Additions:
CategoryLevel4
Additions:
Space type: Normal
Damage dealt: Kin/therm/Explosive
====Normal Space====
Can drops from last NPC killed, batteries do not have to be killed to complete mission.
2x Cruise Missile Batteries - **Explosive cruise missiles**
Damage dealt: Kin/therm/Explosive
====Normal Space====
Can drops from last NPC killed, batteries do not have to be killed to complete mission.
2x Cruise Missile Batteries - **Explosive cruise missiles**
Deletions:
Damage dealt: Kin/therm
====Single Pocket====
One of the Transports will drop a can along with it's wreck. This will contain the narcotics you are required to return to your agent.
2x Cruise Missile Batteries
Additions:
Space type: Unknown
Extras: Dampening
2x Cruise Missile Batteries
4x Transport Ships
1x Cruiser (Corelum Chief Spy)
4x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
2x Battleships (Core Flotilla Admiral/Vice Admiral)
Extras: Dampening
2x Cruise Missile Batteries
4x Transport Ships
1x Cruiser (Corelum Chief Spy)
4x Battlecruisers (Corelatis Squad Leader/Platoon Leader)
2x Battleships (Core Flotilla Admiral/Vice Admiral)
Deletions:
Extras: damps
Web/scramble:
Recommended ships:
2 BS: Core Flotilla Admiral/Vice Admiral
4 BC: Corelatis Squad Leader/Platoon Leader
1 Cruiser: Corelum Chief Spy
4 Haulers
2 Cruise Turrets
Revision [149]
Edited on 2008-05-24 09:19:32 by EthaeTAdditions:
1 Cruiser: Corelum Chief Spy