Revision [7280]

Last edited on 2011-01-06 16:34:52 by AsCendancy
Deletions:
Video - http://www.youtube.com/watch?v=qPAHdJd41hc - Nightmare


Revision [7279]

Edited on 2011-01-06 16:34:18 by AsCendancy
Additions:
Video - http://www.youtube.com/watch?v=qPAHdJd41hc - Nightmare


Revision [4339]

Edited on 2009-05-27 15:55:55 by GouvViki [Updated Group 4 in Pocket 1]
Additions:
3x Cruisers (Corpum Sage/Shadow Sage)
Deletions:
6x Frigates (Corpii Raider/Upholder/Herald)


Revision [4201]

Edited on 2009-05-04 11:35:18 by AevumDecessus [NOS information on ships added]
Additions:
2x Cruisers (Corpum Arch Sage/Arch Priest)**NOS (Sage)**
3x Cruisers (Corpum Arch Priest/Arch Sage)**NOS (Sage)**
Deletions:
2x Cruisers (Corpum Arch Sage/Arch Priest)
3x Cruisers (Corpum Arch Priest/Arch Sage)


Revision [4200]

Edited on 2009-05-04 11:26:04 by AevumDecessus [Added in gate and blitz information]
Additions:
Gate is locked until all enemies destroyed
==Blitz==
Kill all ships in the first pocket
Warp to second pocket, kill the Personnel Transports
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those


Revision [4013]

Edited on 2009-03-27 18:48:23 by AevumDecessus [mission has changed, group 2 in 2nd pocket aggroes group 3 now, this was confirmed]
Additions:
- NO pocket aggro when either Group 1 is attacked. Eliminate them first to prevent from being swamped with too many ships.
- Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other
Deletions:
- NO pocket aggro when either Group 1 OR 2 are attacked. Eliminate them first to prevent from being swamped with too many ships.
- Aggro for Group 3 & 4 are tied with each other. Attacking either will aggro the other.


Revision [4012]

Edited on 2009-03-27 18:40:11 by AevumDecessus [changed drone aggro in first pocket]
Additions:
Note: Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.
Deletions:
Note: No drones aggro. Pocket aggro can be managed by attacking the correct NPC groups.


Revision [3089]

Edited on 2008-12-04 09:21:48 by OrionStar [+Cerberus]
Additions:
Recommended ships: Raven, CNR, Dominix, Drake, Cerberus
Deletions:
Recommended ships: Raven, CNR, Dominix, Drake


Revision [1963]

Edited on 2008-08-10 13:51:12 by DavCin [Removed previous added drone info]
Deletions:
Drones can be safely deployed.


Revision [1962]

Edited on 2008-08-10 13:48:50 by DavCin [Drone info]
Additions:
Drones can be safely deployed.


Revision [1427]

Edited on 2008-06-27 09:59:23 by ChepeNolon [info about structures by flaming phantom]
Additions:
==Structures==
No loot from structures


Revision [1273]

Edited on 2008-06-19 15:51:01 by SturmWolke [pic update]
Additions:
{{image url="http://eve-survival.org/screenshots/smugglerinterception4br-1.jpg" title="Smuggler Interception Lvl 4 (Blood Raiders) Pocket 1" alt="Pocket 1 Initial Groups"}}
===Group 2: Ripped Superstructure (80-85km)===
===Group 3: Acceleration Gate (90-95km)===
{{image url="http://eve-survival.org/screenshots/smugglerinterception4br-2.jpg" title="Smuggler Interception Lvl 4 (Blood Raiders) Pocket 2" alt="Pocket 2 Initial Groups"}}
- NO pocket aggro when either Group 1 OR 2 are attacked. Eliminate them first to prevent from being swamped with too many ships.
Deletions:
//PIC placeholder - coming soon//
===Group 2: Ripped Superstructure (83km)===
===Group 3: Acceleration Gate (92km)===
//PIC placeholder - coming soon//
- No pocket aggro when either Group 1 OR 2 are attacked.


Revision [1252]

Edited on 2008-06-18 21:44:33 by SturmWolke [added aggro details & misc others]
Additions:
=====Smuggler Interception, Level 4=====
Damage dealt: EM/Therm
Web/Scramble: Elite Frigates (Elder)
Extras: NOS , Tracking Disruptor
Recommended damage dealing: EM, Thermal
Recommended ships: Raven, CNR, Dominix, Drake
Note: No drones aggro. Pocket aggro can be managed by attacking the correct NPC groups.
NO aggro on warp in.
//PIC placeholder - coming soon//
===Group 1: Minmatar Military Station Ruins (50-75km)===
2x Frigates (Corpii Diviner/Raider/Herald)
===Group 2: Ripped Superstructure (83km)===
===Group 3: Acceleration Gate (92km)===
3x Cruisers (Corpum Revenant/Arch Templar) **Tracking Disruptor**
===Group 4: Dysfunctional Solar Harvester (90-105km)===
6x Frigates (Corpii Raider/Upholder/Herald)
**Tip:**
- Attacking Group 1 OR 3: Aggroes whole pocket.
- Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.
NO aggro on warp in.
//PIC placeholder - coming soon//
===Group 1: Ripped Superstructure (55-70km)===
2x Elite Frigates (Elder Corpii Worshipper) **Web/Scramble**
===Group 2: Ammatar Holy Dome/Ruined Monument (70-80km)===
10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) **NOS/Tracking Disruptor**
===Group 3: Ruined Stargate (60-75km)===
6x Cruisers (Corpum Arch Sage/Arch Priest) **NOS**
===Group 4: Ripped Superstructure (90-95km)===
**Tip:**
- No pocket aggro when either Group 1 OR 2 are attacked.
- Aggro for Group 3 & 4 are tied with each other. Attacking either will aggro the other.
- The mission is flagged completed once you’ve killed off ALL __Blood Raider Personnel Transport__.
Deletions:
=====Smuggler Interception, Level 4 (Blood Raiders)=====
Damage dealt: Therm/EM
Extras: NOS, Weapon Disruption
Recommended damage dealing: Thermal, EM
Recommended ships: Dominix, Drake, CNR
No agro on warp in.
===Group 1: (83km)===
===Group 2: (92km)===
3x Cruisers (Corpum Revenant/Arch Templar) (Weapon Disruption (Revenant))
===Group 3: (50-75km)===
2x Frigates (Corpii Diviner/Raider)
===Group 4: (90-105km)===
6x Frigates (Corpii Raider/Upholder
No agro on warp in.
===Group 1: (55-70km)===
2x Elite Frigates (Elder Corpii Worshipper)
===Group 2: (70-80km)===
10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) (Weapon Disrupt (Arch Templar/Revenant))
===Group 3: (60-75km)===
6x Cruisers (Corpum Arch Sage/Arch Priest)
===Group 4: (90-95km)===


