Ritualist Raids, Level 4
Faction: Blood Raiders
Mission Type: Deadspace
Damage Dealt: EM/Therm
Web/Scramble:
Extras: Tracking Disruptor, NOS (Corpus Harbinger - 25km range)
Recommended damage dealing: EM (best), Therm (secondary)
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC, Recon, Faction Cruiser.
Video: http://www.youtube.com/watch?v=yOOtbqRiHdw - Paladin
Pocket 1
No aggro at warp-in.
Proximity aggro range for the Blood Cruise Missile Batteries is about 30km.
The warp gate is locked until all hostile ships have been eliminated.
Single Group: (30-35km)
2x Blood Cruise Missile Battery3x Frigates (Corpii Collector/Seeker) Tracking Disruptor
9x Destroyers (Corpior Cleric/Devoter/Friar/Templar)
4x Battlecruisers (Corpatis Bishop/Shade/Fanatic Seer)
2x Battleships (Corpus Monsignor/Harbinger) NOS
Tip
- Eliminate the battlecruisers, destroyers and cruise missile batteries first, to reduce incoming DPS.
Pocket 2
At warp-in, you will get proximity aggroed from the sentry guns and missile batteries that sits within 30km range.
No NPC ships will aggro UNTIL you start your attack.
Single Group: (20-35km)
6x Blood Raider Sentry Gun6x Blood Raider Heavy Missile Battery
3x Frigates (Corpii Engraver/Reaver)
6x Destroyers (Corpior Devoter/Cleric/Friar)
9x Battlecruisers (Corpatis Bishop/Seer/Shade)
2x Battleships (Corpus Patriarch/Pope)
Tip
- The sentry guns/missile batteries, each have an aggro & shooting range of 30km. Before starting your attack, move away > 30km to remove them as a threat.
- Eliminate the battlecruisers and destroyers first, to reduce incoming DPS.
- Mission is flagged completed once you have destroyed the Blood Raiders Cathedral and eliminated all defending 2x battleships and 6x destroyers.
Blitz
- None really.
CategoryLevel4
Didn't move upon arrival in second pocket, just started pulverizing turrets and frigates as fast as I could. Tank was not holding, at about half armor I'd reduced the incoming DPS enough to sustain though. (Bear in mind I've been really lazy and just flying with a passive resist setup.)
Tips:
- On pocket #1 warp in: Stay put (cruise batteries won't attack you until you get closer). Eliminate the BCs and some of the Destroyers with your missiles. Approach the gate and when the batteries target you, launch your drones and have them destroy any remaining Frigates and Destroyers while you kill the Battleships. You don't need to kill the batteries to warp so if you want, you can leave them and just focus on Battleships and leave.
- On pocket #2 warp in: Move away from the batteries so the nearest one is 30km from you. The enemies are split into 3 groups actually. You can control group agro fairly easily if you know what to look for. There are two different types of BCs (Shade and Bishop for me). Attacking the Shades will agro about half of the hostile ships. When finished, attack the Bishops which will agro everything but the 3 small frigates. Finish off the frigates last. You may be able to shoot the frigates first, but that may cause pocket agro. If not, you may want to eliminate them first so you can launch your drones. Don't need to eliminate the guns if you don't want to. Shooting the Cathedral first will most likely get you pocket agro though.
- Drones: In pocket #2, your drones will not take Sentry proximity agro (even from the ones who never agro'ed you in the beginning).
2M Pay, 6M Bounties
Very easy mission, just shoot everything withot any order, armor never went below 95%
Got Palladium and Silver tags.
8x 800mm Repeating Artillery
2 x EM/Therm T2 Hardeners
1 x XL Shield Booster
1 x Invul Field II
5x Hammer I Drones
2x GyroStab II
3x TrackEnhancer II
Note:
With Sharpshooter IV, "Pope" BS's will stay out of range. Either kill them first, or fit an 100MN class AB. All other comments as above.