 units of Captives (1093m3) from the Amarr Slaver transport.

Warp In


Group 1

(Aggro on warp-in)
Distance: 10-20km
3x Mercenary Frigates
3x Mercenary Cruisers
1x Mercenary Battleship (Apoc hull)

Pocket 1


Group 1

(Aggro on warp-in)
Distance: 10-20km
1x Battleship (Imperial Origen)
2x Cruisers (Imperial Agatho) disrupts
2x Frigates (Imperial Matendi, Imperial Forian)

Group 2

(Aggro on warp-in)
Distance: 10-20km
1x Battleship (State Tenkyu)
2x Cruisers (State Fudai) Jamming
2x Frigates (State Shinai, State Nagasa)

Group 3

Distance: 25km
1x Amarr Slaver
1x State Transport

CategoryLevel3
Comments [Hide comments/form]
None of the structures drop anything

Slaver drops the Captives

Loot/salvage unexceptional

Dead easy in Dominix
-- Ursaa3 (2008-12-12 13:44:07)
Amarr Faction standings hit are virtually Non-existant in this mission (didn't exceeded 0.04 overall hit for me, e.g. from 1.25 to 1.29). I'd say it is pretty safe to run this mission for all of you people neeeding no extreme empire standings balance.
-- LoRDaRaMOs (2010-10-01 03:32:51)
Confirmed = only received -0.04% Faction standing hit for Amarr ship kill.

No bounties, NPC's easily killed.

Mission loot = Various Amarr Imperial Fleet tags, Caldari Navy Faction Tags and Low Meta level modules.
-- DeMichaelCrimson (2010-11-17 05:47:26)
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