Serpentis Spies, level 2


Last edited by FelyzaWish
Wed, 30 Jun 2010 00:33 EDT

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage dealt: Therm, Kinetic
Recommended damage dealing: Thermal
Recommended ships: Frigate/Cruiser
Recommended generic setup: Fast, Short Range DPS

Single Pocket


Group 1 (20KM) (Automatic Aggro)

Many Serpentis Initiate
1x Coreli Agent (Frigate)
3x Coreli Initiate (Frigate)
1x Serpentis Safeguard (Frigate)
1x Coreli Spy (Frigate)

Group 2 (70KM)

3x Serpentis Spy (Frigate)

Blitz
Fly past structure, should see spies spawn ahead, kill them.
Mineable Asteroids
4x Scordite
Structures
Sometimes the Serpentis Bunker drops a container.
Comments [Hide comments/form]
Serpentis Bunker drops loot

10 x Cap Booster 50
100 x Uranium Charge L
-- MeatiuS (2008-07-30 20:10:36)
Confirmed, Bunker droped the following loot for me:

10 x Cap Booster 75
100 x Thorium Charge M
-- ZackRan (2008-12-29 01:09:48)
Bunker only dropped 100 Uranium Charge L for me, no cap boosters, but better than nothing :)
-- GreyGal (2009-06-02 21:26:03)
blitz: kill the 3 spies.
-- DetriMental (2009-06-18 12:53:47)
As far as I can tell, the recommended damage dealing should primarily be Kinetic, with thermal being the second most affective against Serpentis.
-- CarlMarsarlis (2009-10-16 01:19:22)
4x 5k Scordite roids (20k total)
-- MarvinTpa (2009-11-23 04:39:37)
Serpentis spies (Group 2) spawned to 70km after killing everone except Coreli Spy from Group 1.
-- VarjoKaasu (2010-01-24 07:46:54)
Bunker dropped, for me:

10 x Cap Booster 400
-- MrTravis (2010-04-03 17:17:02)
Indeed, Serpentis spies must be triggered from killing the first group.
-- ZepH (2010-06-12 00:40:50)
Ran it fine, sat there at start, and the spies spawned without me attacking the first group at all. Active shield tank, ignored the first spawn entirely, killed spies, got completion, cleaned up (for thoroughness).
-- FelyzaWish (2010-06-30 00:34:56)
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