Mordus Headhunters, level 2


Last edited by SusurrousEve:
cleanup
Fri, 26 Mar 2010 23:03 EDT

Faction: Mordus
Mission type: Deadspace
Damage dealt: Kinetic, Thermal
Recommended damage dealing: Kinetic

Entry

Ships have short range and No Web/Scramble.

Group: (25-30km)

5x Mordus Rookie (Frigate)

Pocket 1


Group 1: (15-20km) Auto Aggro

4x Mordus Sabre (Frigate)
2x Mordus Gladius (Frigate)

Group 2: (30-35km)

6x Mordus Sabre (Frigate)
1x Mordus Cheetah (Cruiser)
1x Mordus Gladius (Frigate)

Group 3: (60-70km)

4x Mordus Sabre (Frigate)
2x Mordus Katana (Frigate)



Asteroids

16 Veldspar Rocks. Total of 119,424 m3
Comments [Hide comments/form]
Entry:
Ships are at 25-30km range

Pocket 1:
Group 1 is at 30-40KM
Group 2 is at 20-25km
Group 3 is at 60-70km

Note that Group 2 does not appear at the same time as the other groups. You can hold fire 1 until Group 2 appears as none of the groups agro until you shoot at them.

Rating: Very easy if you use long range weapons. All ships have short range weapons and no web/scramble.
-- KeplesiousJohn (2008-06-11 08:28:56)
16 veldspar - 119,424 m3
-- ZackRan (2009-01-17 05:26:00)
blitz: kill warp in group. next pocket, kill the cruiser group. cruiser group should arrive first.
-- DetriMental (2009-06-18 13:13:44)
Attacking the cruiser will drag the aggro from every ship
-- DanteVonKarma (2010-04-30 06:29:18)
Only need to kill the katana's and the cruiser
-- AbadedE (2010-09-03 10:56:57)
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