Pirate Intrusion, level 1


Last edited by ChepeNolon:
Added information about aggro.
Sat, 08 Nov 2008 16:42 EST

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace, with gates
Damage dealt: Exp, kin
Recommended damage dealing: Exp, kin
Recommended ships: Breacher

Warp in


No ships at the gate.

Pocket 1


No aggro upon warping in. Groups will aggro individually upon aggression and distance.

Group 1:

2x Gistii Hijackers (Frigate class)
3x Gistii Rogues (Frigate class)

Group 2:

2x Gistii Outlaws (Frigate class)
2x Gistii Nomads (Frigate class)
1x Gistii Thug (Frigate class)
1x Gistii Ruffian (Frigate class)

Group 3:

4x Gistii Thugs (Frigate class)
2x Gistii Hunters (Frigate class)
2x Gistii Rogues (Frigate class)
1x Gistii Hijacker (Frigate class)
1x Gistii Outlaw (Frigate class)

Pocket 2


Same as the first pocket: No aggro upon warping in. Groups will aggro individually upon aggression and distance.

Group 1:

3x Gistii Outlaws (Frigate class)
1x Gistii Nomad (Frigate class)
2x Gistii Ruffians (Frigate class)

Group 2:

3x Gistii Hijackers (Frigate class)
3x Gistii Rogues (Frigate class)

Group 3:

2x Gistior Something (Destroyer class)
1x Gistii Impaler (Frigate class)
1x Gistii Raider (Frigate class)
4x Gistii Thugs (Frigate class)
3x Gistii Outlaws (Frigate class)
Comments [Hide comments/form]
Did this in a pure t1 Breacher. No problems at all.
-- ChepeNolon (2008-11-08 16:43:34)
Appears to have 4 groups of 2 to 5 ships in Pocket 1, Pocket 2 also has what appears to be 4 groups of 2 to 5 ships only one destroyer in my mission.
-- EagleHawkstrike (2009-08-18 04:39:44)
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki