The Score, Level 3 (Angel Cartel)
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp, Kin (Some thermal missiles)
Recommended damage dealing: Exp, Kin
Recommended ships: Retribution, Drake, Hurricane
The exact names of ships may be different, but there should be the same number of frigates / destroyers / cruisers / battlecruisers etc. per spawn.
No hostiles at the initial gate
Pocket 1
40-70kmShips spawn in small groups a few seconds apart, no initial aggro
They all aggro when you shoot at any one
7x Frigates (Gistii Ambusher/Nomad/Raider/Ruffian)
2x Destoyers (Gistior Defacer/Haunter)
8x Cruisers (Gistum Crusher/Defeater/Depredator/Predator/Smasher)
Asteroids
(Mining causes a few frigs to spawn during the process, 3 may be the most at one time)Veldspar - 8 Asteroids
Plagioclase - 6 asteroids
Pyroxeres - 6 asteroids - 191,877 units - 57563.1 m3
Structures
No lootPocket 2
55-70kmAgain, the rats appear in several groups a few seconds apart, no initial aggro
Group 1 (left)
6x Frigates (Gistii Ambusher/Raider/Thug)4x Cruisers (Gistum Centurion/Depredator/Liquidator/Phalanx/Predator)
1x Battlecruiser (Gistatis Primus/Tribuni)
Group 2 (right)
2x Frigates (Gistii Ambusher/Outlaw/Raider/Thug)2x Cruisers (Gistum Centurion/Depredator/Liquidator/Marauder/Phalanx/Predator)
CategoryLevel3
FYI, when you start mining asteroids in missions, most will act as though they're regular belts, thus spawn standard belt rats. This is particularly useful in 0.0 as you can treat some missions as your own personal asteroid belt once you've completed it, as long as you don't cash the mission in, which you can chain to your heart's delight until downtime!