Revision [7554]

Last edited on 2011-01-31 10:59:07 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7308]

Edited on 2011-01-16 19:44:42 by DaDaleus [Fixed]
Additions:
Space type: Normal
Damage dealt: Kin/therm/Explosive
====Normal Space====
Can drops from last NPC killed, batteries do not have to be killed to complete mission.
2x Cruise Missile Batteries - **Explosive cruise missiles**
Deletions:
Space type: Unknown
Damage dealt: Kin/therm
====Single Pocket====
One of the Transports will drop a can along with it's wreck. This will contain the narcotics you are required to return to your agent.
2x Cruise Missile Batteries


Revision [967]

Edited on 2008-06-01 12:27:17 by MariaEpiconthe (unregistered user) [cleaned]
Additions:
Space type: Unknown
Extras: Dampening
2x Cruise Missile Batteries
4x Transport Ships
1x Cruiser (Corelum Chief Spy)
4x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
2x Battleships (Core Flotilla Admiral/Vice Admiral)
Deletions:
Space type:
Extras: damps
Web/scramble:
Recommended ships:
2 BS: Core Flotilla Admiral/Vice Admiral
4 BC: Corelatis Squad Leader/Platoon Leader
1 Cruiser: Corelum Chief Spy
4 Haulers
2 Cruise Turrets


Revision [149]

Edited on 2008-05-24 09:19:32 by EthaeT
Additions:
1 Cruiser: Corelum Chief Spy
Deletions:
1 CR: Corelum Chief Spy


Revision [135]

The oldest known version of this page was created on 2008-05-24 05:09:26 by EthaeT
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