Revision [1031]

Edited on 2008-06-07 10:53:36 by MariaEpiconthe (unregistered user) [added text]
Additions:
Extras: NOS, Weapon Disruption
Deletions:
Extras: NOS


Revision [1030]

Edited on 2008-06-07 10:46:48 by MariaEpiconthe (unregistered user) [fixed a "bug"]
Additions:
===Group 2: (70-80km)===
Deletions:
===Group 2: (70-80)===


Revision [991]

Edited on 2008-06-05 15:19:55 by MariaEpiconthe (unregistered user) [Officially cleaned]
Additions:
Space type: Deadspace
Recommended ships: Dominix, Drake, CNR
====Pocket 1====
No agro on warp in.
===Group 1: (83km)===
3x Cruisers (Corpum Arch Priest/Arch Sage)
2x Battlecruisers (Corpior Bishop)
===Group 2: (92km)===
3x Cruisers (Corpum Revenant/Arch Templar) (Weapon Disruption (Revenant))
3x Battleships (Corpus Prophet/Archon/Oracle)
===Group 3: (50-75km)===
2x Frigates (Corpii Diviner/Raider)
2x Cruisers (Corpum Arch Sage/Arch Priest)
2x Battleships (Corpus Prophet/Archon)
===Group 4: (90-105km)===
6x Frigates (Corpii Raider/Upholder
====Pocket 2====
No agro on warp in.
===Group 1: (55-70km)===
8x Frigates (Corpii Upholder/Raider/Diviner/Herald)
2x Elite Frigates (Elder Corpii Worshipper)
===Group 2: (70-80)===
10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) (Weapon Disrupt (Arch Templar/Revenant))
2x Battleships (Corpus Prophet/Archon)
===Group 3: (60-75km)===
2x Blood Raider Personnel Transport
6x Cruisers (Corpum Arch Sage/Arch Priest)
4x Battleships (Corpus Oracle/Prophet/Apostle/Archon)
===Group 4: (90-95km)===
4x Frigates (Corpii Herald/Upholder)
5x Cruisers (Corpum Sage)
Deletions:
Space type: Deadspace (With Gates)
Recommended ships: Dominix, Drake
====Pocket One====
5 Battleships (Corpus Oracle, Corpus Archon, Corpus Prophet)
2 Battlecruisers (Corpior Bishop)
9 Cruisers (Corpum Revenant, Corpum Arch Priest, Corpum Arch Sage)
12 Frigates/Destroyers (Corpii Diviner, Corpii Herald, Corpii Upholder)
No agro on warp in. Rats are approx 60km away, gate is 75km from warp in beacon.
====Pocket Two====
6 Battleships (Corpus Archon, Corpus Apostle, Corpus Oracle, Corpus Prophet)
2 Battlecruisers
2 Transports
18 cruisers (Corpum Arch Sage, Corpum Arch Priest, Corpum Arch Templar, Corpum Revenant)
4 frigates
Nearest ships are approx 70km away. No agro on warp in.
Start with the separate spawn of frigs, this will not aggro anything else. Shooting any ships in the main group will aggro everything.
Start with frigs first easy group pull, back away from main group 20-30km more then pull cruiser cluster on right (separates from main group with ONE BS) then finish last and final group.


Revision [414]

Edited on 2008-05-25 16:21:10 by ChepeNolon [Added a ship, cleaned it a bit.]
Additions:
Recommended ships: Dominix, Drake
Start with the separate spawn of frigs, this will not aggro anything else. Shooting any ships in the main group will aggro everything.
Start with frigs first easy group pull, back away from main group 20-30km more then pull cruiser cluster on right (separates from main group with ONE BS) then finish last and final group.
Deletions:
Recommended ships: Dominix (2x EM and Therm hardener II, 1x LARII, Damage Control II)
Start with the separate spawn of frigs, this will not agro anything else. Shooting any ships in the main group will agro everything.
Start with frigs first easy group pull, back away from main group 20-30km more then pull cruiser cluster on right (seperates from main group with ONE BS) then finish last and final group.


Revision [366]

Edited on 2008-05-25 11:37:12 by MasterGamer [Removed blitz info. No longer works.]
Deletions:
==Blitz==
Mission completes once you kill both Corpus Apostles


Revision [365]

The oldest known version of this page was created on 2008-05-25 11:10:17 by MasterGamer [Page created.]
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