The Score, level 4


Last edited by HoshiIsamu:
+CategoryLevel4
Mon, 31 Jan 2011 12:28 EST

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kinetic, Thermal
Web/scramble: None
Recommended damage dealing: Kinetic, Thermal
Recommended ships: Rattlesnake, Machariel, Sleipnir, Megathron, Ishtar, Dominix, Drake, Raven, Astarte, Maelstrom, Abaddon, Tengu
Recommended fit : fast ships or slow ships you dont mind afking in while you slowly crawl toward the 50+ km gates
(i usually like to watch part of a tv show and come back in 10-15 mins to find I'm at the gate and my drones have killed everything)

Video: http://www.youtube.com/watch?v=9xoZtHy6AC4
Alternative Video: http://www.youtube.com/watch?v=qOUvHdY7X5c

Pocket 1

no aggro

Group 1: (35-55km)

4x Cruisers (Corelum Chief Defender/Protector)
2x Destroyers (Corelior Infantry/Solider)
1x Battlecruiser (Corelatis Platoon Leader)

Group 2: (55-70km)

8x Frigates (Coreli Guard/Safeguard)
3x Destroyers (Corelior Infantry/Solider)
4x Cruisers (Chief Defender/Protector)
3x Battlecruisers (Corelatis Platoon Leader/Squad Leader)

many fun kms to the gate

Mining
Pyroxeres Roids (approx 1.47 Million units)

Pocket 2

no aggro

Group 1: (40km)

2x Destroyers (1x Corelior Infantry, 1x Corelior Soldiers )
6x Cruisers (Chief Defender/Protector)
2x Battlecruisers (Corelatis Squad Leader)

Group 2: (55km)

4x Cruisers (3x Corelum Chief Defender, 1x Corelum Chief Defender)
1x Battleship (Core Rear Admiral)

Group 3: (55km)

3x Battleships (3x Core Commodore)
(auto aggro from 50km)

dont you love those kms to the gate?



Pocket 3

No aggro

Group 1: (65-90km)

5x Frigates (Coreli Guard/Safeguard)
2x Destroyers (Corelior Solider)
4x Cruisers (Chief Defender/Protector)
2x Battlecruisers (Corelatis Squad/Platoon Leader)
4x Battleships (2x Core Baron, 2x Core Commodore)

Blitz
Kill the 4 battleships in the final room, the mission is flagged complete when all have been destroyed. You don't need to kill the battlecruisers, cruisers or frigates.

CategoryLevel4
CategoryNeedInfo -- shiplists
Comments [Hide comments/form]
I'll add this in a comment, since I'm new here and not sure how to add to reports. If an editor would rather include it, please do :)

I used a t2 fitted Astarte. Rails with thorium, and Hammerhead II drones.
Damage Resist: Pitiful. Other than the last (right group) domi in pocket 2, nothing even got through my shields. (No shield mods, full - and unused - armour tank)
However, while attacking left group, the middle group aggro'd. I wasn't using drones then, so it wasn't that, and my range was about 65km. Maybe there's a random element here.
I took a total of 98hp of armour damage in the whole mission. I didn't bother turning on any repairers.
-- TainaSalvaje (2008-05-30 18:24:38)
It's the purpose of comments to include observations like this and setups. Added the Astarte to the recommended ships list.
-- ChepeNolon (2008-06-06 11:18:01)
Pocket 1 contains 35 pyroxeres roids starting approx 25km from the warp-in beacon.
-- DirkFallows (2008-06-22 04:00:28)
When I attacked group 1 in pocket 2, the battleship group aggroed on me.
-- FaragonSmythe (2008-06-24 18:17:32)
Coreli Guards, 7,500 ISK
Coreli Safeguard, 7,875 ISK
Corelior Soldier, 11,813 ISK
Corelior Infantry, 12,375 ISK
Corelum Chief Defender, 68,438 ISK
Corelum Chief Protector, 74,063 ISK
Corelatis Squad Leader, 135,000 ISK
Corelatis Platoon Leader, 138,750 ISK
Core Commodore, 431,250 ISK
Core Port Admiral, 487,500 ISK
-- FaragonSmythe (2008-06-24 18:40:44)
Core Baron, 375,000 ISK
-- FaragonSmythe (2008-06-24 22:34:49)
Done with Dominix (2x SentryDamageAugmentor T1 rig) single LAR T2, 2x(T2 Thermic & Kinetic active hardener, MAgStab II, 3x425mm Prototype) Easy
1st gate at 57 km from JIP
2nd gate at 41 km from JIP
-- BjattaJr (2008-07-02 02:19:17)
Done several times with Navy Mega.
1 x 1600mm plate
1 x Kinetic Hardner II
1 x Thermal Hardner II
1 x EANM
3 x Mag Stab II
1 x Large Armor Repper
--
1 x Tracking Comp
3 x Cap Recharger II
--
6 x 425 Proto Gauss
1 x Named Heavy Nos
1 x Tbeam
--
Suggested drones - 4 x Ogre II and 5 x Hob II. The hobs are there incase frigs get close. Ogres are helpful in taking down cruisers.
Gives 77% kin thermal. Its not great but enough if you are sensible and kill the frigs, then cruisers, then BS - all the time moving away from the pockets.

