The Rogue Slave Trader, level 3
The Rogue Slave Trader, Part (1 of 2)
Faction: Blood RaidersMission type: Encounter
Space type: Normal
Damage dealt: Em, Thermal
Web/scramble: Follower/Worshipper
Recommended damage dealing: Em, Thermal
Recommended ships: Caracal, Drake, Ferox, Harbinger.
Difficulty: VeryEasy
Single Pocket
Slave Pen into hull triggers the spawn after about 5-7 minutesSingle Group:
2x Elite Frigates (Elder Corpii Follower/Worshipper) web/scram2x Cruisers (Corpum Dark Priest/Shadow Sage)
Single spawn
1x Battlecruiser (Blood Raider Slaver)Downing the Slavers, Part (2 of 2)
Faction: Blood RaidersMission type: Encounter
Space type: Normal
Damage dealt: EM, Thermal
Recommended damage dealing: Em, Thermal
Recommended ships: Ferox, Arbitrator, Drake
On Warp In
Instant aggro.Single Group
3x Frigates (Corpii Collector/Diviner/Raider) weapon disruption1x Destroyer (Corpior Cleric)
3x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant/Dark Corpum Arch Engraver)
Asteroids
Scordite roids 10x - 25k per asteroid = total of 250kVeldspar roids 6x - 90k per asteroid = total of 540k
Safe to afk mine after clearing. 1-2 low level rats will harass you but are easily tanked. Remember not to turn in mission.
Pocket 1
The gate lands you right in the middle of a defensive square structure with sentries & ships on each corner @ 5 to 16km with a 15 second-ish delay before being aggro'd.Single group
4x Sentries (Blood Raider)4/5x Destroyers (Corpior Cleric/Converter/Devoter/Friar/Templar/Visionary)
2/3x Battlecruisers (Corpior Bishop/Shade/Blood Raider Slavers)
Because this is a normal mission space you can drop a bookmark and get out, then warp back at a range of your choice.
Note that sentries have 250km range though and will still hit you at 100km. This should however be tankable long enough to pick off the ships as they come toward you.
Structures
No loot. Sentries may drop ammos.Blitz
In the last pocket you only have to kill the Slavers this completes the mission and you can warp out. Other kills are optional.Standing
Killing the Slave Pen in part 1 incurs a -4.0% standing penalty with The Blood Raider CovenantCategoryLevel3
An ECCM module was used to counter weapons disruption along with a sensor backup array.
In part 2 of 2, taking out the sentries first prevented the remaining enemies from getting past my battlecruiser shields.
Also, the blitz for 1 of 2 is to kill the slave pen, loot, and go home.
One of the small frigs can warp scram.
Completed in a completely overtanked passive shield Ishtar with absolutely no challenge.
also confirming that the enemies are bloodraiders.
If anyone experiences the same: if i complete the mission, part2 is renamed to "Downing the slaves", wich is listed here as level4 mission. in fact it seems to be level3 though.
Completed in T2 fit Hurricane - Passive Shield tank, active Hardeners, AB, Gyrostabilizer, Artillery/Heavy Missile
I clicked 'Keep Range' from nearest sentry tower with AfterBurner on and shot far ships first. Shield held at 1/3rd down
done this one very often.
simply clean the first room, mine the ore, but leave the 2nd room. the mission will be reseted every day after the daily downtime until its not flaged "complete"!
every day fresh omber, but first a few fresh enemies to kill in the first room :)
secound room is easy done with any t2 or well fitted battlecruiser. i prefer a t2
rail-ferox.
a note to beginners. in room 2. after warp-in, quicky fly vertical up- or downward away.
and kill the sentries first, at 2nd the destroyers, at last the battlecruisers.
and use your drones after getting stage agro!
secound note to you beginners: dont try in the 2nd room your new battleship :) !