The Score, level 4
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kinetic, Thermal
Web/scramble: None
Recommended damage dealing: Kinetic, Thermal
Recommended ships: Rattlesnake, Machariel, Sleipnir, Megathron, Ishtar, Dominix, Drake, Raven, Astarte, Maelstrom, Abaddon, Tengu
Recommended fit : fast ships or slow ships you dont mind afking in while you slowly crawl toward the 50+ km gates
(i usually like to watch part of a tv show and come back in 10-15 mins to find I'm at the gate and my drones have killed everything)
Video: http://www.youtube.com/watch?v=9xoZtHy6AC4
Alternative Video: http://www.youtube.com/watch?v=qOUvHdY7X5c
Pocket 1
no aggroGroup 1: (35-55km)
4x Cruisers (Corelum Chief Defender/Protector)2x Destroyers (Corelior Infantry/Solider)
1x Battlecruiser (Corelatis Platoon Leader)
Group 2: (55-70km)
8x Frigates (Coreli Guard/Safeguard)3x Destroyers (Corelior Infantry/Solider)
4x Cruisers (Chief Defender/Protector)
3x Battlecruisers (Corelatis Platoon Leader/Squad Leader)
many fun kms to the gate
Mining
Pyroxeres Roids (approx 1.47 Million units)
Pocket 2
no aggroGroup 1: (40km)
2x Destroyers (1x Corelior Infantry, 1x Corelior Soldiers )6x Cruisers (Chief Defender/Protector)
2x Battlecruisers (Corelatis Squad Leader)
Group 2: (55km)
4x Cruisers (3x Corelum Chief Defender, 1x Corelum Chief Defender)1x Battleship (Core Rear Admiral)
Group 3: (55km)
3x Battleships (3x Core Commodore)(auto aggro from 50km)
dont you love those kms to the gate?
Pocket 3
No aggroGroup 1: (65-90km)
5x Frigates (Coreli Guard/Safeguard)2x Destroyers (Corelior Solider)
4x Cruisers (Chief Defender/Protector)
2x Battlecruisers (Corelatis Squad/Platoon Leader)
4x Battleships (2x Core Baron, 2x Core Commodore)
Blitz
Kill the 4 battleships in the final room, the mission is flagged complete when all have been destroyed. You don't need to kill the battlecruisers, cruisers or frigates.CategoryLevel4
CategoryNeedInfo -- shiplists
I used a t2 fitted Astarte. Rails with thorium, and Hammerhead II drones.
Damage Resist: Pitiful. Other than the last (right group) domi in pocket 2, nothing even got through my shields. (No shield mods, full - and unused - armour tank)
However, while attacking left group, the middle group aggro'd. I wasn't using drones then, so it wasn't that, and my range was about 65km. Maybe there's a random element here.
I took a total of 98hp of armour damage in the whole mission. I didn't bother turning on any repairers.
Coreli Safeguard, 7,875 ISK
Corelior Soldier, 11,813 ISK
Corelior Infantry, 12,375 ISK
Corelum Chief Defender, 68,438 ISK
Corelum Chief Protector, 74,063 ISK
Corelatis Squad Leader, 135,000 ISK
Corelatis Platoon Leader, 138,750 ISK
Core Commodore, 431,250 ISK
Core Port Admiral, 487,500 ISK
1st gate at 57 km from JIP
2nd gate at 41 km from JIP
1 x 1600mm plate
1 x Kinetic Hardner II
1 x Thermal Hardner II
1 x EANM
3 x Mag Stab II
1 x Large Armor Repper
--
1 x Tracking Comp
3 x Cap Recharger II
--
6 x 425 Proto Gauss
1 x Named Heavy Nos
1 x Tbeam
--
Suggested drones - 4 x Ogre II and 5 x Hob II. The hobs are there incase frigs get close. Ogres are helpful in taking down cruisers.
Gives 77% kin thermal. Its not great but enough if you are sensible and kill the frigs, then cruisers, then BS - all the time moving away from the pockets.
You can aggro only part of each room by shooting far left on the first section and then at the frigs down and right on the second.
Move away first and use tungsten to engage at maximum range and pick them off. 2 guns on each frig should insta pop them or take 2 volleys at the most. Don't just use Anti Matter. Stuff gets too close in large groups and its hard to take them all down.
www.itsfreetoplay.com/images/thescore1.jpg
www.itsfreetoplay.com/images/thescore2.jpg
2/3 Thermal
1/3 Kinetic
gate is 66km away in first pocket - 45km in second
5 Wasp I
5 Vespa I
4 1200mm Heavy Prototype Siege Cannon (Phased Plasma)
4 Limos Cruise launcher (Wrath)
1 LSB II
1 Heat Dissipation Field II
2 Invulnerability Field II
2 Capacitor Flux Coil II
2 Power Diagnostic System II
2 Ballistic Control System II
1 Tracking Enhancer II
3 Capacitor Control Circuit I
Never dropped below 97% shields.
Phased Plasma ammo is the best projectile ammo against Serpentis - even though they're most vulnerable to kinetic (use that for missiles and drones). Second best is Titanium Sabot at 90% the effect of plasma.
3x Arby w/Wrath, AB, BCII, other genral non-consequential fittings.
Varying orbits between 44k off stationary objects to 2500m around heavy targets. Didn't take any amount of damage I couldn't boost back up in 5-10 seconds.
-=Merinne
Using a Dominix - 2x Kinetic and 2x Thermic Armor Hardeners with 2x LARIIs.
Low DPS, fairly easy mission.
Pocket 1: Very very easy. Fly for the gate emediately. You have to travel, bring affterburner.
Pocket 2: Very easy. You have to travel, bring affterburner.
Pocket 3: Very easy.
Bounty: 5,8 mill
Mission: 1,4 mill
Loot and salvage: 6,1 mill
Total: 13,3 mill
Setup:
4x arbalest heavy assault missile w/ terror
E50 prototype energy vamp
cap recharger II
republic fleet 10mn afterburner
phased weapon nav array
federation stasis webifier
dread guristas ballistic control system
ballistic control system II
energized adaptive nano membrane II
armor thermic hardener II
medium armor repairer II
medium warehead calefaction catalyst I
large rocket fuel cache partition I (pre dominion, medium is used now)
In the Abaddon, it's just a matter of shooting things while slowboating towards the gate. It's possible to save some time by primarying the port/rear admirals if your ship doesn't hit good at 45-50km.
In the Navy Omen, it was easy. Speedtank works fine, but the asteroids can be troublesome. At roughly the same speed, with more fun - I'd recommended trying a small ship in this mission. It's too easy in a BS.