You can aggro only part of each room by shooting far left on the first section and then at the frigs down and right on the second.

Move away first and use tungsten to engage at maximum range and pick them off. 2 guns on each frig should insta pop them or take 2 volleys at the most. Don't just use Anti Matter. Stuff gets too close in large groups and its hard to take them all down.

www.itsfreetoplay.com/images/thescore1.jpg
www.itsfreetoplay.com/images/thescore2.jpg
-- AlannisEve (2008-08-20 09:46:03)
The damage types are ca.

2/3 Thermal
1/3 Kinetic
-- PeterTjordenskiold (2008-08-31 11:20:35)
Warden's (Caldari Sentry Drones) work brilliantly on this mission!
-- SazukaKirr (2008-09-23 12:35:05)
DPS on this mision is pretty poor. done in a maelstrom with x2 thermic x1 kinetic hardener and named large booster (didn't even bothered on the tank, shield was 100% all the time). works good to snipe at medium/long range 'cuz there is no aggro, used named 1400MMs on this case, and t2 hammerheads
-- ShukakuGaara (2008-09-25 15:52:57)
Just want to add, that you need to travel quite some distance on this mission:

gate is 66km away in first pocket - 45km in second
-- ZorDuk (2008-11-20 07:46:06)
Very easy in Nighthawk.
-- OdiTogre (2008-12-27 02:22:54)
Something like 350k m3 Pyro in first pocket (can't remember exact, but it was about 3 Orca loads at 114k m3 per load).
-- OdiTogre (2008-12-27 22:48:28)
Done in a shield-tanked Typhoon (level 2 Min BS, level 2 Cruise Missiles, level 2 Large Proj.).

5 Wasp I
5 Vespa I

4 1200mm Heavy Prototype Siege Cannon (Phased Plasma)
4 Limos Cruise launcher (Wrath)

1 LSB II
1 Heat Dissipation Field II
2 Invulnerability Field II

2 Capacitor Flux Coil II
2 Power Diagnostic System II
2 Ballistic Control System II
1 Tracking Enhancer II

3 Capacitor Control Circuit I

Never dropped below 97% shields.

Phased Plasma ammo is the best projectile ammo against Serpentis - even though they're most vulnerable to kinetic (use that for missiles and drones). Second best is Titanium Sabot at 90% the effect of plasma.
-- DonnaBlitzenn (2009-01-21 05:26:00)
Completed with Manticore
3x Arby w/Wrath, AB, BCII, other genral non-consequential fittings.

Varying orbits between 44k off stationary objects to 2500m around heavy targets. Didn't take any amount of damage I couldn't boost back up in 5-10 seconds.

