Additions:
You only have to destroy Geeral's ship and bring him in to fullfill the mission.
Deletions:
Revision [5556]
Edited on 2009-11-24 07:18:45 by MacLypseAdditions:
Recommended ships: Heavy Frigates, Cruisers
Completed in: Pulse-laser Punisher [[MacLypse]]
Completed in: Pulse-laser Punisher [[MacLypse]]
Deletions:
Additions:
Faction: Gallente Federation.
Mission type: Encounter.
Space type: Deadspace.
Damage dealt: Kin, Therm.
Recommended damage dealing: Kin, Therm.
Recommended ships: Arbitrator, Vexor.
You start out with just Geeral Tash Murkon, the target. When he's halfway dead, the second group comes to the rescue.
You only have to destroy Geeral's ship an bring him in to fullfill the mission.
Mission type: Encounter.
Space type: Deadspace.
Damage dealt: Kin, Therm.
Recommended damage dealing: Kin, Therm.
Recommended ships: Arbitrator, Vexor.
You start out with just Geeral Tash Murkon, the target. When he's halfway dead, the second group comes to the rescue.
You only have to destroy Geeral's ship an bring him in to fullfill the mission.
Deletions:
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin, Therm
Recommended damage dealing: Kin, Therm
Recommended ships: Vexor
You start out with just Geeral Tash Murkon, the target. When he's halfway dead, the second group comes to the rescue
You only have to destroy Geeral's ship an bring him in to fullfill the mission
Revision [3993]
Edited on 2009-03-26 14:17:01 by FlameDance58Additions:
You start out with just Geeral Tash Murkon, the target. When he's halfway dead, the second group comes to the rescue
1x Cruiser (Geeral Tash-Murkon)
1x Cruiser (Geeral Tash-Murkon)
Deletions:
1x Cruiser (General Tash-Murkon)
Revision [3992]
Edited on 2009-03-26 14:15:26 by FlameDance58Additions:
1x Cruiser (General Tash-Murkon)
Deletions:
Revision [3991]
Edited on 2009-03-26 14:15:15 by FlameDance58Additions:
===Group 2 (12km, automatic aggro)===
Deletions:
Revision [3990]
Edited on 2009-03-26 14:14:23 by FlameDance58Additions:
You start out with just General Tash Murkon, the target. When he's halfway dead, the second group comes to the rescue
Deletions:
Revision [2837]
Edited on 2008-11-08 15:05:16 by ChepeNolonAdditions:
Damage dealt: Kin, Therm
Recommended damage dealing: Kin, Therm
Recommended ships: Vexor
Recommended damage dealing: Kin, Therm
Recommended ships: Vexor
Deletions:
Damage dealt: ?
Recommended damage dealing: ?
Completed with: Vexor
Revision [2246]
Edited on 2008-09-17 13:13:07 by PaulTheWise [Distances, name of target stays the same]Additions:
Completed with: Vexor
You start out with just Geeral Tash Murkon, the target. When he's halfway dead, the second group comes to the rescue
===Group 1 (7500m, flies away)===
1x Cruiser (Geeral Tash-Murkon)
===Group 2 (12km, automatic agro)===
You only have to destroy Geeral's ship an bring him in to fullfill the mission
You start out with just Geeral Tash Murkon, the target. When he's halfway dead, the second group comes to the rescue
===Group 1 (7500m, flies away)===
1x Cruiser (Geeral Tash-Murkon)
===Group 2 (12km, automatic agro)===
You only have to destroy Geeral's ship an bring him in to fullfill the mission
Deletions:
You start out with only the named target. When he's halfway dead, the second group comes to the rescue
===Group 1===
1x Named target
===Group 2===
You need only to kill the named target to fullfill the mission