Ritualist Raids, Level 4


Last edited by HoshiIsamu:
+CategoryLevel4
Mon, 31 Jan 2011 12:26 EST

Faction: Blood Raiders
Mission Type: Deadspace
Damage Dealt: EM/Therm
Web/Scramble:
Extras: Tracking Disruptor, NOS (Corpus Harbinger - 25km range)
Recommended damage dealing: EM (best), Therm (secondary)
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC, Recon, Faction Cruiser.
Video: http://www.youtube.com/watch?v=yOOtbqRiHdw - Paladin

Pocket 1


No aggro at warp-in.

Proximity aggro range for the Blood Cruise Missile Batteries is about 30km.
The warp gate is locked until all hostile ships have been eliminated.

Single Group: (30-35km)

2x Blood Cruise Missile Battery
3x Frigates (Corpii Collector/Seeker) Tracking Disruptor
9x Destroyers (Corpior Cleric/Devoter/Friar/Templar)
4x Battlecruisers (Corpatis Bishop/Shade/Fanatic Seer)
2x Battleships (Corpus Monsignor/Harbinger) NOS

Tip


Pocket 2


At warp-in, you will get proximity aggroed from the sentry guns and missile batteries that sits within 30km range.
No NPC ships will aggro UNTIL you start your attack.

Single Group: (20-35km)

6x Blood Raider Sentry Gun
6x Blood Raider Heavy Missile Battery
3x Frigates (Corpii Engraver/Reaver)
6x Destroyers (Corpior Devoter/Cleric/Friar)
9x Battlecruisers (Corpatis Bishop/Seer/Shade)
2x Battleships (Corpus Patriarch/Pope)

Tip

Blitz

CategoryLevel4
Comments [Hide comments/form]
I didn't encounter any faction other than Blood Raiders during this mission. The guri and ac ships may have been removed.
-- KyraKomatsu (2008-07-07 17:41:34)
In second pocket, taking out cathedral, two battleships, frigs and destroyers seems to always be enough to complete mission objective. That means that if you're in a hurry, you can leave the sentries and cruiser-sized ships alone.
-- StonE (2008-08-09 06:44:13)
The Bloodraider Battlestation in the second pocket did not contain any loot when I shot it. It has loads of hitpoints.
-- FliosBror (2008-08-09 14:49:27)
I've done another experiment, and I think the mission objective can be narrowed down even further. Cathedral + Two battleships + destroyers, is enough to achieve objective.
-- StonE (2008-08-10 13:34:24)
Each Blood Raider Heavy Missile Battery hits for 450 raw EM damage. With 6x batteries firing, you can get hurt real quickly if you stay within 30km of these batteries.
-- SturmWolke (2008-10-01 11:22:37)
T2 Abaddon (8x MPL, 1x AB, 3x CR, 2x LAR, 2x CPR, 2x EANM, 1x DC, 3x CCC I)
Didn't move upon arrival in second pocket, just started pulverizing turrets and frigates as fast as I could. Tank was not holding, at about half armor I'd reduced the incoming DPS enough to sustain though. (Bear in mind I've been really lazy and just flying with a passive resist setup.)
-- ThaddeusBrutor (2008-10-10 23:28:14)
Drake: 1 Photon II, 1 Heat II, 1 Invuln II, 3 LSE II, 2 SPR II, 3 CDFP I. Ran it in 25 minutes without even the slightest difficulty.

Tips:
- On pocket #1 warp in: Stay put (cruise batteries won't attack you until you get closer). Eliminate the BCs and some of the Destroyers with your missiles. Approach the gate and when the batteries target you, launch your drones and have them destroy any remaining Frigates and Destroyers while you kill the Battleships. You don't need to kill the batteries to warp so if you want, you can leave them and just focus on Battleships and leave.
- On pocket #2 warp in: Move away from the batteries so the nearest one is 30km from you. The enemies are split into 3 groups actually. You can control group agro fairly easily if you know what to look for. There are two different types of BCs (Shade and Bishop for me). Attacking the Shades will agro about half of the hostile ships. When finished, attack the Bishops which will agro everything but the 3 small frigates. Finish off the frigates last. You may be able to shoot the frigates first, but that may cause pocket agro. If not, you may want to eliminate them first so you can launch your drones. Don't need to eliminate the guns if you don't want to. Shooting the Cathedral first will most likely get you pocket agro though.
- Drones: In pocket #2, your drones will not take Sentry proximity agro (even from the ones who never agro'ed you in the beginning).
-- OneShot (2009-03-21 13:21:15)
Another note to be added above. Agressing the BSs first in the last pocket will get you pocket agro and it seems that I may have been wrong about the sentries not targetting drones....they were shooting mine when I reran the mission.
-- OneShot (2009-03-22 12:14:18)
Bunkers may also contain loot, i got 1 can from destroying them all
-- JessicaJennings (2009-05-14 09:42:32)
I have found that since nothing aggros, if you have good long range sniping ability go to your max range and pick 'em off. Works for either pocket. On Pocket 1 I took no damage until 3 ships were left, and only then because I wanted to close the range on the battleships.

2M Pay, 6M Bounties
-- CorwinPendragon (2009-06-13 14:55:12)
This can be done in a Faction/T1 Cruiser (if you pick the right cruiser).
-- KhanaLoaris (2009-08-08 06:15:59)
Abaddon 8x MMPEB, 3x CR II, 1x LAR II, 1x HS II, 2x EM II, 2x Therm II, 1x DC II, 3x CCC I
Very easy mission, just shoot everything withot any order, armor never went below 95%
Got Palladium and Silver tags.
-- CatsCanFly (2010-05-10 11:17:30)
Maelstrom:
8x 800mm Repeating Artillery
2 x EM/Therm T2 Hardeners
1 x XL Shield Booster
1 x Invul Field II
5x Hammer I Drones
2x GyroStab II
3x TrackEnhancer II

Note:
With Sharpshooter IV, "Pope" BS's will stay out of range. Either kill them first, or fit an 100MN class AB. All other comments as above.
-- MasterJustassi (2010-12-16 01:18:50)
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