-=Merinne
-- JennaMerinne (2009-01-23 01:21:59)
Post Apoc: Easy to complete in passive ishtar, just sniped everything, didn't drop below 99% shields, seriously. Really really easy like that. Used Garde's and Curators.
-- KismetEer (2009-03-10 22:15:19)
Done in abaddon, damn easy. hardly any armor damage at all.
-- XoddHil (2009-05-14 09:46:55)
In Pocket 2, Group 3 aggros when you fire on Group 2
-- RuoBoat (2009-06-27 05:15:58)
Ishkur: fairly quick, very easy.
-- JackUnderhill (2009-08-14 23:24:52)
A fast ship is not needed for this mission. Just start flying to the gate and by the time you get there, normally there are ships still left.

Using a Dominix - 2x Kinetic and 2x Thermic Armor Hardeners with 2x LARIIs.

Low DPS, fairly easy mission.
-- SinxarKnights (2009-08-16 13:22:22)
The Score, level 4
Pocket 1: Very very easy. Fly for the gate emediately. You have to travel, bring affterburner.
Pocket 2: Very easy. You have to travel, bring affterburner.
Pocket 3: Very easy.

Bounty: 5,8 mill
Mission: 1,4 mill
Loot and salvage: 6,1 mill
Total: 13,3 mill
-- MrT (2009-08-24 16:50:56)
*yawn* Used Brutix. Took ages. Recommend Dominix with half tank and cargo expanders and salvage it as you go.
-- NatashaSeryushkin (2009-10-20 16:05:56)
T2 passive tanked Drake took full agro in each pocket and very little shield damage. Didnt use any drones; only T1 scourge heavy missiles. Worst part of mission is traveling from gate to gate. :(
-- ShayBeth (2009-12-27 19:01:13)
My second lvl 4 mission. I Used a Myrmidon. I was nervous about doing it myself so I had a friend bring his Myrmidon. With 2 Myrmidons the mission was very easy. He tanked for me and used my shield transporter on his ship. He only got into armor once but very slight. Most of the mission he was at over 95% shields. I only have 30k range with warp stabilizer. Without it I problably could have did the mission kiting easily.
-- Dethbringer1 (2010-02-19 04:34:30)
I figured I'd eliminate Group 3 in Pocket 2 first to avoid the double agro...Don't!!!! The whole pocket agro'd. Still survived in my Drake, had to align to my favourite stargate and then once the DPS came down, approached the accel gate. Never went under 30% shield.
-- MiraDor (2010-04-01 15:09:02)
Done in a Sacrilege. Real easy mission, was like a walk in the park.

Setup:
4x arbalest heavy assault missile w/ terror
E50 prototype energy vamp

cap recharger II
republic fleet 10mn afterburner
phased weapon nav array
federation stasis webifier

dread guristas ballistic control system
ballistic control system II
energized adaptive nano membrane II
armor thermic hardener II
medium armor repairer II

medium warehead calefaction catalyst I
large rocket fuel cache partition I (pre dominion, medium is used now)
-- LordThanos (2010-06-12 20:56:52)
Did it in my Loki, no problems.
-- JakeMcCord (2010-07-22 01:08:50)
did it in my ishkur, was pretty easy
-- DaniloLatas (2010-07-23 12:56:21)
Made it in Myrmidon, never was below 3/4 armor.
-- MarcusDeadgray (2010-07-28 15:54:16)
You actually don't need a afterburner if you start heading towards the acceleration gate as soon as you warp into the pocket and kill enemies on the way.
-- AdmiralProud (2010-09-29 18:48:03)
Done in both Abaddon and Navy Omen.

In the Abaddon, it's just a matter of shooting things while slowboating towards the gate. It's possible to save some time by primarying the port/rear admirals if your ship doesn't hit good at 45-50km.

In the Navy Omen, it was easy. Speedtank works fine, but the asteroids can be troublesome. At roughly the same speed, with more fun - I'd recommended trying a small ship in this mission. It's too easy in a BS.
-- Jzono1 (2010-10-08 09:08:36)
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