Additions:
CategoryLevel3
Revision [4192]
Edited on 2009-05-02 01:08:37 by GalBandusAdditions:
Damage dealt: Kin, Therm, Explosive
Deletions:
Revision [4191]
Edited on 2009-05-02 01:06:42 by GalBandusAdditions:
3x Heavy Missile Battery (does Explosive damage with Havoc Heavy Missiles)
Deletions:
Revision [3339]
Edited on 2009-01-02 15:27:50 by AnathemaMatouDeletions:
Additions:
Completed in: Drake
===First Wave===
===First Wave===
Deletions:
===First Wave:===
Additions:
Mission type: Encounter
At warp-in there are only structures, when the Repair Station is attacked, the following wave will spawn
Arrives when you shoot at the Repair Station
Reinforcements will spawn when you destroy the Repair Station
Destroy the Repair Station, mission complete, warp out
At warp-in there are only structures, when the Repair Station is attacked, the following wave will spawn
Arrives when you shoot at the Repair Station
Reinforcements will spawn when you destroy the Repair Station
Destroy the Repair Station, mission complete, warp out
Deletions:
Arrives when you shoot at the Repair Outpost
Reinforcements will spawn when you destroy the Repair Outpost
Destroy repair station, mission complete, warp out
Additions:
6x Destroyers (Corelior Artillery/Cannoneer/Infantry/Sentinel/Soldier/Trooper)
2x Cruisers (Corelum Chief Patroller/Safeguard/Scout/Spy/Watchman) damp
Batteries may drop missiles
2x Cruisers (Corelum Chief Patroller/Safeguard/Scout/Spy/Watchman) damp
Batteries may drop missiles
Deletions:
2x Cruisers (Corelum Chief Spy/Watchman) watchman damp
The tower may drop ammo
Additions:
2x Cruisers (Corelum Chief Spy/Watchman) watchman damp
Reinforcements will spawn when you destroy the Repair Outpost
Reinforcements will spawn when you destroy the Repair Outpost
Deletions:
Reinforcements will spawn when you shoot any one ship in the first wave or destroy the Repair Outpost
No differences.
Additions:
**Tip: Destroy the Aux Power Generators or the station will auto heal, then destroy the Repair Station to disable its function to repair the rats**
Deletions:
**Destroy the Repair Station to disable its function to repair the rats**
Additions:
**Destroy the Repair Station to disable its function to repair the rats**
Deletions:
Additions:
** Destroy the Repair Station to disable its function to repair the rats**
Deletions:
Additions:
**Tip: Destroy the Aux Power Generators or the station will auto heal**
** Destroy the Repair Station to disable its function to repair the rats**
====Single Pocket====
Arrives when you shoot at the Repair Outpost
3x Heavy Missile Battery
===Reinforcement Wave 2===
The tower may drop ammo
** Destroy the Repair Station to disable its function to repair the rats**
====Single Pocket====
Arrives when you shoot at the Repair Outpost
3x Heavy Missile Battery
===Reinforcement Wave 2===
The tower may drop ammo
Deletions:
3x Missile Battery
===Second Wave:===
The tower may drop ammo or missiles
Additions:
Reinforcements will spawn when you shoot any one ship in the first wave or destroy the Repair Outpost
The tower may drop ammo or missiles
Other structures no loot
The tower may drop ammo or missiles
Other structures no loot
Deletions:
No loot
Additions:
Damage dealt: Kin, Therm
Recommended damage: Kin, Therm
Completed in: Drake (Weyoun 1) (Mousy)
Recommended damage: Kin, Therm
Completed in: Drake (Weyoun 1) (Mousy)
Deletions:
Recommended damage: Kinetic, Thermal
Completed in: Drake (Weyoun 1)
Additions:
2x Cruisers (Corelum Chief Spy/Watchman) watchman damps
Deletions:
Additions:
At warp-in there are only structures, when the Repair Outpost is attacked, the following wave will spawn
Deletions:
Additions:
Attacking the Auxillary Power Array's will not cause any spawn
Scordite - 21 asteroids
Veldspar - 40 asteroids
Scordite - 21 asteroids
Veldspar - 40 asteroids
Deletions:
Scordite 21 asteroids
Veldspar 40 asteroids
Additions:
Attacking other structures will not cause any spawn