Break Their Will, level 3


Last edited by HoshiIsamu:
+CategoryLevel3
Thu, 03 Feb 2011 10:58 EST

Faction: Sansha's Nation / Mercenary
Mission type: Encounter
Damage dealt: Thermal 53% / EM 32% / Kinetic 15%
Recommended damage: EM/Thermal

Note: Mission objective requires you to destroy a Repair Station
Tip: Destroy the Repair Station to disable its function to repair the rats

At warp-in there are only structures, when they are attacked, the following wave will spawn

First Wave:

(will appear when repairstation is attacked at approx 60km)
1x Stasis Tower
3x Missile Battery (Flameburst Light Missile)
2x Centior Abomination (Destroyer class)
2x Centior Horror (Destroyer class)
2x Centior Misshape (Destroyer class)
2x Centior Cannibal(Destroyer class)
1x Centum Beast (Cruiser class)
2x Centum Excecrator (Cruiser class)
1x Centum Ravisher (Cruiser class)
* approx. 300-350dps (55% EM, 45% TH)

Reinforments will show up when you shoot any one ship in the first wave

Second Wave:

(will appear when repairstation is destroyed in two groups, one at 40km and the other at 80km)
1 Mercenary Commander
1 Mercenary Lieutenant
2 Mercenary Corporal
1 Mercenary Fighter
* approx. 200dps (11% EM, 40% KN, 49% TH)

Mission Total DPS = 500-550dps

Blitz: Destroy repair station, mission complete, warp out


Asteroids:
21 scordite
30 veldspar

CategoryLevel3
Comments [Hide comments/form]
Are you sure that shooting the first wave triggers the Mercenary wave? I thought it was when the repair station gets destroyed.
-- KyraKomatsu (2008-05-29 15:27:57)
Mecrs come AFTER the Repair Station blows. Cruise through this one in blitz mode in a Thorax and 5 drones. Pop the three power stations, then set the drones on the repair station. It will pop before you do. Warp out in record time. :)
-- EchoVector (2008-10-28 14:50:22)
I second EchoVector's idea and will add the following:
After destroying the power stations I jettisoned a can next to the repair station and lock targeted the can. I then aligned to a stargate and had drones attack the can when I neared optimal firing range. Once the can was destroyed, the drones were directed to fire upon the repair station. All turrets were then added to the attack. The idea with the can is that it provided a way of getting my expendible drones on the scene while I got mostly out of harm's way. This allowed me, with a weak tank, to avoid much of the enemy fire and allowed for destroying many more enemy ships that I could otherwise have before warping out. The stasis tower can make this a challenging mission.
-- WheatGrass (2008-12-01 00:33:17)
A quick way to kill the static targets (stasis/missile batteries) with shorter-range weapons is to bookmark asteroids near them, and warp out/in right next to them.
-- WayneVazLam (2009-04-12 21:51:09)
actually missile batteries were firing thunderbolt heavy missiles
-- ReLLiK7699 (2009-04-15 12:41:07)
2.8 million Veldspar
1.4 million Scordite
-- PcWizrd67 (2009-06-16 21:21:36)
Missile batteries now use thunderbolt heavy missiles with 480em dmg each (dont know the dps).
-- ErinNevab (2009-07-04 16:21:34)
Here's a partial bounty breakdown for the pirates I encountered.

Mercenary Lieutenant: 90,000
Mercenary Commander: 85,000
Centum Execrator: 62,813
Centum Beast: 45,938
Centum Ravager: 43,125
Centum Horror: 15,750
Centior Monster: 14,625
Centior Misshape: 11,250
Mercenary Fighter: 5,000
-- ShiggyMoto (2009-09-05 21:01:33)
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki